Use worker for research

This commit is contained in:
2026-04-20 21:57:11 +02:00
parent 623ade6291
commit a10f2f02d7
8 changed files with 166 additions and 17 deletions

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@@ -148,10 +148,18 @@ func _grant_cycle_income(cycle_count: int) -> void:
if not _is_research_active(data.research_data.id): if not _is_research_active(data.research_data.id):
return return
var research_workers: int = game_state.get_research_workers()
if research_workers < data.research_data.min_workers_for_xp:
return
var amount_float: float = produced.mantissa * pow(10.0, float(produced.exponent)) var amount_float: float = produced.mantissa * pow(10.0, float(produced.exponent))
var research_xp_amount: BigNumber = BigNumber.from_float(data.research_data.xp_per_currency_produced * amount_float) var base_xp: BigNumber = BigNumber.from_float(data.research_data.xp_per_currency_produced * amount_float)
if game_state != null and research_xp_amount.mantissa > 0.0:
game_state.add_research_xp(data.research_data.id, research_xp_amount) var worker_multiplier: float = 1.0 + (float(research_workers) * data.research_data.worker_scaling_factor)
var scaled_xp: BigNumber = base_xp.multiply(BigNumber.from_float(worker_multiplier))
if game_state != null and scaled_xp.mantissa > 0.0:
game_state.add_research_xp(data.research_data.id, scaled_xp)
## Convenience helper for the next single-unit purchase cost. ## Convenience helper for the next single-unit purchase cost.
func get_next_cost() -> BigNumber: func get_next_cost() -> BigNumber:
@@ -433,10 +441,18 @@ func _try_grant_click_currency() -> void:
if not _is_research_active(data.research_data.id): if not _is_research_active(data.research_data.id):
return return
var research_workers: int = game_state.get_research_workers()
if research_workers < data.research_data.min_workers_for_xp:
return
var amount_float: float = click_value.mantissa * pow(10.0, float(click_value.exponent)) var amount_float: float = click_value.mantissa * pow(10.0, float(click_value.exponent))
var research_xp_amount: BigNumber = BigNumber.from_float(data.research_data.xp_per_currency_produced * amount_float) var base_xp: BigNumber = BigNumber.from_float(data.research_data.xp_per_currency_produced * amount_float)
if game_state != null and research_xp_amount.mantissa > 0.0:
game_state.add_research_xp(data.research_data.id, research_xp_amount) var worker_multiplier: float = 1.0 + (float(research_workers) * data.research_data.worker_scaling_factor)
var scaled_xp: BigNumber = base_xp.multiply(BigNumber.from_float(worker_multiplier))
if game_state != null and scaled_xp.mantissa > 0.0:
game_state.add_research_xp(data.research_data.id, scaled_xp)
## Resolves click reward from data. ## Resolves click reward from data.

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@@ -23,6 +23,10 @@ signal goal_progress_changed(goal_id: StringName, progress: float)
signal research_xp_changed(research_id: StringName, new_xp: BigNumber) signal research_xp_changed(research_id: StringName, new_xp: BigNumber)
## Emitted when a research track levels up. ## Emitted when a research track levels up.
signal research_level_up(research_id: StringName, old_level: int, new_level: int) signal research_level_up(research_id: StringName, old_level: int, new_level: int)
## Emitted when worker count changes (derived from currency balance).
signal worker_count_changed(currency_id: StringName, new_count: int)
## Emitted when research workers change.
signal research_workers_changed(new_count: int)
# ============================================================================== # ==============================================================================
# EXPORTED REFERENCES # EXPORTED REFERENCES
@@ -72,6 +76,8 @@ var _goal_completed: Dictionary = {}
var research_xp: Dictionary = {} var research_xp: Dictionary = {}
## Research levels by research ID. ## Research levels by research ID.
var research_levels: Dictionary = {} var research_levels: Dictionary = {}
## Workers assigned to research (total across all tracks).
var research_workers: int = 0
## Unix timestamp of last save. ## Unix timestamp of last save.
var last_save_time: int = 0 var last_save_time: int = 0
@@ -81,8 +87,8 @@ var last_save_time: int = 0
# ============================================================================== # ==============================================================================
## JSON key for save format version. ## JSON key for save format version.
const SAVE_FORMAT_VERSION_KEY: String = "save_format_version" const SAVE_FORMAT_VERSION_KEY: String = "save_format_version"
## Current save format version (5 includes research XP BigNumber serialization). ## Current save format version (7 includes research workers tracking).
const CURRENT_SAVE_FORMAT_VERSION: int = 5 const CURRENT_SAVE_FORMAT_VERSION: int = 7
## JSON key for generator owned count. ## JSON key for generator owned count.
const GENERATOR_OWNED_KEY: String = "owned" const GENERATOR_OWNED_KEY: String = "owned"
## JSON key for generator purchased count. ## JSON key for generator purchased count.
@@ -120,6 +126,8 @@ const LAST_SAVE_TIME_KEY: String = "last_save_time"
const RESEARCH_XP_KEY: String = "research_xp" const RESEARCH_XP_KEY: String = "research_xp"
## JSON key for research levels section. ## JSON key for research levels section.
const RESEARCH_LEVELS_KEY: String = "research_levels" const RESEARCH_LEVELS_KEY: String = "research_levels"
## JSON key for research workers section.
const RESEARCH_WORKERS_KEY: String = "research_workers"
## Reference to the PrestigeManager autoload node (set in _ready). ## Reference to the PrestigeManager autoload node (set in _ready).
var prestige_manager: PrestigeManager var prestige_manager: PrestigeManager
@@ -484,6 +492,31 @@ func get_research_multiplier(research_id: StringName) -> float:
return 1.0 return 1.0
return research.get_multiplier_for_level(level) return research.get_multiplier_for_level(level)
## Returns the total number of workers assigned to research.
func get_research_workers() -> int:
return research_workers
## Assigns a worker to research (called when spending worker currency on research).
func assign_worker_to_research() -> bool:
var worker_currency: BigNumber = get_currency_amount_by_id("worker")
if worker_currency.mantissa < 1.0:
return false
spend_currency_by_id("worker", BigNumber.from_float(1.0))
research_workers += 1
research_workers_changed.emit(research_workers)
return true
## Removes a worker from research (returns to worker currency).
func remove_worker_from_research() -> bool:
if research_workers <= 0:
return false
research_workers -= 1
add_currency_by_id("worker", BigNumber.from_float(1.0))
research_workers_changed.emit(research_workers)
return true
## Adds XP to a research track, applying buff modifiers and emitting signals on level up. ## Adds XP to a research track, applying buff modifiers and emitting signals on level up.
func add_research_xp(research_id: StringName, xp: BigNumber) -> void: func add_research_xp(research_id: StringName, xp: BigNumber) -> void:
var actual_xp: BigNumber = ResearchBuffCalculator.apply_buffs(self, research_id, xp) var actual_xp: BigNumber = ResearchBuffCalculator.apply_buffs(self, research_id, xp)
@@ -508,6 +541,11 @@ func _get_research_data(research_id: StringName) -> ResearchData:
return null return null
return research_catalogue.get_research_by_id(research_id) return research_catalogue.get_research_by_id(research_id)
## Returns the current worker count (derived from "worker" currency balance).
func get_worker_count() -> int:
var worker_amount: BigNumber = get_currency_amount_by_id("worker")
return int(worker_amount.mantissa) if worker_amount.mantissa >= 0 else 0
#endregion #endregion
# ============================================================================== # ==============================================================================
@@ -588,6 +626,7 @@ func save_game() -> void:
GOALS_KEY: _serialize_goals(), GOALS_KEY: _serialize_goals(),
RESEARCH_XP_KEY: _serialize_research_xp(), RESEARCH_XP_KEY: _serialize_research_xp(),
RESEARCH_LEVELS_KEY: research_levels.duplicate(), RESEARCH_LEVELS_KEY: research_levels.duplicate(),
RESEARCH_WORKERS_KEY: research_workers,
LAST_SAVE_TIME_KEY: Time.get_unix_time_from_system() LAST_SAVE_TIME_KEY: Time.get_unix_time_from_system()
} }
@@ -639,13 +678,15 @@ func load_game() -> void:
research_xp = _deserialize_research_xp(parsed_data.get(RESEARCH_XP_KEY, {})) research_xp = _deserialize_research_xp(parsed_data.get(RESEARCH_XP_KEY, {}))
if parsed_data.has(RESEARCH_LEVELS_KEY): if parsed_data.has(RESEARCH_LEVELS_KEY):
research_levels = parsed_data.get(RESEARCH_LEVELS_KEY, {}) research_levels = parsed_data.get(RESEARCH_LEVELS_KEY, {})
if parsed_data.has(RESEARCH_WORKERS_KEY):
research_workers = int(parsed_data.get(RESEARCH_WORKERS_KEY, 0))
last_save_time = parsed_data.get(LAST_SAVE_TIME_KEY, Time.get_unix_time_from_system()) last_save_time = parsed_data.get(LAST_SAVE_TIME_KEY, Time.get_unix_time_from_system())
for save_key_variant in parsed_data.keys(): for save_key_variant in parsed_data.keys():
var save_key: String = String(save_key_variant) var save_key: String = String(save_key_variant)
if save_key.is_empty(): if save_key.is_empty():
continue continue
if save_key in [SAVE_FORMAT_VERSION_KEY, CURRENCIES_KEY, GENERATOR_STATES_KEY, BUFF_LEVELS_KEY, BUFF_UNLOCKED_KEY, BUFF_ACTIVE_KEY, GOALS_KEY, RESEARCH_XP_KEY, RESEARCH_LEVELS_KEY, LAST_SAVE_TIME_KEY]: if save_key in [SAVE_FORMAT_VERSION_KEY, CURRENCIES_KEY, GENERATOR_STATES_KEY, BUFF_LEVELS_KEY, BUFF_UNLOCKED_KEY, BUFF_ACTIVE_KEY, GOALS_KEY, RESEARCH_XP_KEY, RESEARCH_LEVELS_KEY, RESEARCH_WORKERS_KEY, LAST_SAVE_TIME_KEY]:
continue continue
var section_payload: Variant = parsed_data.get(save_key_variant) var section_payload: Variant = parsed_data.get(save_key_variant)

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@@ -19,6 +19,10 @@ extends Resource
## Associated Buff (single buff per research track) ## Associated Buff (single buff per research track)
@export var associated_buff_id: StringName = &"" @export var associated_buff_id: StringName = &""
## Worker Scaling Configuration
@export var worker_scaling_factor: float = 0.01
@export var min_workers_for_xp: int = 1
func get_xp_required_for_level(level: int) -> float: func get_xp_required_for_level(level: int) -> float:
return base_xp_required * pow(xp_growth_multiplier, float(maxi(level - 1, 0))) return base_xp_required * pow(xp_growth_multiplier, float(maxi(level - 1, 0)))

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@@ -5,6 +5,7 @@ const RESEARCH_ROW_SCENE: PackedScene = preload("res://core/research/research_ro
@onready var _title_label: Label = $ScrollContainer/VBoxContainer/TitleLabel @onready var _title_label: Label = $ScrollContainer/VBoxContainer/TitleLabel
@onready var _research_rows_container: VBoxContainer = $ScrollContainer/VBoxContainer/ResearchRows @onready var _research_rows_container: VBoxContainer = $ScrollContainer/VBoxContainer/ResearchRows
@onready var _buy_worker_button: Button = $ScrollContainer/VBoxContainer/HBoxContainer/BuyWorkerButton
var _game_state: LevelGameState var _game_state: LevelGameState
var _research_rows: Dictionary = {} var _research_rows: Dictionary = {}
@@ -18,9 +19,12 @@ func _ready() -> void:
_game_state.research_xp_changed.connect(_on_research_xp_changed) _game_state.research_xp_changed.connect(_on_research_xp_changed)
_game_state.research_level_up.connect(_on_research_level_up) _game_state.research_level_up.connect(_on_research_level_up)
_game_state.currency_changed.connect(_on_currency_changed)
_game_state.research_workers_changed.connect(_on_research_workers_changed)
_build_research_rows() _build_research_rows()
_refresh_all() _refresh_all()
_refresh_worker_button()
func _build_research_rows() -> void: func _build_research_rows() -> void:
for child in _research_rows_container.get_children(): for child in _research_rows_container.get_children():
@@ -109,3 +113,43 @@ func activate_research(research_id: StringName) -> void:
if _research_rows.has(research_id): if _research_rows.has(research_id):
var row: ResearchRow = _research_rows[research_id] var row: ResearchRow = _research_rows[research_id]
row.set_active(true) row.set_active(true)
func _on_currency_changed(currency_id: StringName, _new_amount: BigNumber) -> void:
if currency_id == &"worker":
_refresh_worker_button()
func _on_research_workers_changed(_new_count: int) -> void:
_refresh_worker_button()
func _can_buy_worker() -> bool:
if _game_state == null:
return false
var worker_currency: BigNumber = _game_state.get_currency_amount_by_id(&"worker")
return worker_currency.mantissa >= 1.0
func _buy_worker() -> void:
if _game_state == null:
return
_game_state.assign_worker_to_research()
func _on_buy_worker_pressed() -> void:
_buy_worker()
_refresh_worker_button()
func _refresh_worker_button() -> void:
if _buy_worker_button == null:
return
if _game_state == null:
_buy_worker_button.disabled = true
return
var can_buy: bool = _can_buy_worker()
_buy_worker_button.disabled = not can_buy
var worker_currency: BigNumber = _game_state.get_currency_amount_by_id(&"worker")
var research_workers: int = _game_state.get_research_workers()
_buy_worker_button.text = "Assign Worker to Research (%d available, %d assigned)" % [int(worker_currency.mantissa), research_workers]

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@@ -1,26 +1,34 @@
[gd_scene format=3 uid="uid://dd8roif0mqirl"] [gd_scene format=3 uid="uid://6d101h70mcx"]
[ext_resource type="Script" uid="uid://fdl7ftxw8w1e" path="res://core/research/research_panel.gd" id="1_script"] [ext_resource type="Script" uid="uid://fdl7ftxw8w1e" path="res://core/research/research_panel.gd" id="1_script"]
[ext_resource type="PackedScene" uid="uid://bpo8pl5tipav" path="res://core/research/research_row.tscn" id="2_3m5ee"] [ext_resource type="PackedScene" uid="uid://ckr805xqy6h4w" path="res://core/research/worker_summary_label.tscn" id="3_worker"]
[node name="ResearchPanel" type="PanelContainer" unique_id=1105274967] [node name="ResearchPanel" type="PanelContainer" unique_id=600021293]
custom_minimum_size = Vector2(400, 100) custom_minimum_size = Vector2(400, 100)
offset_right = 400.0 offset_right = 400.0
offset_bottom = 100.0 offset_bottom = 100.0
script = ExtResource("1_script") script = ExtResource("1_script")
[node name="ScrollContainer" type="ScrollContainer" parent="." unique_id=1099596602] [node name="ScrollContainer" type="ScrollContainer" parent="." unique_id=973132184]
layout_mode = 2 layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer" unique_id=692886617] [node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer" unique_id=1679714014]
layout_mode = 2 layout_mode = 2
[node name="TitleLabel" type="Label" parent="ScrollContainer/VBoxContainer" unique_id=1565843659] [node name="TitleLabel" type="Label" parent="ScrollContainer/VBoxContainer" unique_id=990297493]
layout_mode = 2 layout_mode = 2
text = "Research" text = "Research"
[node name="ResearchRows" type="VBoxContainer" parent="ScrollContainer/VBoxContainer" unique_id=1200240263] [node name="HBoxContainer" type="HBoxContainer" parent="ScrollContainer/VBoxContainer" unique_id=1419318708]
layout_mode = 2 layout_mode = 2
[node name="ResearchRow" parent="ScrollContainer/VBoxContainer/ResearchRows" unique_id=245375198 instance=ExtResource("2_3m5ee")] [node name="WorkerSummaryLabel" parent="ScrollContainer/VBoxContainer/HBoxContainer" unique_id=13607753 instance=ExtResource("3_worker")]
[node name="BuyWorkerButton" type="Button" parent="ScrollContainer/VBoxContainer/HBoxContainer" unique_id=1083899286]
layout_mode = 2 layout_mode = 2
text = "Invest Worker (0 available)"
[node name="ResearchRows" type="VBoxContainer" parent="ScrollContainer/VBoxContainer" unique_id=2066050169]
layout_mode = 2
[connection signal="pressed" from="ScrollContainer/VBoxContainer/HBoxContainer/BuyWorkerButton" to="." method="_buy_worker"]

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@@ -0,0 +1,27 @@
class_name WorkerSummaryLabel
extends Label
@onready var _game_state: LevelGameState = find_parent("LevelGameState")
signal research_workers_changed(new_count: int)
func _ready() -> void:
if _game_state == null:
push_error("WorkerSummaryLabel: Could not find LevelGameState parent")
return
_game_state.currency_changed.connect(_on_currency_changed)
_game_state.research_workers_changed.connect(_on_research_workers_changed)
_update_worker_display()
func _on_currency_changed(currency_id: StringName, _new_amount: BigNumber) -> void:
if currency_id == "worker":
_update_worker_display()
func _on_research_workers_changed(new_count: int) -> void:
_update_worker_display()
func _update_worker_display() -> void:
var worker_currency: int = int(_game_state.get_currency_amount_by_id("worker").mantissa)
var research_workers: int = _game_state.get_research_workers()
text = "Workers: %d available, %d assigned" % [worker_currency, research_workers]

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@@ -0,0 +1 @@
uid://brvoy607b3nft

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@@ -0,0 +1,8 @@
[gd_scene format=3 uid="uid://ckr8z5xqy6h4w"]
[ext_resource type="Script" path="res://core/research/worker_summary_label.gd" id="1_script"]
[node name="WorkerSummaryLabel" type="Label"]
layout_mode = 2
script = ExtResource("1_script")
text = "Workers: 0"