Files
idle/currency_label.gd
2026-03-14 09:22:52 +01:00

27 lines
856 B
GDScript

class_name CurrencyTile
extends HBoxContainer
@export var currency: GameState.CurrencyType
@export var data: CurrencyGeneratorData
@onready var _label: Label = $Label
@onready var _currency_label: Label = $CurrencyValueLabel
@onready var _debug_button: Button = $DebugIncomeButton
func _ready() -> void:
_label.text = data.name
GameState.currency_changed.connect(_on_currency_changed)
match currency:
GameState.CurrencyType.gold:
_on_currency_changed(currency, GameState.gold)
GameState.CurrencyType.gems:
_on_currency_changed(currency, GameState.gems)
func _on_currency_changed(changed_currency: GameState.CurrencyType, amount: BigNumber) -> void:
if changed_currency != currency:
return
_currency_label.text = amount.to_string_suffix(2)
func _on_debug_income_button_pressed() -> void:
GameState.add_gold(BigNumber.from_float(100))