8 Commits

Author SHA1 Message Date
81a4058b04 systems rework: buffs, prestige graph, research, modular architecture
Decouples core systems from centralized globals in favor of catalogue-based architecture and data-driven content.

   Key changes:
   - Prestige: node-based buff tech tree, graph panel, progress bar
   - Research: multi-worker system, per-generator research, xp generation
   - Ascension: meta-currency layer via multi-currency prestige resets
   - Buffs: refactored as generator-independent via catalogues
   - UI: currency panel, edge-scrolling camera + zoom, current-goal panel
   - Alchemy Tower: crafting building with recipe/cost system
   - Testing: 7 test suites (ascension, prestige, research, goals)
   - Content: migrated from hardcoded idles/ to gym format (tiny_sword)
2026-05-07 20:36:21 +00:00
c914b0c590 Add prestige 2026-03-22 10:50:37 +01:00
64e9fbbe6f Move generator panel ui inside generator 2026-03-20 00:50:49 +01:00
3c8709c834 Change project organization 2026-03-19 22:18:34 +01:00
7b58c36414 Add currency database, cleanup legacy system 2026-03-14 17:20:22 +01:00
Michele Rossi
1041fc917d Add goals 2026-03-14 11:12:05 +01:00
Michele Rossi
23d1a79a9a Add click interaction 2026-03-14 00:32:12 +01:00
Michele Rossi
bd11d2c037 First commit 2026-03-08 10:38:30 +01:00