Revamp goals as resources

This commit is contained in:
2026-03-19 23:46:24 +01:00
parent 3c8709c834
commit bcf228447d
25 changed files with 561 additions and 343 deletions

43
core/goals/goal_data.gd Normal file
View File

@@ -0,0 +1,43 @@
class_name GoalData
extends Resource
@export var id: StringName = &""
@export var requirements: Array[GoalRequirementData] = []
func has_id() -> bool:
return not String(id).strip_edges().is_empty()
func get_valid_requirements() -> Array[Resource]:
var result: Array[Resource] = []
for requirement_resource in requirements:
if requirement_resource == null:
continue
if not bool(requirement_resource.call("is_valid")):
continue
result.append(requirement_resource)
return result
func is_valid() -> bool:
if not has_id():
return false
return not get_valid_requirements().is_empty()
func is_met() -> bool:
var valid_requirements: Array[Resource] = get_valid_requirements()
if valid_requirements.is_empty():
return false
for requirement_resource in valid_requirements:
if not bool(requirement_resource.call("is_met")):
return false
return true
func get_first_requirement_summary() -> String:
var valid_requirements: Array[Resource] = get_valid_requirements()
if valid_requirements.is_empty():
return ""
return String(valid_requirements[0].call("get_summary_text"))

View File

@@ -0,0 +1 @@
uid://dx4kmh33rrkpy

View File

@@ -0,0 +1,42 @@
class_name GoalRequirementData
extends Resource
@export var currency: Resource
@export var amount_mantissa: float = 0.0
@export var amount_exponent: int = 0
func get_currency_id() -> StringName:
if currency == null:
return &""
return GameState.get_currency_id(currency)
func get_amount() -> BigNumber:
return BigNumber.new(amount_mantissa, amount_exponent)
func has_valid_currency() -> bool:
var currency_id: StringName = get_currency_id()
if currency_id == &"":
return false
return GameState.is_known_currency_id(currency_id)
func has_valid_amount() -> bool:
return get_amount().mantissa >= 0.0
func is_valid() -> bool:
return has_valid_currency() and has_valid_amount()
func is_met() -> bool:
if not is_valid():
return false
var total_amount: BigNumber = GameState.get_total_currency_acquired_by_id(get_currency_id())
return not total_amount.is_less_than(get_amount())
func get_summary_text() -> String:
if not is_valid():
return ""
var currency_name: String = GameState.get_currency_name(get_currency_id())
return "%s %s" % [get_amount().to_string_suffix(2), currency_name]

View File

@@ -0,0 +1 @@
uid://r4js5eajolio