Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content. Key changes: - Prestige: node-based buff tech tree, graph panel, progress bar - Research: multi-worker system, per-generator research, xp generation - Ascension: meta-currency layer via multi-currency prestige resets - Buffs: refactored as generator-independent via catalogues - UI: currency panel, edge-scrolling camera + zoom, current-goal panel - Alchemy Tower: crafting building with recipe/cost system - Testing: 7 test suites (ascension, prestige, research, goals) - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
10 lines
317 B
Plaintext
10 lines
317 B
Plaintext
[gd_resource type="Resource" script_class="PrestigeConfig" format=3 uid="uid://dwmfvmusfskk6"]
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[ext_resource type="Script" uid="uid://w34t58rpkoui" path="res://core/prestige/prestige_config.gd" id="1_3tg3a"]
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[resource]
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script = ExtResource("1_3tg3a")
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id = &"ascension"
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prestige_currency_id = &"ascension"
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basis = 3
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