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idle/docs/gyms/tiny_sword/research/gold_mine_research.tres
Michele Rossi 81a4058b04 systems rework: buffs, prestige graph, research, modular architecture
Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content.

   Key changes:
   - Prestige: node-based buff tech tree, graph panel, progress bar
   - Research: multi-worker system, per-generator research, xp generation
   - Ascension: meta-currency layer via multi-currency prestige resets
   - Buffs: refactored as generator-independent via catalogues
   - UI: currency panel, edge-scrolling camera + zoom, current-goal panel
   - Alchemy Tower: crafting building with recipe/cost system
   - Testing: 7 test suites (ascension, prestige, research, goals)
   - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
2026-05-07 20:36:21 +00:00

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[gd_resource type="Resource" script_class="ResearchData" format=3 uid="uid://dif6w6kesmw6u"]
[ext_resource type="Texture2D" uid="uid://bgtt3wu43tajh" path="res://icon.svg" id="1_2tci1"]
[ext_resource type="Script" uid="uid://m7baywrfnpn0" path="res://core/research/research_data.gd" id="1_yn72k"]
[resource]
script = ExtResource("1_yn72k")
id = &"gold_mine_research"
generator_id = &"goldmine"
name = "Gold Mine Research"
description = "Research that improves gold mine production"
icon = ExtResource("1_2tci1")
metadata/_custom_type_script = "uid://m7baywrfnpn0"