Add final progression to tiny sword, fixes and tweeks required

This commit is contained in:
2026-05-15 00:47:38 +02:00
parent 66666defcb
commit 738381a16b
43 changed files with 1127 additions and 339 deletions

View File

@@ -109,9 +109,9 @@ func _on_button_pressed() -> void:
_game_state.purchase_prestige_buff(prestige_buff.id)
func _on_prestige_buff_unlocked(buff_id: StringName) -> void:
if prestige_buff and buff_id == prestige_buff.id:
_refresh_state()
func _on_prestige_buff_unlocked(_buff_id: StringName) -> void:
# Any buff unlock may change this tile's parent-availability, so always refresh.
_refresh_state()
func _on_currency_changed(currency_id: StringName, _new_amount: BigNumber) -> void: