extends Control @onready var _generator: CurrencyGenerator = $VBoxContainer2/HBoxContainerGenerators/BuyOneButton @onready var _name_label: Label = $VBoxContainer2/Label @onready var _owned_value: Label = $VBoxContainer2/GeneratorStatsGrid/OwnedValue @onready var _next_cost_value: Label = $VBoxContainer2/GeneratorStatsGrid/NextCostValue @onready var _production_value: Label = $VBoxContainer2/GeneratorStatsGrid/ProductionValue func _ready() -> void: _generator.purchase_completed.connect(_on_generator_updated) _generator.production_tick.connect(_on_generator_updated) _generator.purchase_failed.connect(_on_generator_updated) match _generator.currency: GameState.CurrencyType.gold: GameState.gold_changed.connect(_on_currency_changed) GameState.CurrencyType.gems: GameState.gems_changed.connect(_on_currency_changed) _name_label.text = _generator.data.name _refresh_generator_ui() func _on_buy_max_pressed() -> void: _generator.buy_max() _refresh_generator_ui() func _on_debug_income_pressed() -> void: _generator.grant_currency(BigNumber.from_float(100.0)) _refresh_generator_ui() func _on_currency_changed(_new_value: BigNumber) -> void: _refresh_generator_ui() func _on_generator_updated(_a = null, _b = null, _c = null, _d = null) -> void: _refresh_generator_ui() func _refresh_generator_ui() -> void: _owned_value.text = str(_generator.owned) _next_cost_value.text = _generator.get_next_cost().to_string_suffix(2) var production_per_second: float = 0.0 if _generator.data != null: production_per_second = _generator.data.production_per_second( _generator.owned, _generator.run_multiplier, _generator.purchased_count ) _production_value.text = BigNumber.from_float(production_per_second).to_string_suffix(2)