This commit is contained in:
2026-04-10 12:07:01 +02:00
parent f671ab3419
commit 5698d06485
7 changed files with 92 additions and 174 deletions

View File

@@ -67,7 +67,10 @@ const TOTAL_KEY: String = "total"
const ALL_TIME_KEY: String = "all_time"
const LAST_SAVE_TIME_KEY: String = "last_save_time"
var prestige_manager: PrestigeManager
func _ready() -> void:
prestige_manager = find_child("PrestigeManager")
_initialize_currency_maps()
_initialize_catalogues()
_load_catalogue_goals()

View File

@@ -1,8 +1,6 @@
class_name PrestigePanel
extends PanelContainer
@export var game_state: LevelGameState
@onready var _total_value: Label = $MarginContainer/VBoxContainer/StatsGrid/TotalValue
@onready var _pending_value: Label = $MarginContainer/VBoxContainer/StatsGrid/PendingValue
@onready var _multiplier_value: Label = $MarginContainer/VBoxContainer/StatsGrid/MultiplierValue
@@ -11,6 +9,7 @@ extends PanelContainer
@onready var _reset_button: Button = $MarginContainer/VBoxContainer/Buttons/ResetButton
@onready var _save_button: Button = $MarginContainer/VBoxContainer/Buttons/SaveButton
@onready var _confirm_dialog: ConfirmationDialog = $ConfirmDialog
@onready var game_state: LevelGameState = find_parent("LevelGameState")
var _is_waiting_for_confirm: bool = false
@@ -62,11 +61,11 @@ func _on_confirm_dialog_confirmed() -> void:
return
_is_waiting_for_confirm = false
var manager: Node = _get_prestige_manager()
var manager: PrestigeManager = _get_prestige_manager()
if manager == null:
return
manager.call("perform_prestige")
manager.perform_prestige()
func _on_confirm_dialog_canceled() -> void:
_is_waiting_for_confirm = false
@@ -90,5 +89,5 @@ func _refresh_ui() -> void:
_basis_label.text = "%s (%s)" % [basis_text, basis_value.to_string_suffix(2)]
_reset_button.disabled = not bool(manager.call("can_prestige"))
func _get_prestige_manager() -> Node:
return get_node_or_null("/root/PrestigeManager")
func _get_prestige_manager() -> PrestigeManager:
return game_state.prestige_manager

View File

@@ -8,11 +8,17 @@ extends HBoxContainer
var _basis_value: BigNumber
var _next_threshold: BigNumber
var _manager: Node
var _connected: bool = false
var _game_state: LevelGameState
var _manager: PrestigeManager
func _ready() -> void:
_manager = get_node_or_null("/root/PrestigeManager")
_game_state = find_parent("LevelGameState")
_game_state.ready.connect(_on_game_state_ready)
func _on_game_state_ready() -> void:
_manager = _game_state.prestige_manager
if _manager == null:
push_warning("PrestigeProgressBar '%s' cannot find PrestigeManager; progress bar disabled." % String(name))
visible = false

View File

@@ -20,10 +20,14 @@ func _ready() -> void:
push_error("CurrencyTile '%s' missing game_state reference" % String(name))
return
game_state.ready.connect(_on_level_game_state_ready)
func _on_level_game_state_ready() -> void:
var label_string = game_state.get_currency_name(_currency_id)
_currency_id = game_state.get_currency_id(currency)
_label.text = "%s:" % game_state.get_currency_name(_currency_id)
_label.text = "%s:" % label_string
_icon.texture = game_state.get_currency_icon(_currency_id)
_debug_button.text = "+100 %s" % game_state.get_currency_name(_currency_id)
_debug_button.text = "+100 %s" % label_string
game_state.currency_changed.connect(_on_currency_changed)
_on_currency_changed(_currency_id, game_state.get_currency_amount_by_id(_currency_id))

View File

@@ -1,8 +1,8 @@
extends PanelContainer
@export var buff_data: GeneratorBuffData
@export var game_state: LevelGameState
@onready var _game_state: LevelGameState = find_parent("LevelGameState")
@onready var _label: Label = $HBoxContainer/Label
@onready var _button: Button = $HBoxContainer/Button
@@ -20,10 +20,10 @@ func _ready() -> void:
_button.disabled = true
_button.pressed.connect(_on_button_pressed)
if game_state:
game_state.buff_level_changed.connect(_on_buff_level_changed)
game_state.buff_unlocked_changed.connect(_on_buff_unlocked_changed)
game_state.currency_changed.connect(_on_currency_changed)
if _game_state:
_game_state.buff_level_changed.connect(_on_buff_level_changed)
_game_state.buff_unlocked_changed.connect(_on_buff_unlocked_changed)
_game_state.currency_changed.connect(_on_currency_changed)
_update_ui()
@@ -37,9 +37,9 @@ func _on_button_pressed() -> void:
return
var cost: BigNumber = buff_data.get_cost_for_level(_current_level)
if game_state and game_state.spend_currency_by_id(cost_currency_id, cost):
if _game_state and _game_state.spend_currency_by_id(cost_currency_id, cost):
var next_level: int = _current_level + 1
game_state.set_buff_level(buff_data.id, next_level)
_game_state.set_buff_level(buff_data.id, next_level)
_apply_buff_effect(buff_data, next_level)
_current_level = next_level
_update_ui()
@@ -56,17 +56,17 @@ func _apply_buff_effect(buff: GeneratorBuffData, level: int) -> void:
return
var purchased_amount: BigNumber = buff.get_resource_purchase_amount_for_level(level)
if purchased_amount.mantissa > 0.0 and game_state:
game_state.add_currency_by_id(target_currency_id, purchased_amount)
if purchased_amount.mantissa > 0.0 and _game_state:
_game_state.add_currency_by_id(target_currency_id, purchased_amount)
func _resolve_buff_target_currency_id(buff: GeneratorBuffData) -> StringName:
if buff.resource_target_currency == null:
return &""
if game_state == null:
if _game_state == null:
return &""
return game_state.get_currency_id(buff.resource_target_currency)
return _game_state.get_currency_id(buff.resource_target_currency)
func _on_buff_level_changed(buff_id: StringName, new_level: int) -> void:
@@ -86,7 +86,7 @@ func _update_ui() -> void:
if buff_data == null:
return
if game_state and not game_state.is_buff_unlocked(buff_data.id):
if _game_state and not _game_state.is_buff_unlocked(buff_data.id):
_button.disabled = true
_button.text = "Locked"
return
@@ -97,7 +97,7 @@ func _update_ui() -> void:
var cost_currency_id: StringName = _resolve_buff_cost_currency_id(buff_data)
if cost_currency_id != &"":
var cost: BigNumber = buff_data.get_cost_for_level(_current_level)
var current_amount: BigNumber = game_state.get_currency_amount_by_id(cost_currency_id) if game_state else BigNumber.from_float(0.0)
var current_amount: BigNumber = _game_state.get_currency_amount_by_id(cost_currency_id) if _game_state else BigNumber.from_float(0.0)
can_buy = can_buy and (current_amount.is_greater_than(cost) or current_amount.is_equal_to(cost))
_button.disabled = not can_buy
@@ -113,6 +113,6 @@ func _resolve_buff_cost_currency_id(buff: GeneratorBuffData) -> StringName:
if buff.cost_currency == null:
return &""
if game_state == null:
if _game_state == null:
return &""
return game_state.get_currency_id(buff.cost_currency)
return _game_state.get_currency_id(buff.cost_currency)

View File

@@ -32,92 +32,92 @@ script = ExtResource("5_x77df")
config = ExtResource("6_xnhlc")
game_state = NodePath("..")
[node name="World" type="Node2D" parent="." unique_id=2118297724]
[node name="World" type="Node2D" parent="LevelGameState" unique_id=2118297724]
[node name="ForestProps" type="Node2D" parent="World" unique_id=649424542]
[node name="ForestProps" type="Node2D" parent="LevelGameState/World" unique_id=649424542]
[node name="Tree1" parent="World/ForestProps" unique_id=1917119095 instance=ExtResource("14_0cs5o")]
[node name="Tree1" parent="LevelGameState/World/ForestProps" unique_id=1917119095 instance=ExtResource("14_0cs5o")]
position = Vector2(1486, 543)
[node name="Tree2" parent="World/ForestProps" unique_id=1429193881 instance=ExtResource("14_0cs5o")]
[node name="Tree2" parent="LevelGameState/World/ForestProps" unique_id=1429193881 instance=ExtResource("14_0cs5o")]
position = Vector2(1510, 586)
[node name="Tree3" parent="World/ForestProps" unique_id=856028883 instance=ExtResource("14_0cs5o")]
[node name="Tree3" parent="LevelGameState/World/ForestProps" unique_id=856028883 instance=ExtResource("14_0cs5o")]
position = Vector2(1600, 586)
[node name="Tree4" parent="World/ForestProps" unique_id=547138642 instance=ExtResource("14_0cs5o")]
[node name="Tree4" parent="LevelGameState/World/ForestProps" unique_id=547138642 instance=ExtResource("14_0cs5o")]
position = Vector2(1482, 655)
[node name="Tree5" parent="World/ForestProps" unique_id=660535343 instance=ExtResource("14_0cs5o")]
[node name="Tree5" parent="LevelGameState/World/ForestProps" unique_id=660535343 instance=ExtResource("14_0cs5o")]
position = Vector2(1568, 656)
[node name="Tree6" parent="World/ForestProps" unique_id=894701042 instance=ExtResource("14_0cs5o")]
[node name="Tree6" parent="LevelGameState/World/ForestProps" unique_id=894701042 instance=ExtResource("14_0cs5o")]
position = Vector2(1665, 650)
[node name="Tree7" parent="World/ForestProps" unique_id=1661458508 instance=ExtResource("14_0cs5o")]
[node name="Tree7" parent="LevelGameState/World/ForestProps" unique_id=1661458508 instance=ExtResource("14_0cs5o")]
position = Vector2(1362, 792)
[node name="Tree8" parent="World/ForestProps" unique_id=2029836975 instance=ExtResource("14_0cs5o")]
[node name="Tree8" parent="LevelGameState/World/ForestProps" unique_id=2029836975 instance=ExtResource("14_0cs5o")]
position = Vector2(1452, 790)
[node name="Tree9" parent="World/ForestProps" unique_id=1580665442 instance=ExtResource("14_0cs5o")]
[node name="Tree9" parent="LevelGameState/World/ForestProps" unique_id=1580665442 instance=ExtResource("14_0cs5o")]
position = Vector2(1557, 793)
[node name="Tree10" parent="World/ForestProps" unique_id=1295721315 instance=ExtResource("14_0cs5o")]
[node name="Tree10" parent="LevelGameState/World/ForestProps" unique_id=1295721315 instance=ExtResource("14_0cs5o")]
position = Vector2(1644, 822)
[node name="GoldMine" parent="World" unique_id=341660167 instance=ExtResource("2_2j2oc")]
[node name="GoldMine" parent="LevelGameState/World" unique_id=341660167 instance=ExtResource("2_2j2oc")]
position = Vector2(274, 429)
[node name="Castle" parent="World" unique_id=1966557957 instance=ExtResource("3_5ru58")]
[node name="Castle" parent="LevelGameState/World" unique_id=1966557957 instance=ExtResource("3_5ru58")]
position = Vector2(853, 357)
[node name="Farm" parent="World" unique_id=283335851 instance=ExtResource("10_1lv5i")]
[node name="Farm" parent="LevelGameState/World" unique_id=283335851 instance=ExtResource("10_1lv5i")]
position = Vector2(380, 684)
[node name="Forestry" parent="World" unique_id=726284577 instance=ExtResource("11_pyqyw")]
[node name="Forestry" parent="LevelGameState/World" unique_id=726284577 instance=ExtResource("11_pyqyw")]
position = Vector2(825, 915)
[node name="UI" type="Control" parent="." unique_id=1299828389]
[node name="UI" type="Control" parent="LevelGameState" unique_id=1299828389]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="GoldCurrencyTile" parent="UI" unique_id=1440583137 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
[node name="GoldCurrencyTile" parent="LevelGameState/UI" unique_id=1440583137 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
layout_mode = 0
offset_right = 160.0
offset_bottom = 31.0
currency = ExtResource("9_1363k")
game_state = NodePath("../../LevelGameState")
game_state = NodePath("../..")
[node name="WorkerCurrencyTile" parent="UI" unique_id=1164876942 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
[node name="WorkerCurrencyTile" parent="LevelGameState/UI" unique_id=1164876942 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
layout_mode = 0
offset_top = 32.0
offset_right = 160.0
offset_bottom = 63.0
currency = ExtResource("10_i1cck")
game_state = NodePath("../../LevelGameState")
game_state = NodePath("../..")
[node name="FoodCurrencyTile" parent="UI" unique_id=1814936562 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
[node name="FoodCurrencyTile" parent="LevelGameState/UI" unique_id=1814936562 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
layout_mode = 0
offset_top = 63.0
offset_right = 160.0
offset_bottom = 94.0
currency = ExtResource("11_hskcg")
game_state = NodePath("../../LevelGameState")
game_state = NodePath("../..")
[node name="WoodCurrencyTile" parent="UI" unique_id=338003163 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
[node name="WoodCurrencyTile" parent="LevelGameState/UI" unique_id=338003163 node_paths=PackedStringArray("game_state") instance=ExtResource("7_0cs5o")]
layout_mode = 0
offset_top = 94.0
offset_right = 160.0
offset_bottom = 125.0
currency = ExtResource("12_l6a68")
game_state = NodePath("../../LevelGameState")
game_state = NodePath("../..")
[node name="GoalsDebugUI" parent="UI" unique_id=1494700185 instance=ExtResource("10_qifrv")]
[node name="GoalsDebugUI" parent="LevelGameState/UI" unique_id=1494700185 instance=ExtResource("10_qifrv")]
layout_mode = 1
offset_left = 1253.0
offset_left = 1067.0
offset_top = 817.0
offset_right = 1913.0
offset_bottom = 1076.0

View File

@@ -1,11 +1,9 @@
extends PanelContainer
class GoalDefinition extends RefCounted:
var target_generator_id: StringName
var goal: GoalData
func _init(target_id: StringName, goal_data: GoalData) -> void:
target_generator_id = target_id
func _init(goal_data: GoalData) -> void:
goal = goal_data
const GOAL_DATA_SCRIPT: Script = preload("res://core/goals/goal_data.gd")
@@ -29,18 +27,19 @@ class GoalRow extends RefCounted:
var _loaded_goals: Array[GoalDefinition] = []
var _rows_by_goal_id: Dictionary = {}
var _known_generator_ids: Dictionary = {}
var _warned_unknown_target_ids: Dictionary = {}
var _generators_by_id: Dictionary = {}
func _ready() -> void:
_collect_known_generator_ids()
_load_goals()
_build_goal_rows()
if game_state:
game_state.currency_changed.connect(_on_currency_changed)
game_state.generator_state_changed.connect(_on_generator_state_changed)
game_state.goal_completed.connect(_on_goal_completed)
if not game_state.get_all_goals().is_empty():
_load_goals()
_build_goal_rows()
else:
game_state.ready.connect(_on_level_state_ready)
_refresh_ui()
_refresh_ui.call_deferred()
@@ -50,33 +49,20 @@ func _on_currency_changed(_currency_id: StringName, _new_amount: BigNumber) -> v
func _on_goal_completed(goal_id: StringName) -> void:
_refresh_ui()
func _on_generator_state_changed(generator_id: StringName, _state: Dictionary) -> void:
var generator_key: String = String(generator_id)
if not generator_key.is_empty():
_known_generator_ids[generator_key] = true
_refresh_generator_lookup(generator_id)
func _on_generator_state_changed(_generator_id: StringName, _state: Dictionary) -> void:
_refresh_ui()
func _on_level_state_ready() -> void:
_load_goals()
_build_goal_rows()
_refresh_ui()
func _load_goals() -> void:
_loaded_goals.clear()
_generators_by_id.clear()
var scene_root: Node = get_tree().current_scene
var search_root: Node = scene_root if scene_root != null else self
var generator_nodes: Array[Node] = search_root.find_children("*", "CurrencyGenerator", true, false)
for generator_node in generator_nodes:
var generator: CurrencyGenerator = generator_node as CurrencyGenerator
if generator == null:
continue
var generator_id: StringName = generator.get_generator_id()
if generator_id == &"":
continue
_generators_by_id[String(generator_id)] = generator
var seen_goal_ids: Dictionary = {}
var all_goals_raw: Array = game_state.get_all_goals() if game_state else []
var seen_goal_ids: Dictionary = {}
for goal_raw in all_goals_raw:
var goal: GoalData = goal_raw as GoalData
if goal == null or not goal.has_id():
@@ -86,12 +72,8 @@ func _load_goals() -> void:
if seen_goal_ids.has(goal_key):
continue
var target_generator_id: StringName = _find_generator_for_goal(goal)
if target_generator_id.is_empty():
continue
seen_goal_ids[goal_key] = true
_loaded_goals.append(GoalDefinition.new(target_generator_id, goal))
_loaded_goals.append(GoalDefinition.new(goal))
func _build_goal_rows() -> void:
_rows_by_goal_id.clear()
@@ -108,7 +90,7 @@ func _build_goal_rows() -> void:
var title_label: Label = Label.new()
title_label.custom_minimum_size = Vector2(220.0, 0.0)
title_label.text = "%s -> %s" % [String(goal.goal.id), String(goal.target_generator_id)]
title_label.text = String(goal.goal.id)
var status_label: Label = Label.new()
status_label.custom_minimum_size = Vector2(95.0, 0.0)
@@ -122,10 +104,10 @@ func _build_goal_rows() -> void:
unlock_button.disabled = true
unlock_button.pressed.connect(_on_unlock_pressed.bind(goal.goal.id))
row_container.add_child(unlock_button)
row_container.add_child(title_label)
row_container.add_child(status_label)
row_container.add_child(requirements_label)
row_container.add_child(unlock_button)
_goals_list.add_child(row_container)
_rows_by_goal_id[String(goal.goal.id)] = GoalRow.new(goal, status_label, requirements_label, unlock_button)
@@ -156,9 +138,8 @@ func _refresh_ui() -> void:
func _refresh_goal_row(row: GoalRow) -> void:
var goal: GoalDefinition = row.goal
var already_unlocked: bool = _is_goal_completed(goal)
var can_resolve_target: bool = _can_resolve_target(goal.target_generator_id)
var met: bool = _is_goal_met(goal)
var can_click: bool = can_resolve_target and met and not already_unlocked
var can_click: bool = met and not already_unlocked
row.requirements_label.text = _get_requirements_text(goal)
row.button.disabled = not can_click
@@ -171,10 +152,6 @@ func _refresh_goal_row(row: GoalRow) -> void:
row.status_label.text = "Unlocked"
return
if not can_resolve_target:
row.status_label.text = "Missing"
return
if met:
row.status_label.text = "Ready"
return
@@ -206,96 +183,18 @@ func _on_unlock_pressed(goal_id: StringName) -> void:
var goal: GoalDefinition = row.goal
if _is_goal_completed(goal):
return
if not _can_resolve_target(goal.target_generator_id):
return
if not _is_goal_met(goal):
return
if game_state == null:
return
var generator: CurrencyGenerator = _get_generator_for_goal(goal)
if generator == null:
return
game_state.set_generator_unlocked(goal.target_generator_id, true)
game_state.set_generator_available(goal.target_generator_id, true)
if goal.goal.unlock_behavior == GoalData.UnlockBehavior.MANUAL:
game_state._complete_goal_manually(goal.goal.id)
print("[GoalsDebugUI] Unlocked goal '%s' -> %s" % [String(goal.goal.id), String(goal.target_generator_id)])
print("[GoalsDebugUI] Unlocked goal '%s'" % String(goal.goal.id))
_refresh_ui()
func _can_resolve_target(target_generator_id: StringName) -> bool:
var target_key: String = String(target_generator_id)
if target_key.is_empty():
return false
if _known_generator_ids.has(target_key) or (game_state and game_state.generator_states.has(target_key)):
return true
if not _warned_unknown_target_ids.has(target_key):
_warned_unknown_target_ids[target_key] = true
push_warning("Goals debug UI target generator not found in scene/state: '%s'" % target_key)
return false
func _collect_known_generator_ids() -> void:
_known_generator_ids.clear()
_generators_by_id.clear()
var scene_root: Node = get_tree().current_scene
var search_root: Node = scene_root if scene_root != null else self
var generator_nodes: Array[Node] = search_root.find_children("*", "CurrencyGenerator", true, false)
for generator_node in generator_nodes:
var generator: CurrencyGenerator = generator_node as CurrencyGenerator
if generator == null:
continue
var generator_key: String = String(generator.get_generator_id())
if generator_key.is_empty():
continue
_known_generator_ids[generator_key] = true
_generators_by_id[generator_key] = generator
func _refresh_generator_lookup(generator_id: StringName) -> void:
var generator_key: String = String(generator_id)
if generator_key.is_empty():
return
var scene_root: Node = get_tree().current_scene
var search_root: Node = scene_root if scene_root != null else self
var generator_nodes: Array[Node] = search_root.find_children("*", "CurrencyGenerator", true, false)
for generator_node in generator_nodes:
var generator: CurrencyGenerator = generator_node as CurrencyGenerator
if generator == null:
continue
if generator.get_generator_id() != generator_id:
continue
_generators_by_id[generator_key] = generator
return
func _get_generator_for_goal(goal: GoalDefinition) -> CurrencyGenerator:
if goal == null:
return null
var key: String = String(goal.target_generator_id)
if key.is_empty():
return null
return _generators_by_id.get(key) as CurrencyGenerator
func _find_generator_for_goal(goal: GoalData) -> StringName:
for generator_id in _generators_by_id.keys():
var generator: CurrencyGenerator = _generators_by_id[generator_id]
if generator == null or generator.data == null:
continue
if generator.data.has_unlock_goal():
if String(generator.data.get_unlock_goal_id()) == String(goal.id):
return StringName(generator_id)
return &""
func _get_requirements_text(goal: GoalDefinition) -> String:
if goal == null:
return ""
@@ -336,3 +235,10 @@ func _currency_label(currency_id: StringName) -> String:
if game_state == null:
return "Unknown"
return game_state.get_currency_name(currency_id)
func _exit_tree() -> void:
if game_state:
game_state.currency_changed.disconnect(_on_currency_changed)
game_state.generator_state_changed.disconnect(_on_generator_state_changed)
game_state.goal_completed.disconnect(_on_goal_completed)
game_state.ready.disconnect(_on_level_state_ready)