Fix research xp generation

This commit is contained in:
2026-04-18 00:56:44 +02:00
parent 2bc81a73fd
commit dfb1161854
29 changed files with 485 additions and 47 deletions

View File

@@ -8,6 +8,7 @@ const RESEARCH_ROW_SCENE: PackedScene = preload("res://core/research/research_ro
var _game_state: LevelGameState
var _research_rows: Dictionary = {}
var _active_research_id: StringName = &""
func _ready() -> void:
_game_state = find_parent("LevelGameState")
@@ -25,13 +26,17 @@ func _build_research_rows() -> void:
for child in _research_rows_container.get_children():
child.queue_free()
_research_rows.clear()
_active_research_id = &""
if _game_state.research_catalogue:
for research in _game_state.research_catalogue.get_all_research():
var row: ResearchRow = RESEARCH_ROW_SCENE.instantiate()
_research_rows_container.add_child(row)
row.setup(research)
row.active_changed.connect(_on_research_active_changed.bind(research.id))
_research_rows[research.id] = row
_load_active_research_state()
func _refresh_all() -> void:
for row in _research_rows.values():
@@ -58,3 +63,49 @@ func _on_research_xp_changed(research_id: StringName, _new_xp: BigNumber) -> voi
func _on_research_level_up(research_id: StringName, _old_level: int, _new_level: int) -> void:
if _research_rows.has(research_id):
_refresh_row(_research_rows[research_id])
func _on_research_active_changed(is_active: bool, research_id: StringName) -> void:
if is_active:
if _active_research_id != &"" and _active_research_id != research_id:
var existing_row: ResearchRow = _research_rows.get(_active_research_id)
if existing_row != null:
existing_row.set_active(false, false)
_active_research_id = research_id
_save_active_research_state()
else:
if _active_research_id == research_id:
_active_research_id = &""
_save_active_research_state()
func _load_active_research_state() -> void:
if _game_state == null:
return
var save_data: Dictionary = _game_state.get_external_save_data("research_active")
if save_data.has("active_research_id"):
var loaded_id: String = String(save_data.get("active_research_id", ""))
if not loaded_id.is_empty():
_active_research_id = StringName(loaded_id)
var row: ResearchRow = _research_rows.get(_active_research_id)
if row != null:
row.set_active(true, false)
func _save_active_research_state() -> void:
if _game_state == null:
return
var save_data: Dictionary = {}
if _active_research_id != &"":
save_data["active_research_id"] = String(_active_research_id)
_game_state.set_external_save_data("research_active", save_data)
func get_active_research_id() -> StringName:
return _active_research_id
func is_research_active(research_id: StringName) -> bool:
return _active_research_id == research_id
func activate_research(research_id: StringName) -> void:
if _research_rows.has(research_id):
var row: ResearchRow = _research_rows[research_id]
row.set_active(true)