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idle/generator/currency_generator.gd
Michele Rossi bd11d2c037 First commit
2026-03-08 10:38:30 +01:00

21 lines
583 B
GDScript

class_name CurrencyGenerator
extends Node
@export var currency: GameState.CurrencyType
@export var data: CurrencyGeneratorData
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_pressed() -> void:
match currency:
GameState.CurrencyType.gold: GameState.add_gold(BigNumber.new(1, 0))
GameState.CurrencyType.gems: GameState.add_gems(BigNumber.new(1, 0))
_: print("c")
pass