Files
idle/core/prestige/prestige_progress_bar.gd
2026-04-10 12:07:01 +02:00

99 lines
2.8 KiB
GDScript

extends HBoxContainer
@export var config: PrestigeConfig
@onready var _label_start = $LabelStart
@onready var _label_end = $LabelEnd
@onready var _progress_bar = $ProgressBar
var _basis_value: BigNumber
var _next_threshold: BigNumber
var _connected: bool = false
var _game_state: LevelGameState
var _manager: PrestigeManager
func _ready() -> void:
_game_state = find_parent("LevelGameState")
_game_state.ready.connect(_on_game_state_ready)
func _on_game_state_ready() -> void:
_manager = _game_state.prestige_manager
if _manager == null:
push_warning("PrestigeProgressBar '%s' cannot find PrestigeManager; progress bar disabled." % String(name))
visible = false
return
if not _manager.has_signal("prestige_state_changed"):
push_warning("PrestigeManager does not have 'prestige_state_changed' signal; progress bar will not update.")
visible = false
return
if config == null:
if _manager.has_method("get_config"):
config = _manager.get_config()
if config == null:
push_warning("PrestigeProgressBar '%s' has no config; progress bar disabled." % String(name))
visible = false
return
if _manager.has_signal("prestige_threshold_changed"):
_manager.prestige_threshold_changed.connect(_on_prestige_threshold_changed)
_manager.prestige_state_changed.connect(_on_prestige_state_changed)
_connected = true
_update_progress()
func _on_prestige_state_changed(_total: BigNumber, _pending: BigNumber) -> void:
_update_progress()
func _on_prestige_threshold_changed(_threshold: BigNumber) -> void:
_update_progress()
func _update_progress() -> void:
if not _connected:
return
if _manager == null or config == null:
return
_basis_value = _manager.call("get_basis_value_for_display")
if _manager.has_method("get_next_prestige_threshold"):
_next_threshold = _manager.call("get_next_prestige_threshold")
else:
_next_threshold = _get_threshold_from_config()
var basis_float: float = _big_number_to_float(_basis_value)
var threshold_float: float = _big_number_to_float(_next_threshold)
if threshold_float > 0.0 and basis_float >= 0.0:
var ratio: float = minf(basis_float / threshold_float, 1.0)
_progress_bar.value = ratio * 100.0
else:
_progress_bar.value = 0.0
_label_start.text = _basis_value.to_string_suffix(2)
_label_end.text = _next_threshold.to_string_suffix(2)
func _get_threshold_from_config() -> BigNumber:
if config == null:
return BigNumber.from_float(0.0)
if not config.has_method("get_threshold"):
return BigNumber.from_float(0.0)
var threshold = config.call("get_threshold")
if threshold is BigNumber:
return threshold
return BigNumber.from_float(0.0)
func _big_number_to_float(value: BigNumber) -> float:
if value.mantissa <= 0.0:
return 0.0
if value.exponent > 308:
return INF
if value.exponent < -308:
return 0.0
return value.mantissa * pow(10.0, float(value.exponent))