buffs are now decoupled from generators

This commit is contained in:
2026-03-29 17:50:39 +02:00
parent 85bbe51956
commit f1e08c848e
9 changed files with 604 additions and 73 deletions

View File

@@ -8,6 +8,8 @@ signal currency_changed(currency_id: StringName, new_amount: BigNumber)
signal generator_state_changed(generator_id: StringName, state: Dictionary)
signal generator_buff_level_changed(generator_id: StringName, buff_id: StringName, new_level: int)
signal generator_buff_unlocked_changed(generator_id: StringName, buff_id: StringName, unlocked: bool)
signal buff_level_changed(buff_id: StringName, new_level: int)
signal buff_unlocked_changed(buff_id: StringName, unlocked: bool)
# ==========================================
# STATE VARIABLES
@@ -21,12 +23,19 @@ var generator_buff_levels: Dictionary = {}
var generator_buff_unlocked: Dictionary = {}
var _external_save_sections: Dictionary = {}
var _buff_definitions: Dictionary = {}
var _buff_levels: Dictionary = {}
var _buff_unlocked: Dictionary = {}
var _buff_active: Dictionary = {}
var last_save_time: int = 0 # Unix timestamp
# ==========================================
# Save / Load
# ==========================================
static var file_name: String = "user://idle_save.json"
const SAVE_FORMAT_VERSION_KEY: String = "save_format_version"
const CURRENT_SAVE_FORMAT_VERSION: int = 2
const GENERATOR_OWNED_KEY: String = "owned"
const GENERATOR_PURCHASED_COUNT_KEY: String = "purchased_count"
const GENERATOR_UNLOCKED_KEY: String = "unlocked"
@@ -34,6 +43,10 @@ const GENERATOR_AVAILABLE_KEY: String = "available"
const GENERATOR_STATES_KEY: String = "generator_states"
const GENERATOR_BUFF_LEVELS_KEY: String = "generator_buff_levels"
const GENERATOR_BUFF_UNLOCKED_KEY: String = "generator_buff_unlocked"
const BUFF_DEFINITIONS_KEY: String = "buff_definitions"
const BUFF_LEVELS_KEY: String = "buff_levels"
const BUFF_UNLOCKED_KEY: String = "buff_unlocked"
const BUFF_ACTIVE_KEY: String = "buff_active"
const CURRENCIES_KEY: String = "currencies"
const CURRENT_KEY: String = "current"
const TOTAL_KEY: String = "total"
@@ -303,6 +316,104 @@ func get_generator_buff_unlocked(generator_id: StringName) -> Dictionary:
func get_generator_buff_levels(generator_id: StringName) -> Dictionary:
return _get_generator_buff_levels_ref(generator_id).duplicate(true)
func register_buff(buff: GeneratorBuffData) -> void:
if buff == null:
return
var buff_id: StringName = buff.id
if buff_id == &"":
push_warning("Attempted to register buff with invalid id")
return
_buff_definitions[buff_id] = buff
if not _buff_levels.has(buff_id):
_buff_levels[buff_id] = 0
if not _buff_unlocked.has(buff_id):
_buff_unlocked[buff_id] = false
if not _buff_active.has(buff_id):
_buff_active[buff_id] = false
func get_buff(buff_id: StringName) -> GeneratorBuffData:
return _buff_definitions.get(buff_id, null)
func get_all_buffs() -> Array[GeneratorBuffData]:
var result: Array[GeneratorBuffData] = []
for buff in _buff_definitions.values():
if buff is GeneratorBuffData:
result.append(buff)
return result
func get_buff_level(buff_id: StringName) -> int:
return _buff_levels.get(buff_id, 0)
func set_buff_level(buff_id: StringName, level: int) -> void:
if level < 0:
level = 0
var current_level: int = _buff_levels.get(buff_id, 0)
if current_level == level:
return
_buff_levels[buff_id] = level
buff_level_changed.emit(buff_id, level)
func is_buff_unlocked(buff_id: StringName) -> bool:
return _buff_unlocked.get(buff_id, false)
func set_buff_unlocked(buff_id: StringName, unlocked: bool) -> void:
if bool(_buff_unlocked.get(buff_id, false)) == unlocked:
return
_buff_unlocked[buff_id] = unlocked
buff_unlocked_changed.emit(buff_id, unlocked)
if unlocked and not _buff_active.get(buff_id, false):
_buff_active[buff_id] = true
func is_buff_active(buff_id: StringName) -> bool:
return _buff_active.get(buff_id, false)
func get_generators_targeted_by(buff_id: StringName) -> Array[StringName]:
var buff: GeneratorBuffData = get_buff(buff_id)
if buff == null:
return []
return buff.get_target_generators()
func get_buffs_for_generator(generator_id: StringName) -> Array[GeneratorBuffData]:
var result: Array[GeneratorBuffData] = []
for buff in _buff_definitions.values():
if buff is GeneratorBuffData and buff.targets_generator(generator_id):
result.append(buff)
return result
func get_effective_multiplier(generator_id: StringName, kind: int) -> float:
var multiplier: float = 1.0
for buff in get_buffs_for_generator(generator_id):
if buff == null:
continue
if not is_buff_active(buff.id):
continue
if buff.kind != kind:
continue
var level: int = get_buff_level(buff.id)
if level <= 0:
continue
var buff_multiplier: float = buff.get_effect_multiplier(level)
multiplier *= buff_multiplier
return multiplier
func _try_unlock_buff_from_goal(buff: GeneratorBuffData) -> void:
if buff == null:
return
if not buff.has_unlock_goal():
return
if is_buff_unlocked(buff.id):
return
if buff.is_unlock_goal_met():
set_buff_unlocked(buff.id, true)
func set_external_save_data(section_key: StringName, payload: Dictionary) -> void:
var key: String = String(section_key).strip_edges()
if key.is_empty():
@@ -347,10 +458,12 @@ func emit_currency_changed_for_all() -> void:
# ==========================================
func save_game() -> void:
var save_data = {
SAVE_FORMAT_VERSION_KEY: CURRENT_SAVE_FORMAT_VERSION,
CURRENCIES_KEY: _serialize_currency_balances(),
GENERATOR_STATES_KEY: _serialize_generator_states(),
GENERATOR_BUFF_LEVELS_KEY: _serialize_generator_buff_levels(),
GENERATOR_BUFF_UNLOCKED_KEY: _serialize_generator_buff_unlocked(),
BUFF_LEVELS_KEY: _serialize_buff_levels(),
BUFF_UNLOCKED_KEY: _serialize_buff_unlocked(),
BUFF_ACTIVE_KEY: _serialize_buff_active(),
LAST_SAVE_TIME_KEY: Time.get_unix_time_from_system()
}
@@ -378,19 +491,24 @@ func load_game() -> void:
var parsed: Variant = JSON.parse_string(file.get_as_text())
if parsed is Dictionary:
var parsed_data: Dictionary = parsed
var version: int = int(parsed_data.get(SAVE_FORMAT_VERSION_KEY, 1))
if version < 2:
push_error("Save file version %d too old. Please start fresh." % version)
return
_external_save_sections.clear()
if parsed_data.has(CURRENCIES_KEY):
_load_currency_balances(parsed_data.get(CURRENCIES_KEY, {}))
generator_states = _deserialize_generator_states(parsed_data.get(GENERATOR_STATES_KEY, {}))
generator_buff_levels = _deserialize_generator_buff_levels(parsed_data.get(GENERATOR_BUFF_LEVELS_KEY, {}))
generator_buff_unlocked = _deserialize_generator_buff_unlocked(parsed_data.get(GENERATOR_BUFF_UNLOCKED_KEY, {}))
_deserialize_buff_states(parsed_data)
last_save_time = parsed_data.get(LAST_SAVE_TIME_KEY, Time.get_unix_time_from_system())
for save_key_variant in parsed_data.keys():
var save_key: String = String(save_key_variant)
if save_key.is_empty():
continue
if save_key in [CURRENCIES_KEY, GENERATOR_STATES_KEY, GENERATOR_BUFF_LEVELS_KEY, GENERATOR_BUFF_UNLOCKED_KEY, LAST_SAVE_TIME_KEY]:
if save_key in [SAVE_FORMAT_VERSION_KEY, CURRENCIES_KEY, GENERATOR_STATES_KEY, BUFF_LEVELS_KEY, BUFF_UNLOCKED_KEY, BUFF_ACTIVE_KEY, LAST_SAVE_TIME_KEY]:
continue
var section_payload: Variant = parsed_data.get(save_key_variant)
@@ -808,3 +926,54 @@ func _to_bool(value: Variant, fallback: bool) -> bool:
if value is bool:
return value
return fallback
func _serialize_buff_levels() -> Dictionary:
var result: Dictionary = {}
for buff_id in _buff_levels.keys():
result[buff_id] = _buff_levels[buff_id]
return result
func _serialize_buff_unlocked() -> Dictionary:
var result: Dictionary = {}
for buff_id in _buff_unlocked.keys():
if _buff_unlocked[buff_id]:
result[buff_id] = true
return result
func _serialize_buff_active() -> Dictionary:
var result: Dictionary = {}
for buff_id in _buff_active.keys():
if _buff_active[buff_id]:
result[buff_id] = true
return result
func _deserialize_buff_states(parsed_data: Dictionary) -> void:
_buff_levels.clear()
_buff_unlocked.clear()
_buff_active.clear()
if parsed_data.has(BUFF_LEVELS_KEY):
var raw_levels: Variant = parsed_data.get(BUFF_LEVELS_KEY)
if raw_levels is Dictionary:
for key_variant in raw_levels.keys():
var key: String = String(key_variant)
if not key.is_empty():
var value: Variant = raw_levels.get(key_variant)
if value is int:
_buff_levels[key] = value
if parsed_data.has(BUFF_UNLOCKED_KEY):
var raw_unlocked: Variant = parsed_data.get(BUFF_UNLOCKED_KEY)
if raw_unlocked is Dictionary:
for key_variant in raw_unlocked.keys():
var key: String = String(key_variant)
if not key.is_empty():
_buff_unlocked[key] = true
if parsed_data.has(BUFF_ACTIVE_KEY):
var raw_active: Variant = parsed_data.get(BUFF_ACTIVE_KEY)
if raw_active is Dictionary:
for key_variant in raw_active.keys():
var key: String = String(key_variant)
if not key.is_empty():
_buff_active[key] = true