Files
idle/generator_container.gd
Michele Rossi 246cf6a05f Cleanup
2026-03-13 00:36:52 +01:00

67 lines
2.3 KiB
GDScript

extends VBoxContainer
@export var _generator: CurrencyGenerator
@onready var _buy_button: Button = $HBoxContainerGenerators/BuyOneButton
@onready var _buy_max_button: Button = $HBoxContainerGenerators/BuyMaxButton
@onready var _name_label: Label = $Label
@onready var _owned_value: Label = $GeneratorStatsGrid/OwnedValue
@onready var _next_cost_value: Label = $GeneratorStatsGrid/NextCostValue
@onready var _production_value: Label = $GeneratorStatsGrid/ProductionValue
func _ready() -> void:
_generator.purchase_completed.connect(_on_generator_updated)
_generator.production_tick.connect(_on_generator_updated)
_generator.purchase_failed.connect(_on_generator_updated)
match _generator.currency:
GameState.CurrencyType.gold:
GameState.gold_changed.connect(_on_currency_changed)
GameState.CurrencyType.gems:
GameState.gems_changed.connect(_on_currency_changed)
GameState.generator_state_changed.connect(_on_generator_state_changed)
_name_label.text = _generator.data.name if _generator.data != null else "Generator"
_refresh_generator_ui()
func _on_buy_pressed() -> void:
_generator.buy(1)
_refresh_generator_ui()
func _on_buy_max_pressed() -> void:
_generator.buy_max()
_refresh_generator_ui()
func _on_debug_income_pressed() -> void:
_generator.grant_currency(BigNumber.from_float(100.0))
_refresh_generator_ui()
func _on_currency_changed(_new_value: BigNumber) -> void:
_refresh_generator_ui()
func _on_generator_updated(_a = null, _b = null, _c = null, _d = null) -> void:
_refresh_generator_ui()
func _on_generator_state_changed(generator_id: StringName, _state: Dictionary) -> void:
if generator_id == _generator.get_generator_id():
_refresh_generator_ui()
func _refresh_generator_ui() -> void:
var can_interact: bool = _generator.is_available_to_player()
_buy_button.disabled = not can_interact
_buy_max_button.disabled = not can_interact
_owned_value.text = str(_generator.owned)
_next_cost_value.text = _generator.get_next_cost().to_string_suffix(2) if can_interact else "-"
var production_per_second: float = 0.0
if _generator.data != null and can_interact:
production_per_second = _generator.data.production_per_second(
_generator.owned,
_generator.run_multiplier,
_generator.purchased_count
)
_production_value.text = BigNumber.from_float(production_per_second).to_string_suffix(2)