Files
idle/core/goals/goal_requirement_data.gd
2026-03-31 01:45:58 +02:00

68 lines
1.8 KiB
GDScript

class_name GoalRequirementData
extends Resource
@export var currency: Currency
@export var amount_mantissa: float = 0.0
@export var amount_exponent: int = 0
func get_currency_id() -> StringName:
if currency == null:
return &""
return GameState.get_currency_id(currency)
func get_amount() -> BigNumber:
return BigNumber.new(amount_mantissa, amount_exponent)
func has_valid_currency() -> bool:
var currency_id: StringName = get_currency_id()
if currency_id == &"":
return false
return GameState.is_known_currency_id(currency_id)
func has_valid_amount() -> bool:
return get_amount().mantissa >= 0.0
func is_valid() -> bool:
return has_valid_currency() and has_valid_amount()
func is_met() -> bool:
if not is_valid():
return false
var total_amount: BigNumber = GameState.get_total_currency_acquired_by_id(get_currency_id())
return not total_amount.is_less_than(get_amount())
func get_summary_text() -> String:
if not is_valid():
return ""
var currency_name: String = GameState.get_currency_name(get_currency_id())
return "%s %s" % [get_amount().to_string_suffix(2), currency_name]
func get_progress() -> float:
if not is_valid():
return 0.0
var current_amount: BigNumber = GameState.get_total_currency_acquired_by_id(get_currency_id())
var required_amount: BigNumber = get_amount()
if required_amount.mantissa <= 0.0:
return 1.0
if current_amount.is_greater_than(required_amount) or current_amount.is_equal_to(required_amount):
return 1.0
if current_amount.mantissa <= 0.0:
return 0.0
var current_log: float = log(maxf(current_amount.mantissa, 0.0001)) / log(10) + float(current_amount.exponent)
var required_log: float = log(maxf(required_amount.mantissa, 0.0001)) / log(10) + float(required_amount.exponent)
if required_log <= 0.0:
return 1.0
var progress: float = current_log / required_log
return clampf(progress, 0.0, 1.0)