Fix devil idol ui
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@@ -45,6 +45,8 @@ func _ready() -> void:
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# Connect to goal completion for unlocking
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game_state.goal_completed.connect(_on_goal_completed)
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# Refresh button state when unit balance changes
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game_state.currency_changed.connect(_on_currency_changed)
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# If goal was already completed in a previous session, unlock immediately
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if game_state.is_goal_completed(UNLOCK_GOAL_ID):
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@@ -67,6 +69,10 @@ func _on_goal_completed(goal_id: StringName) -> void:
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_unlock_idol()
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func _on_currency_changed(currency_id: StringName, _new_amount: BigNumber) -> void:
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if currency_id == &"unit":
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_update_ui()
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func _unlock_idol() -> void:
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_is_targetable = true
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@@ -103,9 +109,10 @@ func _update_ui() -> void:
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return
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var progress_pct: float = 0.0
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if _max_hp.mantissa > 0.0:
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progress_pct = (1.0 - (_current_hp.mantissa / _max_hp.mantissa)) * pow(10.0, float(_current_hp.exponent - _max_hp.exponent))
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progress_pct = clampf(progress_pct * 100.0, 0.0, 100.0)
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var max_float: float = _max_hp.to_float()
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if max_float > 0.0:
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var current_float: float = _current_hp.to_float()
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progress_pct = clampf((1.0 - current_float / max_float) * 100.0, 0.0, 100.0)
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_hp_value.text = "%s / %s (%.1f%%)" % [_current_hp.to_string_suffix(2), _max_hp.to_string_suffix(2), progress_pct]
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