Files
idle/core/research/worker_summary_label.gd
2026-04-20 21:57:11 +02:00

28 lines
966 B
GDScript

class_name WorkerSummaryLabel
extends Label
@onready var _game_state: LevelGameState = find_parent("LevelGameState")
signal research_workers_changed(new_count: int)
func _ready() -> void:
if _game_state == null:
push_error("WorkerSummaryLabel: Could not find LevelGameState parent")
return
_game_state.currency_changed.connect(_on_currency_changed)
_game_state.research_workers_changed.connect(_on_research_workers_changed)
_update_worker_display()
func _on_currency_changed(currency_id: StringName, _new_amount: BigNumber) -> void:
if currency_id == "worker":
_update_worker_display()
func _on_research_workers_changed(new_count: int) -> void:
_update_worker_display()
func _update_worker_display() -> void:
var worker_currency: int = int(_game_state.get_currency_amount_by_id("worker").mantissa)
var research_workers: int = _game_state.get_research_workers()
text = "Workers: %d available, %d assigned" % [worker_currency, research_workers]