Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content. Key changes: - Prestige: node-based buff tech tree, graph panel, progress bar - Research: multi-worker system, per-generator research, xp generation - Ascension: meta-currency layer via multi-currency prestige resets - Buffs: refactored as generator-independent via catalogues - UI: currency panel, edge-scrolling camera + zoom, current-goal panel - Alchemy Tower: crafting building with recipe/cost system - Testing: 7 test suites (ascension, prestige, research, goals) - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
30 lines
1.0 KiB
Plaintext
30 lines
1.0 KiB
Plaintext
[gd_scene format=3 uid="uid://btkxru2gdjsgc"]
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[ext_resource type="Script" uid="uid://sp67wcb6s5nw" path="res://currency_label.gd" id="1_0hv07"]
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[ext_resource type="Texture2D" uid="uid://d3nymghus6x3" path="res://sandbox/tiny_swords/UI Elements/UI Elements/Icons/Icon_03.png" id="2_otq0d"]
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[node name="CurrencyTile" type="HBoxContainer" unique_id=1440583137]
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theme_override_constants/separation = 12
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script = ExtResource("1_0hv07")
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[node name="CurrencyIcon" type="TextureRect" parent="." unique_id=935299369]
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custom_minimum_size = Vector2(20, 20)
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layout_mode = 2
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texture = ExtResource("2_otq0d")
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expand_mode = 2
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stretch_mode = 5
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[node name="Label" type="Label" parent="." unique_id=89234840]
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layout_mode = 2
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text = "Gold:"
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[node name="CurrencyValueLabel" type="Label" parent="." unique_id=1469960585]
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layout_mode = 2
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text = "0"
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[node name="DebugIncomeButton" type="Button" parent="." unique_id=662695248]
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layout_mode = 2
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text = "+100 Gold"
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[connection signal="pressed" from="DebugIncomeButton" to="." method="_on_debug_income_button_pressed"]
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