extends Node2D @onready var _research_panel: ResearchPanel = $ResearchPanel # Called when the node enters the scene tree for the first time. func _ready() -> void: _research_panel.visible = false func _on_area_2d_mouse_entered() -> void: _research_panel.visible = true func _on_area_2d_mouse_exited() -> void: _research_panel.visible = false