Add tyny sword gym to docs
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18
docs/gyms/tiny_swords/Buildings/Black Buildings/castle.gd
Normal file
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extends Node2D
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@onready var _prestige_panel: PrestigePanel = $PrestigePanel
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# Called when the node enters the scene tree for the first time.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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uid://cjc0l13b07802
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50
docs/gyms/tiny_swords/Buildings/Black Buildings/castle.tscn
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38
docs/gyms/tiny_swords/Buildings/Black Buildings/farm.tscn
Normal file
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|
||||
[ext_resource type="Texture2D" uid="uid://dfdh8r03sj7qv" path="res://docs/gyms/tiny_swords/Buildings/Black Buildings/House1.png" id="4_djlc5"]
|
||||
[ext_resource type="PackedScene" uid="uid://ckos7f22pnmyh" path="res://core/generator/generator_container.tscn" id="5_82rmq"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_82rmq"]
|
||||
size = Vector2(106, 157)
|
||||
|
||||
[node name="Farm" type="Node2D" unique_id=283335851]
|
||||
|
||||
[node name="CurrencyGenerator" parent="." unique_id=967969064 node_paths=PackedStringArray("info_generator_container") instance=ExtResource("1_rvsna")]
|
||||
currency = ExtResource("2_djlc5")
|
||||
data = ExtResource("3_82rmq")
|
||||
press_buys_generator = false
|
||||
info_generator_container = NodePath("../GeneratorContainer")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1103280443]
|
||||
texture = ExtResource("4_djlc5")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="." unique_id=529600485]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=204675694]
|
||||
position = Vector2(0, -2.5)
|
||||
shape = SubResource("RectangleShape2D_82rmq")
|
||||
|
||||
[node name="GeneratorContainer" parent="." unique_id=1451609580 node_paths=PackedStringArray("_generator") instance=ExtResource("5_82rmq")]
|
||||
visible = false
|
||||
offset_left = 48.0
|
||||
offset_top = -100.0
|
||||
offset_right = 312.0
|
||||
offset_bottom = 110.0
|
||||
_generator = NodePath("../CurrencyGenerator")
|
||||
|
||||
[connection signal="mouse_entered" from="Area2D" to="CurrencyGenerator" method="_on_area_2d_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="Area2D" to="CurrencyGenerator" method="_on_area_2d_mouse_exited"]
|
||||
@@ -0,0 +1,35 @@
|
||||
[gd_scene format=3 uid="uid://cf01wvy3f17i"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://jeoiinukrrsp" path="res://core/generator/currency_generator.tscn" id="1_7j1xc"]
|
||||
[ext_resource type="Resource" uid="uid://bgsk8h4w80h45" path="res://docs/gyms/currencies/wood.tres" id="2_23x2t"]
|
||||
[ext_resource type="Resource" uid="uid://v6hjoa2vky5k" path="res://docs/gyms/generators/forestry.tres" id="3_pby1g"]
|
||||
[ext_resource type="Texture2D" uid="uid://doxauaa3vn3lm" path="res://docs/gyms/tiny_swords/Buildings/Black Buildings/House3.png" id="4_5yp33"]
|
||||
[ext_resource type="PackedScene" uid="uid://ckos7f22pnmyh" path="res://core/generator/generator_container.tscn" id="5_rh3m6"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_v4aq3"]
|
||||
size = Vector2(123, 157)
|
||||
|
||||
[node name="Forestry" type="Node2D" unique_id=726284577]
|
||||
|
||||
[node name="CurrencyGenerator" parent="." unique_id=967969064 node_paths=PackedStringArray("info_generator_container") instance=ExtResource("1_7j1xc")]
|
||||
currency = ExtResource("2_23x2t")
|
||||
data = ExtResource("3_pby1g")
|
||||
press_buys_generator = false
|
||||
info_generator_container = NodePath("../GeneratorContainer")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1575721003]
|
||||
texture = ExtResource("4_5yp33")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="." unique_id=987240531]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=849105822]
|
||||
position = Vector2(0.5, -2.5)
|
||||
shape = SubResource("RectangleShape2D_v4aq3")
|
||||
|
||||
[node name="GeneratorContainer" parent="." unique_id=1451609580 node_paths=PackedStringArray("_generator") instance=ExtResource("5_rh3m6")]
|
||||
visible = false
|
||||
offset_left = 48.0
|
||||
offset_top = -100.0
|
||||
offset_right = 312.0
|
||||
offset_bottom = 110.0
|
||||
_generator = NodePath("../CurrencyGenerator")
|
||||
112
docs/gyms/tiny_swords/Buildings/Black Buildings/test_buff.gd
Normal file
@@ -0,0 +1,112 @@
|
||||
extends PanelContainer
|
||||
|
||||
@export var buff_data: GeneratorBuffData
|
||||
|
||||
@onready var _label: Label = $HBoxContainer/Label
|
||||
@onready var _button: Button = $HBoxContainer/Button
|
||||
|
||||
var _current_level: int = 0
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if buff_data != null:
|
||||
_label.text = buff_data.text if not buff_data.text.is_empty() else str(buff_data.id)
|
||||
_button.text = "Buy"
|
||||
_button.disabled = true
|
||||
else:
|
||||
_label.text = "No Buff"
|
||||
_button.text = "Disabled"
|
||||
_button.disabled = true
|
||||
|
||||
_button.pressed.connect(_on_button_pressed)
|
||||
GameState.buff_level_changed.connect(_on_buff_level_changed)
|
||||
GameState.buff_unlocked_changed.connect(_on_buff_unlocked_changed)
|
||||
GameState.currency_changed.connect(_on_currency_changed)
|
||||
_update_ui()
|
||||
|
||||
|
||||
func _on_button_pressed() -> void:
|
||||
if buff_data == null:
|
||||
return
|
||||
|
||||
var cost_currency_id: StringName = _resolve_buff_cost_currency_id(buff_data)
|
||||
if cost_currency_id == &"":
|
||||
push_warning("test_buff: Invalid cost currency")
|
||||
return
|
||||
|
||||
var cost: BigNumber = buff_data.get_cost_for_level(_current_level)
|
||||
if GameState.spend_currency_by_id(cost_currency_id, cost):
|
||||
var next_level: int = _current_level + 1
|
||||
GameState.set_buff_level(buff_data.id, next_level)
|
||||
_apply_buff_effect(buff_data, next_level)
|
||||
_current_level = next_level
|
||||
_update_ui()
|
||||
else:
|
||||
push_warning("test_buff: Not enough currency to buy buff")
|
||||
|
||||
|
||||
func _apply_buff_effect(buff: GeneratorBuffData, level: int) -> void:
|
||||
if buff.kind != GeneratorBuffData.BuffKind.RESOURCE_PURCHASE:
|
||||
return
|
||||
|
||||
var target_currency_id: StringName = _resolve_buff_target_currency_id(buff)
|
||||
if target_currency_id == &"":
|
||||
return
|
||||
|
||||
var purchased_amount: BigNumber = buff.get_resource_purchase_amount_for_level(level)
|
||||
if purchased_amount.mantissa > 0.0:
|
||||
GameState.add_currency_by_id(target_currency_id, purchased_amount)
|
||||
|
||||
|
||||
func _resolve_buff_target_currency_id(buff: GeneratorBuffData) -> StringName:
|
||||
if buff.resource_target_currency == null:
|
||||
return &""
|
||||
|
||||
return CurrencyDatabase.get_currency_id(buff.resource_target_currency)
|
||||
|
||||
|
||||
func _on_buff_level_changed(buff_id: StringName, new_level: int) -> void:
|
||||
if buff_data != null and buff_id == buff_data.id:
|
||||
_current_level = new_level
|
||||
_update_ui()
|
||||
|
||||
|
||||
func _on_buff_unlocked_changed(buff_id: StringName, unlocked: bool) -> void:
|
||||
if buff_data != null and buff_id == buff_data.id:
|
||||
_update_ui()
|
||||
|
||||
func _on_currency_changed(_changed_currency_id: StringName, _new_value: BigNumber) -> void:
|
||||
_update_ui()
|
||||
|
||||
func _update_ui() -> void:
|
||||
if buff_data == null:
|
||||
return
|
||||
|
||||
if not GameState.is_buff_unlocked(buff_data.id):
|
||||
_button.disabled = true
|
||||
_button.text = "Locked"
|
||||
return
|
||||
|
||||
var is_maxed: bool = _current_level >= buff_data.max_level if buff_data.max_level >= 0 else false
|
||||
var can_buy: bool = not is_maxed
|
||||
|
||||
var cost_currency_id: StringName = _resolve_buff_cost_currency_id(buff_data)
|
||||
if cost_currency_id != &"":
|
||||
var cost: BigNumber = buff_data.get_cost_for_level(_current_level)
|
||||
var current_amount: BigNumber = GameState.get_currency_amount_by_id(cost_currency_id)
|
||||
can_buy = can_buy and (current_amount.is_greater_than(cost) or current_amount.is_equal_to(cost))
|
||||
|
||||
_button.disabled = not can_buy
|
||||
|
||||
if is_maxed:
|
||||
_button.text = "Maxed"
|
||||
else:
|
||||
var cost: BigNumber = buff_data.get_cost_for_level(_current_level)
|
||||
_button.text = "Buy (%s)" % cost.to_string_suffix(2)
|
||||
|
||||
|
||||
func _resolve_buff_cost_currency_id(buff: GeneratorBuffData) -> StringName:
|
||||
if buff.cost_currency == null:
|
||||
return &""
|
||||
|
||||
return CurrencyDatabase.get_currency_id(buff.cost_currency)
|
||||
@@ -0,0 +1 @@
|
||||
uid://cpfmctd4xsfho
|
||||
BIN
docs/gyms/tiny_swords/Buildings/Blue Buildings/.DS_Store
vendored
Normal file
BIN
docs/gyms/tiny_swords/Buildings/Blue Buildings/Archery.png
Normal file
|
After Width: | Height: | Size: 9.9 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b8s7g8hs0x0nd"
|
||||
path="res://.godot/imported/Archery.png-948c0cafc8a3ece24e33e060840f0dc3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://docs/gyms/tiny_swords/Buildings/Blue Buildings/Archery.png"
|
||||
dest_files=["res://.godot/imported/Archery.png-948c0cafc8a3ece24e33e060840f0dc3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
docs/gyms/tiny_swords/Buildings/Blue Buildings/Barracks.png
Normal file
|
After Width: | Height: | Size: 9.7 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dlhlrltxbh1w3"
|
||||
path="res://.godot/imported/Barracks.png-053252d50d53314be2ba0613ee793a14.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://docs/gyms/tiny_swords/Buildings/Blue Buildings/Barracks.png"
|
||||
dest_files=["res://.godot/imported/Barracks.png-053252d50d53314be2ba0613ee793a14.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
docs/gyms/tiny_swords/Buildings/Blue Buildings/Castle.png
Normal file
|
After Width: | Height: | Size: 17 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bvcfvdv7728rs"
|
||||
path="res://.godot/imported/Castle.png-612cf74e9a1326e5cd70bce35ac54265.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://docs/gyms/tiny_swords/Buildings/Blue Buildings/Castle.png"
|
||||
dest_files=["res://.godot/imported/Castle.png-612cf74e9a1326e5cd70bce35ac54265.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
docs/gyms/tiny_swords/Buildings/Blue Buildings/House1.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://qunbg44smvkt"
|
||||
path="res://.godot/imported/House1.png-b240224024a3e78078266256177c102d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://docs/gyms/tiny_swords/Buildings/Blue Buildings/House1.png"
|
||||
dest_files=["res://.godot/imported/House1.png-b240224024a3e78078266256177c102d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
docs/gyms/tiny_swords/Buildings/Blue Buildings/House2.png
Normal file
|
After Width: | Height: | Size: 5.8 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ceoqx3t0r12wi"
|
||||
path="res://.godot/imported/House2.png-d506428fa02e8967efc74073edf4da77.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://docs/gyms/tiny_swords/Buildings/Blue Buildings/House2.png"
|
||||
dest_files=["res://.godot/imported/House2.png-d506428fa02e8967efc74073edf4da77.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
docs/gyms/tiny_swords/Buildings/Blue Buildings/House3.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bp08rfhkyfrfm"
|
||||
path="res://.godot/imported/House3.png-6e9dd6cadee5ca313de1c898f2c2af5e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://docs/gyms/tiny_swords/Buildings/Blue Buildings/House3.png"
|
||||
dest_files=["res://.godot/imported/House3.png-6e9dd6cadee5ca313de1c898f2c2af5e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
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