Fix generator behaviour after prestige
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@@ -129,8 +129,9 @@ func perform_prestige() -> bool:
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prestige_resets_count += 1
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last_reset_time = Time.get_unix_time_from_system()
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GameState.reset_for_prestige(true)
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GameState.reset_for_prestige(true, false)
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_reinitialize_generators_after_prestige_reset()
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GameState.emit_currency_changed_for_all()
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_initialize_run_tracking_from_current_state()
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_save_state_to_game_state()
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GameState.save_game()
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