Files
idle/currency_label.gd
Michele Rossi 246cf6a05f Cleanup
2026-03-13 00:36:52 +01:00

24 lines
729 B
GDScript

class_name CurrencyTile
extends HBoxContainer
@export var currency: GameState.CurrencyType
@export var data: CurrencyGeneratorData
@onready var _label: Label = $Label
@onready var _currency_label: Label = $CurrencyValueLabel
@onready var _debug_button: Button = $DebugIncomeButton
func _ready() -> void:
_label.text = data.name
match currency:
GameState.CurrencyType.gold:
GameState.gold_changed.connect(_on_currency_changed)
GameState.CurrencyType.gems:
GameState.gems_changed.connect(_on_currency_changed)
func _on_currency_changed(currency: BigNumber) -> void:
_currency_label.text = currency.to_string_suffix(2)
func _on_debug_income_button_pressed() -> void:
GameState.add_gold(BigNumber.from_float(100))