Files
idle/big_number_progress_bar.gd
Michele Rossi bd11d2c037 First commit
2026-03-08 10:38:30 +01:00

37 lines
998 B
GDScript

extends HBoxContainer
@export var currency: GameState.CurrencyType
@onready var _label_start = $LabelStart
@onready var _label_end = $LabelEnd
@onready var _progress_bar = $ProgressBar
var _start: BigNumber
var _end: BigNumber
var _current: BigNumber
func set_limits(start: BigNumber, end: BigNumber) -> void:
_start = start
_end = end
_label_start.text = _start.to_string_suffix(2)
_label_end.text = _end.to_string_suffix(2)
_progress_bar.min_value = _start.get_ratio(_end)
_progress_bar.max_value = _end.get_ratio(_start)
func _ready() -> void:
match currency:
GameState.CurrencyType.gold:
GameState.gold_changed.connect(_on_currency_changed)
_current = GameState.gold
GameState.CurrencyType.gems:
GameState.gems_changed.connect(_on_currency_changed)
_current = GameState.gems
set_limits(_current, _current.add(BigNumber.new(1, 1)))
func _on_currency_changed(currency: BigNumber) -> void:
_current = currency
_progress_bar.value = currency.get_ratio(_end)