Files
idle/core/goals/goal_data.gd
2026-03-31 01:45:58 +02:00

60 lines
1.6 KiB
GDScript

class_name GoalData
extends Resource
@export var id: StringName = &""
@export var requirements: Array[GoalRequirementData] = []
func has_id() -> bool:
return not String(id).strip_edges().is_empty()
func get_valid_requirements() -> Array[GoalRequirementData]:
var result: Array[GoalRequirementData] = []
for requirement_resource in requirements:
if requirement_resource == null:
continue
if not bool(requirement_resource.is_valid()):
continue
result.append(requirement_resource)
return result
func is_valid() -> bool:
if not has_id():
return false
return not get_valid_requirements().is_empty()
func is_met() -> bool:
var valid_requirements: Array[GoalRequirementData] = get_valid_requirements()
if valid_requirements.is_empty():
return false
for requirement_resource in valid_requirements:
if not bool(requirement_resource.is_met()):
return false
return true
func get_first_requirement_summary() -> String:
var valid_requirements: Array[GoalRequirementData] = get_valid_requirements()
if valid_requirements.is_empty():
return ""
return String(valid_requirements[0].get_summary_text())
func get_progress() -> float:
var valid_requirements: Array[GoalRequirementData] = get_valid_requirements()
if valid_requirements.is_empty():
return 0.0
var min_progress: float = 1.0
for requirement in valid_requirements:
if requirement == null or not requirement.is_valid():
continue
var requirement_progress: float = requirement.get_progress()
if requirement_progress < min_progress:
min_progress = requirement_progress
return min_progress