Revamp goals as resources
This commit is contained in:
@@ -56,47 +56,36 @@ not a crash.
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## Data Model
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## New Config File
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## New Config Resources
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Add a root JSON file:
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- `res://generator_unlock_goals.json`
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Goals are now authored as typed resources instead of JSON:
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1. `res://core/goals/goal_requirement_data.gd` (`GoalRequirementData`)
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2. `res://core/goals/goal_data.gd` (`GoalData`)
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3. `res://core/generator-unlock-goals/generator_unlock_goal_data.gd` (`GeneratorUnlockGoalData`)
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Schema (v1):
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```json
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{
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"version": 1,
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"goals": [
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{
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"id": "unlock_gems_generator",
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"target_generator_id": "Gems",
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"requirements": [
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{
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"currency": "gold",
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"amount": { "m": 1.0, "e": 3 }
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}
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]
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}
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]
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}
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```
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Example assets:
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1. `res://idles/goals/magic_total_30.tres` (goal definition)
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2. `res://idles/goals/generator_unlock_knowledge.tres` (goal target binding)
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Notes:
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1. `amount` uses existing `BigNumber` serialization (`m`, `e`) to avoid float precision/overflow issues.
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2. `id` must be unique and stable.
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3. `requirements` must contain at least one entry.
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1. `GoalData.id` must be unique and stable.
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2. `GoalData.requirements` must contain at least one valid `GoalRequirementData`.
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3. `GoalRequirementData` stores amount as mantissa/exponent to preserve `BigNumber` semantics.
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## Runtime Structures (GDScript)
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Recommended internal structs/classes:
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Runtime data comes from resource classes:
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1. `UnlockGoalRequirement`
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- `currency: GameState.CurrencyType`
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- `amount: BigNumber`
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2. `UnlockGoal`
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1. `GoalRequirementData`
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- `currency: Resource`
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- `amount_mantissa: float`
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- `amount_exponent: int`
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2. `GoalData`
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- `id: StringName`
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- `requirements: Array[Resource]` (validated as `GoalRequirementData`)
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3. `GeneratorUnlockGoalData`
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- `target_generator_id: StringName`
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- `requirements: Array[UnlockGoalRequirement]`
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- `goal: Resource` (validated as `GoalData`)
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No persistent `completed_goals` storage is required for v1 because completion is derived from generator unlock state.
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@@ -106,7 +95,7 @@ No persistent `completed_goals` storage is required for v1 because completion is
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Add a scene-level controller script (recommended name: `generator_unlock_system.gd`) responsible for:
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1. Loading + validating `generator_unlock_goals.json`.
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1. Loading + validating exported `GeneratorUnlockGoalData` resources.
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2. Subscribing to currency change signals.
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3. Evaluating pending goals.
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4. Triggering generator unlock transitions.
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@@ -173,7 +162,7 @@ func _evaluate_goal(goal: UnlockGoal) -> bool:
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## Implementation Plan
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1. Add `generator_unlock_goals.json` with initial goals.
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1. Add `GoalData` and `GeneratorUnlockGoalData` resources with initial goals.
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2. Implement `generator_unlock_system.gd` loader/validator/evaluator.
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3. Attach unlock system to gameplay scene (`generator_museum.tscn` or current active scene).
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4. Configure at least one generator as initially locked (`starts_unlocked = false`, `starts_available = false`) in its `.tres` data.
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15
core/generator-unlock-goals/generator_unlock_goal_data.gd
Normal file
15
core/generator-unlock-goals/generator_unlock_goal_data.gd
Normal file
@@ -0,0 +1,15 @@
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class_name GeneratorUnlockGoalData
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extends Resource
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const GOAL_DATA_SCRIPT: Script = preload("res://core/goals/goal_data.gd")
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@export var target_generator_id: StringName = &""
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@export var goal: Resource
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func get_goal_data() -> Resource:
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if goal == null:
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return null
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if goal.get_script() != GOAL_DATA_SCRIPT:
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return null
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return goal
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@@ -0,0 +1 @@
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uid://dt4df3gwr6n5m
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@@ -1,27 +1,19 @@
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extends Node
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class UnlockGoalRequirement extends RefCounted:
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var currency_id: StringName
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var amount: BigNumber
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func _init(req_currency_id: StringName, req_amount: BigNumber) -> void:
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currency_id = req_currency_id
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amount = req_amount
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class UnlockGoal extends RefCounted:
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var id: StringName
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class GeneratorUnlockGoal extends RefCounted:
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var target_generator_id: StringName
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var requirements: Array[UnlockGoalRequirement]
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var goal: Resource
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func _init(goal_id: StringName, target_id: StringName, goal_requirements: Array[UnlockGoalRequirement]) -> void:
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id = goal_id
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func _init(target_id: StringName, goal_data: Resource) -> void:
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target_generator_id = target_id
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requirements = goal_requirements
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goal = goal_data
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const GOALS_FILE_PATH: String = "res://idles/generator_unlock_goals.json"
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const SCHEMA_VERSION: int = 1
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const GOAL_DATA_SCRIPT: Script = preload("res://core/goals/goal_data.gd")
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const GENERATOR_UNLOCK_GOAL_DATA_SCRIPT: Script = preload("res://core/generator-unlock-goals/generator_unlock_goal_data.gd")
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var _goals: Array[UnlockGoal] = []
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@export var goals: Array[Resource] = []
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var _runtime_goals: Array[GeneratorUnlockGoal] = []
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var _known_generator_ids: Dictionary = {}
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var _warned_unknown_target_ids: Dictionary = {}
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@@ -43,32 +35,35 @@ func _on_generator_state_changed(generator_id: StringName, _state: Dictionary) -
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_evaluate_all_goals()
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func _evaluate_all_goals() -> void:
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if _goals.is_empty():
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if _runtime_goals.is_empty():
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return
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for goal in _goals:
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_evaluate_goal(goal)
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for runtime_goal in _runtime_goals:
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_evaluate_goal(runtime_goal)
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func _evaluate_goal(goal: UnlockGoal) -> bool:
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if _is_goal_completed(goal):
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func _evaluate_goal(runtime_goal: GeneratorUnlockGoal) -> bool:
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if runtime_goal == null:
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return false
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if not _can_resolve_target(goal.target_generator_id):
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if runtime_goal.goal == null:
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return false
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if runtime_goal.goal.get_script() != GOAL_DATA_SCRIPT:
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return false
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if _is_goal_completed(runtime_goal):
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return false
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if not _can_resolve_target(runtime_goal.target_generator_id):
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return false
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if not bool(runtime_goal.goal.call("is_met")):
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return false
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for requirement in goal.requirements:
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var total_amount: BigNumber = _get_total_currency_amount(requirement.currency_id)
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if total_amount.is_less_than(requirement.amount):
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return false
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GameState.set_generator_unlocked(goal.target_generator_id, true)
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GameState.set_generator_available(goal.target_generator_id, true)
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print("[UnlockSystem] Goal completed: %s -> %s" % [String(goal.id), String(goal.target_generator_id)])
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GameState.set_generator_unlocked(runtime_goal.target_generator_id, true)
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GameState.set_generator_available(runtime_goal.target_generator_id, true)
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print("[UnlockSystem] Goal completed: %s -> %s" % [String(runtime_goal.goal.get("id")), String(runtime_goal.target_generator_id)])
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return true
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func _is_goal_completed(goal: UnlockGoal) -> bool:
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func _is_goal_completed(runtime_goal: GeneratorUnlockGoal) -> bool:
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return (
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GameState.is_generator_unlocked(goal.target_generator_id)
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and GameState.is_generator_available(goal.target_generator_id)
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GameState.is_generator_unlocked(runtime_goal.target_generator_id)
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and GameState.is_generator_available(runtime_goal.target_generator_id)
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)
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func _can_resolve_target(target_generator_id: StringName) -> bool:
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@@ -85,111 +80,40 @@ func _can_resolve_target(target_generator_id: StringName) -> bool:
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return false
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func _load_goals() -> void:
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_goals.clear()
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if not FileAccess.file_exists(GOALS_FILE_PATH):
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push_warning("Unlock goals file not found: %s" % GOALS_FILE_PATH)
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return
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var file: FileAccess = FileAccess.open(GOALS_FILE_PATH, FileAccess.READ)
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if file == null:
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push_warning("Unable to open unlock goals file: %s" % GOALS_FILE_PATH)
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return
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var parsed: Variant = JSON.parse_string(file.get_as_text())
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if not (parsed is Dictionary):
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push_warning("Unlock goals root must be a Dictionary: %s" % GOALS_FILE_PATH)
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return
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var root: Dictionary = parsed
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var version: int = int(root.get("version", SCHEMA_VERSION))
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if version != SCHEMA_VERSION:
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push_warning("Unlock goals schema version %d is different from expected %d" % [version, SCHEMA_VERSION])
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var raw_goals: Variant = root.get("goals", [])
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if not (raw_goals is Array):
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push_warning("Unlock goals file has invalid 'goals' field (expected Array)")
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return
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_runtime_goals.clear()
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var seen_goal_ids: Dictionary = {}
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for raw_goal in raw_goals:
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var goal: UnlockGoal = _parse_goal(raw_goal)
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if goal == null:
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for goal_resource in goals:
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if goal_resource == null:
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continue
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if goal_resource.get_script() != GENERATOR_UNLOCK_GOAL_DATA_SCRIPT:
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continue
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var goal_data: Resource = goal_resource
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if goal_data == null:
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continue
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var target_generator_id: String = String(goal_data.get("target_generator_id")).strip_edges()
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if target_generator_id.is_empty():
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push_warning("Skipping unlock goal resource: missing target_generator_id")
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continue
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var resolved_goal: Resource = goal_data.call("get_goal_data")
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if resolved_goal == null:
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push_warning("Skipping unlock goal for target '%s': goal is null" % target_generator_id)
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continue
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if not bool(resolved_goal.call("is_valid")):
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push_warning("Skipping unlock goal for target '%s': goal is invalid" % target_generator_id)
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continue
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var goal_key: String = String(goal.id)
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var goal_key: String = String(resolved_goal.get("id"))
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if seen_goal_ids.has(goal_key):
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push_warning("Duplicate unlock goal id skipped: '%s'" % goal_key)
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continue
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seen_goal_ids[goal_key] = true
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_goals.append(goal)
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_runtime_goals.append(GeneratorUnlockGoal.new(StringName(target_generator_id), resolved_goal))
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if _goals.is_empty():
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if _runtime_goals.is_empty():
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push_warning("Unlock goals loaded, but no valid entries were found.")
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func _parse_goal(raw_goal: Variant) -> UnlockGoal:
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if not (raw_goal is Dictionary):
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push_warning("Skipping unlock goal: entry is not a Dictionary")
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return null
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var goal_dict: Dictionary = raw_goal
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var goal_id: String = String(goal_dict.get("id", "")).strip_edges()
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var target_id: String = String(goal_dict.get("target_generator_id", "")).strip_edges()
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if goal_id.is_empty():
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push_warning("Skipping unlock goal: missing 'id'")
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return null
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if target_id.is_empty():
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push_warning("Skipping unlock goal '%s': missing 'target_generator_id'" % goal_id)
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return null
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var raw_requirements: Variant = goal_dict.get("requirements", [])
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if not (raw_requirements is Array):
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push_warning("Skipping unlock goal '%s': 'requirements' must be an Array" % goal_id)
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return null
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var parsed_requirements: Array[UnlockGoalRequirement] = []
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for raw_requirement in raw_requirements:
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var requirement: UnlockGoalRequirement = _parse_requirement(raw_requirement, goal_id)
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if requirement != null:
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parsed_requirements.append(requirement)
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if parsed_requirements.is_empty():
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push_warning("Skipping unlock goal '%s': no valid requirements" % goal_id)
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return null
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return UnlockGoal.new(StringName(goal_id), StringName(target_id), parsed_requirements)
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func _parse_requirement(raw_requirement: Variant, goal_id: String) -> UnlockGoalRequirement:
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if not (raw_requirement is Dictionary):
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push_warning("Skipping requirement in goal '%s': entry is not a Dictionary" % goal_id)
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return null
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var requirement_dict: Dictionary = raw_requirement
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var currency_id: StringName = _parse_currency(requirement_dict.get("currency", ""))
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if currency_id == &"" or not GameState.is_known_currency_id(currency_id):
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push_warning("Skipping requirement in goal '%s': unknown currency '%s'" % [goal_id, String(requirement_dict.get("currency", ""))])
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return null
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var raw_amount: Variant = requirement_dict.get("amount", {})
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if not (raw_amount is Dictionary):
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push_warning("Skipping requirement in goal '%s': 'amount' must be a Dictionary" % goal_id)
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return null
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var amount: BigNumber = BigNumber.deserialize(raw_amount)
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if amount.mantissa < 0.0:
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push_warning("Skipping requirement in goal '%s': amount must be non-negative" % goal_id)
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return null
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return UnlockGoalRequirement.new(currency_id, amount)
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func _parse_currency(raw_currency: Variant) -> StringName:
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return GameState.parse_currency_id(raw_currency)
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func _get_total_currency_amount(currency_id: StringName) -> BigNumber:
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return GameState.get_total_currency_acquired_by_id(currency_id)
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func _collect_known_generator_ids() -> void:
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_known_generator_ids.clear()
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@@ -1,22 +1,16 @@
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extends PanelContainer
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class GoalRequirement extends RefCounted:
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var currency_id: StringName
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var amount: BigNumber
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func _init(req_currency_id: StringName, req_amount: BigNumber) -> void:
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currency_id = req_currency_id
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amount = req_amount
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class GoalDefinition extends RefCounted:
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var id: StringName
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var target_generator_id: StringName
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var requirements: Array[GoalRequirement]
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var goal: Resource
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func _init(goal_id: StringName, target_id: StringName, goal_requirements: Array[GoalRequirement]) -> void:
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id = goal_id
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func _init(target_id: StringName, goal_data: Resource) -> void:
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target_generator_id = target_id
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requirements = goal_requirements
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goal = goal_data
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const GOAL_DATA_SCRIPT: Script = preload("res://core/goals/goal_data.gd")
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const GOAL_REQUIREMENT_SCRIPT: Script = preload("res://core/goals/goal_requirement_data.gd")
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const GENERATOR_UNLOCK_GOAL_DATA_SCRIPT: Script = preload("res://core/generator-unlock-goals/generator_unlock_goal_data.gd")
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class GoalRow extends RefCounted:
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var goal: GoalDefinition
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@@ -30,12 +24,12 @@ class GoalRow extends RefCounted:
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requirements_label = requirements
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button = unlock_button
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const GOALS_FILE_PATH: String = "res://idles/generator_unlock_goals.json"
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@export var goals: Array[GeneratorUnlockGoalData] = []
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@onready var _summary_label: Label = $MarginContainer/VBoxContainer/SummaryLabel
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@onready var _goals_list: VBoxContainer = $MarginContainer/VBoxContainer/ScrollContainer/GoalsList
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var _goals: Array[GoalDefinition] = []
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var _loaded_goals: Array[GoalDefinition] = []
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var _rows_by_goal_id: Dictionary = {}
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var _known_generator_ids: Dictionary = {}
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var _warned_unknown_target_ids: Dictionary = {}
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@@ -59,101 +53,52 @@ func _on_generator_state_changed(generator_id: StringName, _state: Dictionary) -
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_refresh_ui()
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func _load_goals() -> void:
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_goals.clear()
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if not FileAccess.file_exists(GOALS_FILE_PATH):
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push_warning("Goals debug UI: goals file not found at %s" % GOALS_FILE_PATH)
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return
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var file: FileAccess = FileAccess.open(GOALS_FILE_PATH, FileAccess.READ)
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if file == null:
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push_warning("Goals debug UI: could not open goals file at %s" % GOALS_FILE_PATH)
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return
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var parsed: Variant = JSON.parse_string(file.get_as_text())
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if not (parsed is Dictionary):
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push_warning("Goals debug UI: goals root must be a Dictionary")
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return
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var goals_raw: Variant = parsed.get("goals", [])
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if not (goals_raw is Array):
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push_warning("Goals debug UI: goals must be an Array")
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return
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_loaded_goals.clear()
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var seen_goal_ids: Dictionary = {}
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for raw_goal in goals_raw:
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var goal: GoalDefinition = _parse_goal(raw_goal)
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if goal == null:
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for goal_resource in goals:
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if goal_resource == null:
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continue
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if goal_resource.get_script() != GENERATOR_UNLOCK_GOAL_DATA_SCRIPT:
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continue
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var goal_data: Resource = goal_resource
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if goal_data == null:
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continue
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var target_generator_id: String = String(goal_data.get("target_generator_id")).strip_edges()
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if target_generator_id.is_empty():
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continue
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var resolved_goal: Resource = goal_data.call("get_goal_data")
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if resolved_goal == null:
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continue
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if not bool(resolved_goal.call("is_valid")):
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continue
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var goal_key: String = String(goal.id)
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var goal_key: String = String(resolved_goal.get("id"))
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if seen_goal_ids.has(goal_key):
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push_warning("Goals debug UI: duplicate goal id '%s' skipped" % goal_key)
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continue
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seen_goal_ids[goal_key] = true
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_goals.append(goal)
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|
||||
func _parse_goal(raw_goal: Variant) -> GoalDefinition:
|
||||
if not (raw_goal is Dictionary):
|
||||
return null
|
||||
|
||||
var goal_dict: Dictionary = raw_goal
|
||||
var goal_id: String = String(goal_dict.get("id", "")).strip_edges()
|
||||
var target_id: String = String(goal_dict.get("target_generator_id", "")).strip_edges()
|
||||
if goal_id.is_empty() or target_id.is_empty():
|
||||
return null
|
||||
|
||||
var raw_requirements: Variant = goal_dict.get("requirements", [])
|
||||
if not (raw_requirements is Array):
|
||||
return null
|
||||
|
||||
var requirements: Array[GoalRequirement] = []
|
||||
for raw_requirement in raw_requirements:
|
||||
var requirement: GoalRequirement = _parse_requirement(raw_requirement)
|
||||
if requirement != null:
|
||||
requirements.append(requirement)
|
||||
|
||||
if requirements.is_empty():
|
||||
return null
|
||||
|
||||
return GoalDefinition.new(StringName(goal_id), StringName(target_id), requirements)
|
||||
|
||||
func _parse_requirement(raw_requirement: Variant) -> GoalRequirement:
|
||||
if not (raw_requirement is Dictionary):
|
||||
return null
|
||||
|
||||
var requirement_dict: Dictionary = raw_requirement
|
||||
var currency_id: StringName = _parse_currency(requirement_dict.get("currency", ""))
|
||||
if currency_id == &"" or not GameState.is_known_currency_id(currency_id):
|
||||
return null
|
||||
|
||||
var raw_amount: Variant = requirement_dict.get("amount", {})
|
||||
if not (raw_amount is Dictionary):
|
||||
return null
|
||||
|
||||
var amount: BigNumber = BigNumber.deserialize(raw_amount)
|
||||
if amount.mantissa < 0.0:
|
||||
return null
|
||||
|
||||
return GoalRequirement.new(currency_id, amount)
|
||||
|
||||
func _parse_currency(raw_currency: Variant) -> StringName:
|
||||
return GameState.parse_currency_id(raw_currency)
|
||||
_loaded_goals.append(GoalDefinition.new(StringName(target_generator_id), resolved_goal))
|
||||
|
||||
func _build_goal_rows() -> void:
|
||||
_rows_by_goal_id.clear()
|
||||
for child in _goals_list.get_children():
|
||||
child.queue_free()
|
||||
|
||||
for goal in _goals:
|
||||
for goal in _loaded_goals:
|
||||
if goal.goal == null:
|
||||
continue
|
||||
if goal.goal.get_script() != GOAL_DATA_SCRIPT:
|
||||
continue
|
||||
|
||||
var row_container: HBoxContainer = HBoxContainer.new()
|
||||
row_container.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
row_container.add_theme_constant_override("separation", 12)
|
||||
|
||||
var title_label: Label = Label.new()
|
||||
title_label.custom_minimum_size = Vector2(220.0, 0.0)
|
||||
title_label.text = "%s -> %s" % [String(goal.id), String(goal.target_generator_id)]
|
||||
title_label.text = "%s -> %s" % [String(goal.goal.get("id")), String(goal.target_generator_id)]
|
||||
|
||||
var status_label: Label = Label.new()
|
||||
status_label.custom_minimum_size = Vector2(95.0, 0.0)
|
||||
@@ -165,7 +110,7 @@ func _build_goal_rows() -> void:
|
||||
unlock_button.custom_minimum_size = Vector2(90.0, 0.0)
|
||||
unlock_button.text = "Unlock"
|
||||
unlock_button.disabled = true
|
||||
unlock_button.pressed.connect(_on_unlock_pressed.bind(goal.id))
|
||||
unlock_button.pressed.connect(_on_unlock_pressed.bind(goal.goal.get("id")))
|
||||
|
||||
row_container.add_child(title_label)
|
||||
row_container.add_child(status_label)
|
||||
@@ -173,17 +118,22 @@ func _build_goal_rows() -> void:
|
||||
row_container.add_child(unlock_button)
|
||||
_goals_list.add_child(row_container)
|
||||
|
||||
_rows_by_goal_id[String(goal.id)] = GoalRow.new(goal, status_label, requirements_label, unlock_button)
|
||||
_rows_by_goal_id[String(goal.goal.get("id"))] = GoalRow.new(goal, status_label, requirements_label, unlock_button)
|
||||
|
||||
func _refresh_ui() -> void:
|
||||
if _goals.is_empty():
|
||||
if _loaded_goals.is_empty():
|
||||
_summary_label.text = "No valid goals loaded"
|
||||
return
|
||||
|
||||
var ready_to_unlock: int = 0
|
||||
var unlocked: int = 0
|
||||
for goal in _goals:
|
||||
var row: GoalRow = _rows_by_goal_id.get(String(goal.id))
|
||||
for goal in _loaded_goals:
|
||||
if goal.goal == null:
|
||||
continue
|
||||
if goal.goal.get_script() != GOAL_DATA_SCRIPT:
|
||||
continue
|
||||
|
||||
var row: GoalRow = _rows_by_goal_id.get(String(goal.goal.get("id")))
|
||||
if row == null:
|
||||
continue
|
||||
_refresh_goal_row(row)
|
||||
@@ -193,7 +143,7 @@ func _refresh_ui() -> void:
|
||||
elif _is_goal_met(goal):
|
||||
ready_to_unlock += 1
|
||||
|
||||
_summary_label.text = "Goals: %d | Ready: %d | Unlocked: %d" % [_goals.size(), ready_to_unlock, unlocked]
|
||||
_summary_label.text = "Goals: %d | Ready: %d | Unlocked: %d" % [_loaded_goals.size(), ready_to_unlock, unlocked]
|
||||
|
||||
func _refresh_goal_row(row: GoalRow) -> void:
|
||||
var goal: GoalDefinition = row.goal
|
||||
@@ -221,11 +171,14 @@ func _refresh_goal_row(row: GoalRow) -> void:
|
||||
row.status_label.text = "Locked"
|
||||
|
||||
func _is_goal_met(goal: GoalDefinition) -> bool:
|
||||
for requirement in goal.requirements:
|
||||
var total_amount: BigNumber = GameState.get_total_currency_acquired_by_id(requirement.currency_id)
|
||||
if total_amount.is_less_than(requirement.amount):
|
||||
return false
|
||||
return true
|
||||
if goal == null:
|
||||
return false
|
||||
if goal.goal == null:
|
||||
return false
|
||||
if goal.goal.get_script() != GOAL_DATA_SCRIPT:
|
||||
return false
|
||||
|
||||
return bool(goal.goal.call("is_met"))
|
||||
|
||||
func _is_goal_completed(goal: GoalDefinition) -> bool:
|
||||
return (
|
||||
@@ -248,7 +201,7 @@ func _on_unlock_pressed(goal_id: StringName) -> void:
|
||||
|
||||
GameState.set_generator_unlocked(goal.target_generator_id, true)
|
||||
GameState.set_generator_available(goal.target_generator_id, true)
|
||||
print("[GoalsDebugUI] Unlocked goal '%s' -> %s" % [String(goal.id), String(goal.target_generator_id)])
|
||||
print("[GoalsDebugUI] Unlocked goal '%s' -> %s" % [String(goal.goal.get("id")), String(goal.target_generator_id)])
|
||||
_refresh_ui()
|
||||
|
||||
func _can_resolve_target(target_generator_id: StringName) -> bool:
|
||||
@@ -282,14 +235,28 @@ func _collect_known_generator_ids() -> void:
|
||||
_known_generator_ids[generator_key] = true
|
||||
|
||||
func _get_requirements_text(goal: GoalDefinition) -> String:
|
||||
if goal == null:
|
||||
return ""
|
||||
if goal.goal == null:
|
||||
return ""
|
||||
if goal.goal.get_script() != GOAL_DATA_SCRIPT:
|
||||
return ""
|
||||
|
||||
var parts: Array[String] = []
|
||||
for requirement in goal.requirements:
|
||||
var total_amount: BigNumber = GameState.get_total_currency_acquired_by_id(requirement.currency_id)
|
||||
for requirement_resource in goal.goal.call("get_valid_requirements"):
|
||||
if requirement_resource == null:
|
||||
continue
|
||||
if requirement_resource.get_script() != GOAL_REQUIREMENT_SCRIPT:
|
||||
continue
|
||||
|
||||
var requirement_currency_id: StringName = requirement_resource.call("get_currency_id")
|
||||
var total_amount: BigNumber = GameState.get_total_currency_acquired_by_id(requirement_currency_id)
|
||||
var required_amount: BigNumber = requirement_resource.call("get_amount")
|
||||
parts.append(
|
||||
"%s %s / %s" % [
|
||||
_currency_label(requirement.currency_id),
|
||||
_currency_label(requirement_currency_id),
|
||||
total_amount.to_string_suffix(2),
|
||||
requirement.amount.to_string_suffix(2)
|
||||
required_amount.to_string_suffix(2)
|
||||
]
|
||||
)
|
||||
return " | ".join(parts)
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
[gd_scene format=3 uid="uid://dirvi76rkoowf"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bmrbaulftvvwm" path="res://core/generator-unlock-goals/goals_debug_ui.gd" id="1_s7s8v"]
|
||||
[ext_resource type="Resource" uid="uid://mnuihnwb70ba" path="res://idles/goals/generator_unlock_knowledge.tres" id="2_jyi2u"]
|
||||
[ext_resource type="Resource" uid="uid://8wrqdjewfdq5" path="res://idles/goals/generator_unlock_wood.tres" id="3_0nfd8"]
|
||||
|
||||
[node name="GoalsDebugUI" type="PanelContainer" unique_id=1494700185]
|
||||
offset_right = 640.0
|
||||
offset_bottom = 260.0
|
||||
script = ExtResource("1_s7s8v")
|
||||
goals = [ExtResource("2_jyi2u"), ExtResource("3_0nfd8")]
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="." unique_id=1582529872]
|
||||
layout_mode = 2
|
||||
|
||||
Reference in New Issue
Block a user