extends Node2D @onready var _prestige_panel: PrestigePanel = $PrestigePanel # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_area_2d_mouse_entered() -> void: _prestige_panel.visible = true func _on_area_2d_mouse_exited() -> void: _prestige_panel.visible = false