This commit is contained in:
2026-04-04 16:04:51 +02:00
parent eaa8f18a4a
commit cd23125739
9 changed files with 870 additions and 7 deletions

View File

@@ -96,12 +96,15 @@ func _ready() -> void:
assert(data != null, "Data cannot be null")
_generator_id = _resolve_generator_id()
#_ensure_registered()
cycle_progress_seconds = 0.0
GameState.currency_changed.connect(_on_currency_changed)
GameState.generator_state_changed.connect(_on_generated_state_changed)
_evaluate_generator_unlock_goal(false)
# Register with default state first, then evaluate unlock goal
_ensure_registered()
if data != null and data.unlocks_automatically_from_goal():
_evaluate_generator_unlock_goal(false)
## Updates click cooldown/click grants and runs automatic production cycles.
func _process(delta: float) -> void:
@@ -319,7 +322,8 @@ func reset_runtime_state_for_prestige() -> void:
cycle_progress_seconds = 0.0
_remaining_click_cooldown_seconds = 0.0
_ensure_registered()
_evaluate_generator_unlock_goal(false)
if data != null and data.unlocks_automatically_from_goal():
_evaluate_generator_unlock_goal(false)
#_evaluate_buff_unlock_goals()
visible = is_available_to_player()
@@ -579,7 +583,8 @@ func _try_unlock_buff_from_goal(buff: GeneratorBuffData) -> void:
func _on_currency_changed(_changed_currency_id: StringName, _new_amount: BigNumber) -> void:
GameState.evaluate_all_goals()
_evaluate_generator_unlock_goal(false)
if data != null and data.unlocks_automatically_from_goal():
_evaluate_generator_unlock_goal(false)
func try_unlock_from_goal() -> bool:
return _evaluate_generator_unlock_goal(true)
@@ -595,12 +600,17 @@ func _evaluate_generator_unlock_goal(allow_manual_unlock: bool) -> bool:
return false
var goal_id: StringName = data.get_unlock_goal_id()
if goal_id.is_empty() or not GameState.is_goal_completed(goal_id):
if goal_id.is_empty():
return false
var goal_completed: bool = GameState.is_goal_completed(goal_id)
if not goal_completed:
return false
GameState.set_generator_unlocked(_generator_id, true)
GameState.set_generator_available(_generator_id, true)
goal_achieved.emit(_generator_id, goal_id)
_on_generated_state_changed(_generator_id, GameState._get_generator_state(_generator_id))
return true
## Default unlocked state loaded from generator data.
@@ -634,3 +644,5 @@ func _on_area_2d_mouse_exited() -> void:
func _on_generated_state_changed(generator_id: StringName, _state: Dictionary) -> void:
if generator_id == _generator_id:
visible = is_available_to_player()
if info_generator_container != null:
info_generator_container._refresh_generator_ui()