Add currency database, cleanup legacy system

This commit is contained in:
2026-03-14 17:20:22 +01:00
parent 6da962a53d
commit 7b58c36414
20 changed files with 353 additions and 222 deletions

View File

@@ -1,6 +1,6 @@
extends HBoxContainer
@export var currency: Resource = GameState.GOLD_CURRENCY
@export var currency: Resource
@onready var _label_start = $LabelStart
@onready var _label_end = $LabelEnd
@@ -23,7 +23,10 @@ func set_limits(start: BigNumber, end: BigNumber) -> void:
func _ready() -> void:
if currency == null:
currency = GameState.GOLD_CURRENCY
currency = CurrencyDatabase.get_currency_resource(GameState.GOLD_CURRENCY_ID)
if currency == null:
push_warning("BigNumberProgressBar '%s' has no currency configured." % String(name))
return
_currency_id = GameState.get_currency_id(currency)
GameState.currency_changed.connect(_on_currency_changed)