Files
idle/core/goals/current_goal_panel.tscn
Michele Rossi 81a4058b04 systems rework: buffs, prestige graph, research, modular architecture
Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content.

   Key changes:
   - Prestige: node-based buff tech tree, graph panel, progress bar
   - Research: multi-worker system, per-generator research, xp generation
   - Ascension: meta-currency layer via multi-currency prestige resets
   - Buffs: refactored as generator-independent via catalogues
   - UI: currency panel, edge-scrolling camera + zoom, current-goal panel
   - Alchemy Tower: crafting building with recipe/cost system
   - Testing: 7 test suites (ascension, prestige, research, goals)
   - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
2026-05-07 20:36:21 +00:00

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[gd_scene format=3 uid="uid://dudfvxilbydas"]
[ext_resource type="Script" uid="uid://dfn06haxb2yhr" path="res://core/goals/current_goal_panel.gd" id="1_70l2h"]
[node name="CurrentGoalPanel" type="PanelContainer" unique_id=1791509101]
offset_left = 155.0
offset_top = 210.0
offset_right = 500.0
offset_bottom = 320.0
script = ExtResource("1_70l2h")
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=933762288]
layout_mode = 2
theme_override_constants/separation = 4
[node name="GoalLabel" type="Label" parent="VBoxContainer" unique_id=1859068341]
layout_mode = 2
text = "Goal"
[node name="RequirementsLabel" type="Label" parent="VBoxContainer" unique_id=2092922827]
layout_mode = 2
text = "Requirements"
[node name="ResolveButton" type="Button" parent="VBoxContainer" unique_id=760904344]
layout_mode = 2
text = "Resolve"