Decouple everything from globals
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@@ -2,28 +2,31 @@ class_name CurrencyTile
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extends HBoxContainer
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@export var currency: Resource
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@export var game_state: LevelGameState
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@onready var _icon: TextureRect = $CurrencyIcon
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@onready var _label: Label = $Label
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@onready var _label: Label = $CurrencyValueLabel
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@onready var _currency_label: Label = $CurrencyValueLabel
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@onready var _debug_button: Button = $DebugIncomeButton
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var _currency_id: StringName = &""
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func _ready() -> void:
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#if currency == null:
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#currency = CurrencyDatabase.get_currency_resource(GameState.GOLD_CURRENCY_ID)
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if currency == null:
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push_warning("CurrencyTile '%s' has no currency configured." % String(name))
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return
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_currency_id = GameState.get_currency_id(currency)
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_label.text = "%s:" % GameState.get_currency_name(_currency_id)
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_icon.texture = GameState.get_currency_icon(_currency_id)
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_debug_button.text = "+100 %s" % GameState.get_currency_name(_currency_id)
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if game_state == null:
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push_error("CurrencyTile '%s' missing game_state reference" % String(name))
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return
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GameState.currency_changed.connect(_on_currency_changed)
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_on_currency_changed(_currency_id, GameState.get_currency_amount_by_id(_currency_id))
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_currency_id = game_state.get_currency_id(currency)
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_label.text = "%s:" % game_state.get_currency_name(_currency_id)
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_icon.texture = game_state.get_currency_icon(_currency_id)
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_debug_button.text = "+100 %s" % game_state.get_currency_name(_currency_id)
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game_state.currency_changed.connect(_on_currency_changed)
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_on_currency_changed(_currency_id, game_state.get_currency_amount_by_id(_currency_id))
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func _on_currency_changed(changed_currency_id: StringName, amount: BigNumber) -> void:
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if changed_currency_id != _currency_id:
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@@ -33,4 +36,6 @@ func _on_currency_changed(changed_currency_id: StringName, amount: BigNumber) ->
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func _on_debug_income_button_pressed() -> void:
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if currency == null:
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return
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GameState.add_currency(currency, BigNumber.from_float(100))
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if game_state == null:
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return
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game_state.add_currency(currency, BigNumber.from_float(100))
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