Fix goals state after reset
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@@ -182,7 +182,7 @@ func perform_prestige() -> bool:
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var prestige_currency_id: StringName = get_prestige_currency_id()
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if prestige_currency_id != &"":
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preserve_currencies.append(prestige_currency_id)
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game_state.reset_for_prestige(false, false, preserve_currencies)
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game_state.reset_for_prestige(true, false, preserve_currencies)
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_reset_all_buff_levels()
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_reinitialize_generators_after_prestige_reset()
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if game_state:
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