Add currency database, cleanup legacy system
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@@ -1,6 +1,6 @@
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extends HBoxContainer
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@export var currency: Resource = GameState.GOLD_CURRENCY
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@export var currency: Resource
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@onready var _label_start = $LabelStart
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@onready var _label_end = $LabelEnd
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@@ -23,7 +23,10 @@ func set_limits(start: BigNumber, end: BigNumber) -> void:
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func _ready() -> void:
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if currency == null:
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currency = GameState.GOLD_CURRENCY
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currency = CurrencyDatabase.get_currency_resource(GameState.GOLD_CURRENCY_ID)
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if currency == null:
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push_warning("BigNumberProgressBar '%s' has no currency configured." % String(name))
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return
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_currency_id = GameState.get_currency_id(currency)
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GameState.currency_changed.connect(_on_currency_changed)
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