Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content. Key changes: - Prestige: node-based buff tech tree, graph panel, progress bar - Research: multi-worker system, per-generator research, xp generation - Ascension: meta-currency layer via multi-currency prestige resets - Buffs: refactored as generator-independent via catalogues - UI: currency panel, edge-scrolling camera + zoom, current-goal panel - Alchemy Tower: crafting building with recipe/cost system - Testing: 7 test suites (ascension, prestige, research, goals) - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
27 lines
846 B
Plaintext
27 lines
846 B
Plaintext
[gd_scene format=3 uid="uid://dudfvxilbydas"]
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[ext_resource type="Script" uid="uid://dfn06haxb2yhr" path="res://core/goals/current_goal_panel.gd" id="1_70l2h"]
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[node name="CurrentGoalPanel" type="PanelContainer" unique_id=1791509101]
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offset_left = 155.0
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offset_top = 210.0
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offset_right = 500.0
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offset_bottom = 320.0
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script = ExtResource("1_70l2h")
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[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=933762288]
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layout_mode = 2
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theme_override_constants/separation = 4
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[node name="GoalLabel" type="Label" parent="VBoxContainer" unique_id=1859068341]
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layout_mode = 2
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text = "Goal"
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[node name="RequirementsLabel" type="Label" parent="VBoxContainer" unique_id=2092922827]
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layout_mode = 2
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text = "Requirements"
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[node name="ResolveButton" type="Button" parent="VBoxContainer" unique_id=760904344]
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layout_mode = 2
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text = "Resolve"
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