Move generator panel ui inside generator
This commit is contained in:
@@ -34,7 +34,8 @@ const HUGE_COST_EXPONENT: int = 1000000
|
||||
## Extra multiplier applied to automatic production output.
|
||||
@export var run_multiplier: float = 1.0
|
||||
|
||||
|
||||
## Reference to generator UI
|
||||
@onready var info_generator_container: GeneratorPanel = $GeneratorPanel
|
||||
|
||||
## True while the pointer is inside the generator Area2D.
|
||||
var _mouse_entered: bool = false
|
||||
@@ -85,14 +86,13 @@ var _generator_id: StringName = &""
|
||||
## Prevents duplicate state registration in GameState.
|
||||
var _is_registered: bool = false
|
||||
|
||||
|
||||
## Resolves and registers this generator state before gameplay updates.
|
||||
func _ready() -> void:
|
||||
assert(currency != null, "Currency cannot be null")
|
||||
assert(data != null, "Data cannot be null")
|
||||
|
||||
_generator_id = _resolve_generator_id()
|
||||
_ensure_registered()
|
||||
#_ensure_registered()
|
||||
cycle_progress_seconds = 0.0
|
||||
|
||||
GameState.currency_changed.connect(_on_currency_changed)
|
||||
@@ -559,10 +559,13 @@ func _default_available_state() -> bool:
|
||||
## Area2D callback: pointer entered generator interaction region.
|
||||
func _on_area_2d_mouse_entered() -> void:
|
||||
_mouse_entered = true
|
||||
info_generator_container.visible = true
|
||||
|
||||
## Area2D callback: pointer exited generator interaction region.
|
||||
func _on_area_2d_mouse_exited() -> void:
|
||||
_mouse_entered = false
|
||||
info_generator_container.visible = false
|
||||
|
||||
|
||||
func _on_generated_state_changed(generator_id: StringName, _state: Dictionary) -> void:
|
||||
if generator_id == _generator_id:
|
||||
|
||||
Reference in New Issue
Block a user