Add final progression to tiny sword, fixes and tweeks required
This commit is contained in:
@@ -109,9 +109,9 @@ func _on_button_pressed() -> void:
|
||||
_game_state.purchase_prestige_buff(prestige_buff.id)
|
||||
|
||||
|
||||
func _on_prestige_buff_unlocked(buff_id: StringName) -> void:
|
||||
if prestige_buff and buff_id == prestige_buff.id:
|
||||
_refresh_state()
|
||||
func _on_prestige_buff_unlocked(_buff_id: StringName) -> void:
|
||||
# Any buff unlock may change this tile's parent-availability, so always refresh.
|
||||
_refresh_state()
|
||||
|
||||
|
||||
func _on_currency_changed(currency_id: StringName, _new_amount: BigNumber) -> void:
|
||||
|
||||
Reference in New Issue
Block a user