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idle/docs/gyms/tiny_sword/buildings/monastery/monastery.gd

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GDScript

extends Node2D
@onready var _research_panel: ResearchPanel = $ResearchPanel
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
_research_panel.visible = false
func _on_area_2d_mouse_entered() -> void:
_research_panel.visible = true
func _on_area_2d_mouse_exited() -> void:
_research_panel.visible = false