Files
idle/core/goals/goal_requirement_data.gd
Michele Rossi 81a4058b04 systems rework: buffs, prestige graph, research, modular architecture
Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content.

   Key changes:
   - Prestige: node-based buff tech tree, graph panel, progress bar
   - Research: multi-worker system, per-generator research, xp generation
   - Ascension: meta-currency layer via multi-currency prestige resets
   - Buffs: refactored as generator-independent via catalogues
   - UI: currency panel, edge-scrolling camera + zoom, current-goal panel
   - Alchemy Tower: crafting building with recipe/cost system
   - Testing: 7 test suites (ascension, prestige, research, goals)
   - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
2026-05-07 20:36:21 +00:00

16 lines
369 B
GDScript

class_name GoalRequirementData
extends Resource
@export var currency: Currency
@export var amount_mantissa: float = 0.0
@export var amount_exponent: int = 0
func get_currency() -> Currency:
return currency
func get_amount() -> BigNumber:
return BigNumber.new(amount_mantissa, amount_exponent)
func has_valid_amount() -> bool:
return get_amount().mantissa >= 0.0