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idle/docs/gyms/tiny_sword/currency_panel.tscn
Michele Rossi 81a4058b04 systems rework: buffs, prestige graph, research, modular architecture
Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content.

   Key changes:
   - Prestige: node-based buff tech tree, graph panel, progress bar
   - Research: multi-worker system, per-generator research, xp generation
   - Ascension: meta-currency layer via multi-currency prestige resets
   - Buffs: refactored as generator-independent via catalogues
   - UI: currency panel, edge-scrolling camera + zoom, current-goal panel
   - Alchemy Tower: crafting building with recipe/cost system
   - Testing: 7 test suites (ascension, prestige, research, goals)
   - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
2026-05-07 20:36:21 +00:00

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[gd_scene format=3 uid="uid://cur_panel_scene_uid"]
[ext_resource type="Script" uid="uid://9_vbox" path="res://core/currency/currency_panel.gd" id="1_cpnl"]
[node name="CurrencyPanel" type="PanelContainer" unique_id=3000000001]
custom_minimum_size = Vector2(250, 340)
offset_left = 5.0
offset_top = 5.0
offset_right = 255.0
offset_bottom = 345.0
script = ExtResource("1_cpnl")
[node name="CurrencyTiles" type="VBoxContainer" parent="." unique_id=3000000002]
layout_mode = 2
theme_override_constants/separation = 4