Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content. Key changes: - Prestige: node-based buff tech tree, graph panel, progress bar - Research: multi-worker system, per-generator research, xp generation - Ascension: meta-currency layer via multi-currency prestige resets - Buffs: refactored as generator-independent via catalogues - UI: currency panel, edge-scrolling camera + zoom, current-goal panel - Alchemy Tower: crafting building with recipe/cost system - Testing: 7 test suites (ascension, prestige, research, goals) - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
7 lines
263 B
Plaintext
7 lines
263 B
Plaintext
[gd_scene format=3 uid="uid://jeoiinukrrsp"]
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[ext_resource type="Script" uid="uid://dtbxopw6ulhl8" path="res://core/generator/currency_generator.gd" id="1_4n4ca"]
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[node name="CurrencyGenerator" type="Node2D" unique_id=967969064]
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script = ExtResource("1_4n4ca")
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