extends Node2D const UNLOCK_GOAL_ID: StringName = &"gold_total_1300" @onready var _sprite: Sprite2D = $Sprite2D @onready var _area: Area2D = $Area2D @onready var _game_state: LevelGameState = find_parent("LevelGameState") func _ready() -> void: _sprite.visible = false _area.monitoring = false _game_state.goal_completed.connect(_on_goal_completed) if _game_state.is_goal_completed(UNLOCK_GOAL_ID): _unlock() func _on_goal_completed(goal_id: StringName) -> void: if goal_id == UNLOCK_GOAL_ID: _unlock() func _unlock() -> void: _sprite.visible = true _area.monitoring = true