Add final progression to tiny sword, fixes and tweeks required
This commit is contained in:
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docs/gyms/tiny_sword/buildings/barracks/Barracks.png
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docs/gyms/tiny_sword/buildings/barracks/Barracks.png
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docs/gyms/tiny_sword/buildings/barracks/Barracks.png.import
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docs/gyms/tiny_sword/buildings/barracks/Barracks.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cx11iodvbcfb1"
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path="res://.godot/imported/Barracks.png-6c10bd8efd919b8eb03e40d568e18cf1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://docs/gyms/tiny_sword/buildings/barracks/Barracks.png"
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dest_files=["res://.godot/imported/Barracks.png-6c10bd8efd919b8eb03e40d568e18cf1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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25
docs/gyms/tiny_sword/buildings/barracks/barracks.gd
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docs/gyms/tiny_sword/buildings/barracks/barracks.gd
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extends Node2D
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const UNLOCK_GOAL_ID: StringName = &"gold_50M_food_5M_wood_5M"
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@onready var _sprite: Sprite2D = $Sprite2D
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@onready var _area: Area2D = $Area2D
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@onready var _game_state: LevelGameState = find_parent("LevelGameState")
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func _ready() -> void:
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_sprite.visible = false
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_area.monitoring = false
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_game_state.goal_completed.connect(_on_goal_completed)
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if _game_state.is_goal_completed(UNLOCK_GOAL_ID):
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_unlock()
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func _on_goal_completed(goal_id: StringName) -> void:
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if goal_id == UNLOCK_GOAL_ID:
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_unlock()
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func _unlock() -> void:
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_sprite.visible = true
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_area.monitoring = true
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1
docs/gyms/tiny_sword/buildings/barracks/barracks.gd.uid
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1
docs/gyms/tiny_sword/buildings/barracks/barracks.gd.uid
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uid://xk7d3maod6uc
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40
docs/gyms/tiny_sword/buildings/barracks/barracks.tscn
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docs/gyms/tiny_sword/buildings/barracks/barracks.tscn
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[gd_scene format=3 uid="uid://cyvijgwj6l8vg"]
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[ext_resource type="PackedScene" uid="uid://jeoiinukrrsp" path="res://core/generator/currency_generator.tscn" id="1_gen"]
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[ext_resource type="Script" uid="uid://xk7d3maod6uc" path="res://docs/gyms/tiny_sword/buildings/barracks/barracks.gd" id="1_script"]
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[ext_resource type="Resource" path="res://docs/gyms/tiny_sword/currencies/unit.tres" id="2_unit"]
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[ext_resource type="Resource" path="res://docs/gyms/tiny_sword/buildings/barracks/barracks_generator.tres" id="3_data"]
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[ext_resource type="Texture2D" uid="uid://cx11iodvbcfb1" path="res://docs/gyms/tiny_sword/buildings/barracks/Barracks.png" id="4_ud3ae"]
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[ext_resource type="PackedScene" uid="uid://ckos7f22pnmyh" path="res://core/generator/generator_container.tscn" id="5_panel"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_barracks"]
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size = Vector2(160, 175)
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[node name="Barracks" type="Node2D" unique_id=1061432510]
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script = ExtResource("1_script")
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[node name="CurrencyGenerator" parent="." unique_id=427948318 node_paths=PackedStringArray("info_generator_container") instance=ExtResource("1_gen")]
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currency = ExtResource("2_unit")
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data = ExtResource("3_data")
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press_buys_generator = false
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info_generator_container = NodePath("../GeneratorContainer")
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1503773416]
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texture = ExtResource("4_ud3ae")
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[node name="Area2D" type="Area2D" parent="." unique_id=1808028142]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=614030143]
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position = Vector2(1, 19.5)
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shape = SubResource("RectangleShape2D_barracks")
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[node name="GeneratorContainer" parent="." unique_id=1905754561 node_paths=PackedStringArray("_generator") instance=ExtResource("5_panel")]
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visible = false
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offset_left = 138.0
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offset_top = -100.0
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offset_right = 402.0
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offset_bottom = 110.0
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_generator = NodePath("../CurrencyGenerator")
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[connection signal="mouse_entered" from="Area2D" to="CurrencyGenerator" method="_on_area_2d_mouse_entered"]
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[connection signal="mouse_exited" from="Area2D" to="CurrencyGenerator" method="_on_area_2d_mouse_exited"]
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[gd_resource type="Resource" script_class="CurrencyGeneratorData" format=3]
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[ext_resource type="Script" path="res://core/generator/currency_generator_data.gd" id="1_data"]
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[ext_resource type="Resource" path="res://docs/gyms/tiny_sword/currencies/worker.tres" id="2_worker"]
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[ext_resource type="Resource" path="res://docs/gyms/tiny_sword/goals/gold_50M_food_5M_wood_5M_goal.tres" id="3_goal"]
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[resource]
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script = ExtResource("1_data")
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id = &"barracks"
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name = "Barracks"
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starts_unlocked = false
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starts_available = false
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initial_owned = 1
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purchase_currency = ExtResource("2_worker")
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unlock_goal = ExtResource("3_goal")
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initial_cost = 1.0
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coefficient = 1.0
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initial_productivity = 1.0
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