Add generator buffs (additional test required)

This commit is contained in:
2026-03-15 10:06:43 +01:00
parent 7b58c36414
commit 278b073501
19 changed files with 691 additions and 21 deletions

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@@ -6,6 +6,7 @@ extends Node
# ==========================================
signal currency_changed(currency_id: StringName, new_amount: BigNumber)
signal generator_state_changed(generator_id: StringName, state: Dictionary)
signal generator_buff_level_changed(generator_id: StringName, buff_id: StringName, new_level: int)
# ==========================================
# STATE VARIABLES
@@ -14,6 +15,7 @@ var _current_currency: Dictionary = {}
var _total_currency_acquired: Dictionary = {}
var generator_states: Dictionary = {}
var generator_buff_levels: Dictionary = {}
var last_save_time: int = 0 # Unix timestamp
@@ -25,9 +27,12 @@ const GENERATOR_OWNED_KEY: String = "owned"
const GENERATOR_PURCHASED_COUNT_KEY: String = "purchased_count"
const GENERATOR_UNLOCKED_KEY: String = "unlocked"
const GENERATOR_AVAILABLE_KEY: String = "available"
const GENERATOR_STATES_KEY: String = "generator_states"
const GENERATOR_BUFF_LEVELS_KEY: String = "generator_buff_levels"
const CURRENCIES_KEY: String = "currencies"
const CURRENT_KEY: String = "current"
const TOTAL_KEY: String = "total"
const LAST_SAVE_TIME_KEY: String = "last_save_time"
func _ready() -> void:
_initialize_currency_maps()
@@ -192,14 +197,61 @@ func set_generator_available(generator_id: StringName, value: bool) -> void:
state[GENERATOR_AVAILABLE_KEY] = value
_set_generator_state(generator_id, state)
func register_generator_buff(generator_id: StringName, buff_id: StringName, initial_level: int = 0) -> void:
var generator_key: String = String(generator_id)
var buff_key: String = String(buff_id)
if generator_key.is_empty() or buff_key.is_empty():
return
var levels: Dictionary = _get_generator_buff_levels_ref(generator_id)
if levels.has(buff_key):
var existing_level: int = _to_non_negative_int(levels.get(buff_key, initial_level), initial_level)
if int(levels.get(buff_key, initial_level)) != existing_level:
levels[buff_key] = existing_level
generator_buff_levels[generator_key] = levels
generator_buff_level_changed.emit(StringName(generator_key), StringName(buff_key), existing_level)
return
var sanitized_level: int = _to_non_negative_int(initial_level, 0)
levels[buff_key] = sanitized_level
generator_buff_levels[generator_key] = levels
generator_buff_level_changed.emit(StringName(generator_key), StringName(buff_key), sanitized_level)
func get_generator_buff_level(generator_id: StringName, buff_id: StringName) -> int:
var buff_key: String = String(buff_id)
if buff_key.is_empty():
return 0
var levels: Dictionary = _get_generator_buff_levels_ref(generator_id)
return _to_non_negative_int(levels.get(buff_key, 0), 0)
func set_generator_buff_level(generator_id: StringName, buff_id: StringName, value: int) -> void:
var generator_key: String = String(generator_id)
var buff_key: String = String(buff_id)
if generator_key.is_empty() or buff_key.is_empty():
return
var levels: Dictionary = _get_generator_buff_levels_ref(generator_id)
var next_level: int = _to_non_negative_int(value, 0)
if int(levels.get(buff_key, -1)) == next_level:
return
levels[buff_key] = next_level
generator_buff_levels[generator_key] = levels
generator_buff_level_changed.emit(StringName(generator_key), StringName(buff_key), next_level)
func get_generator_buff_levels(generator_id: StringName) -> Dictionary:
return _get_generator_buff_levels_ref(generator_id).duplicate(true)
# ==========================================
# PERSISTENCE (Save/Load)
# ==========================================
func save_game() -> void:
var save_data = {
CURRENCIES_KEY: _serialize_currency_balances(),
"generator_states": _serialize_generator_states(),
"last_save_time": Time.get_unix_time_from_system()
GENERATOR_STATES_KEY: _serialize_generator_states(),
GENERATOR_BUFF_LEVELS_KEY: _serialize_generator_buff_levels(),
LAST_SAVE_TIME_KEY: Time.get_unix_time_from_system()
}
var file: FileAccess = FileAccess.open(file_name, FileAccess.WRITE)
@@ -218,8 +270,9 @@ func load_game() -> void:
if parsed_data.has(CURRENCIES_KEY):
_load_currency_balances(parsed_data.get(CURRENCIES_KEY, {}))
generator_states = _deserialize_generator_states(parsed_data.get("generator_states", {}))
last_save_time = parsed_data.get("last_save_time", Time.get_unix_time_from_system())
generator_states = _deserialize_generator_states(parsed_data.get(GENERATOR_STATES_KEY, {}))
generator_buff_levels = _deserialize_generator_buff_levels(parsed_data.get(GENERATOR_BUFF_LEVELS_KEY, {}))
last_save_time = parsed_data.get(LAST_SAVE_TIME_KEY, Time.get_unix_time_from_system())
func _load_currency_balances(raw_currencies: Variant) -> void:
if not (raw_currencies is Dictionary):
@@ -378,6 +431,32 @@ func _set_generator_state(generator_id: StringName, state: Dictionary) -> void:
generator_states[key] = sanitized
generator_state_changed.emit(StringName(key), sanitized.duplicate(true))
func _get_generator_buff_levels_ref(generator_id: StringName) -> Dictionary:
var key: String = String(generator_id)
if key.is_empty():
return {}
var existing_raw: Variant = generator_buff_levels.get(key, {})
if existing_raw is Dictionary:
var sanitized: Dictionary = _sanitize_generator_buff_levels(existing_raw)
generator_buff_levels[key] = sanitized
return sanitized
var fallback: Dictionary = {}
generator_buff_levels[key] = fallback
return fallback
func _sanitize_generator_buff_levels(raw_levels: Dictionary) -> Dictionary:
var sanitized_levels: Dictionary = {}
for buff_key_variant in raw_levels.keys():
var buff_key: String = String(buff_key_variant)
if buff_key.is_empty():
continue
sanitized_levels[buff_key] = _to_non_negative_int(raw_levels.get(buff_key_variant, 0), 0)
return sanitized_levels
func _serialize_generator_states() -> Dictionary:
var result: Dictionary = {}
for key_variant in generator_states.keys():
@@ -405,6 +484,35 @@ func _deserialize_generator_states(raw_value: Variant) -> Dictionary:
result[key] = _deserialize_generator_state_entry(entry)
return result
func _serialize_generator_buff_levels() -> Dictionary:
var result: Dictionary = {}
for generator_key_variant in generator_buff_levels.keys():
var generator_key: String = String(generator_key_variant)
if generator_key.is_empty():
continue
var raw_levels: Variant = generator_buff_levels.get(generator_key_variant)
if raw_levels is Dictionary:
result[generator_key] = _sanitize_generator_buff_levels(raw_levels)
return result
func _deserialize_generator_buff_levels(raw_value: Variant) -> Dictionary:
var result: Dictionary = {}
if not (raw_value is Dictionary):
return result
for generator_key_variant in raw_value.keys():
var generator_key: String = String(generator_key_variant)
if generator_key.is_empty():
continue
var raw_levels: Variant = raw_value.get(generator_key_variant)
if raw_levels is Dictionary:
result[generator_key] = _sanitize_generator_buff_levels(raw_levels)
return result
func _serialize_generator_state_entry(raw_state: Dictionary) -> Dictionary:
var owned_value: int = _to_non_negative_int(raw_state.get(GENERATOR_OWNED_KEY, 0), 0)
var purchased_value: int = _to_non_negative_int(raw_state.get(GENERATOR_PURCHASED_COUNT_KEY, owned_value), owned_value)

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@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://b4ne724qqo4d8"]
[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_4w6kt"]
[ext_resource type="Resource" uid="uid://bnhqk8b31mm4e" path="res://currency/knowledge.tres" id="2_hk5d2"]
[resource]
script = ExtResource("1_4w6kt")
id = &"knowledge_auto_treatise"
text = "Ancient Treatise"
max_level = 35
effect_increment = 0.2
cost_currency = ExtResource("2_hk5d2")
base_cost_mantissa = 40.0
cost_multiplier = 1.75

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@@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://l5a300wieavc"]
[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_l4lhm"]
[ext_resource type="Resource" uid="uid://bnhqk8b31mm4e" path="res://currency/knowledge.tres" id="2_9xja7"]
[resource]
script = ExtResource("1_l4lhm")
id = &"knowledge_click_notes"
kind = 1
text = "Quick Notes"
max_level = 25
effect_increment = 0.25
cost_currency = ExtResource("2_9xja7")
base_cost_mantissa = 15.0
cost_multiplier = 1.6

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@@ -0,0 +1,19 @@
[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://dxljqpqhdfqn6"]
[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_8ee3d"]
[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_j7l8a"]
[ext_resource type="Resource" uid="uid://bnhqk8b31mm4e" path="res://currency/knowledge.tres" id="3_ynr4x"]
[resource]
script = ExtResource("1_8ee3d")
id = &"knowledge_grant_program"
kind = 2
text = "Research Grant"
max_level = 20
effect_increment = 0.0
cost_currency = ExtResource("2_j7l8a")
base_cost_mantissa = 90.0
cost_multiplier = 1.8
resource_target_currency = ExtResource("3_ynr4x")
resource_purchase_base_mantissa = 8.0
resource_purchase_increment_multiplier = 1.35

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@@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://ceugcxmassmpk"]
[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_r7ak1"]
[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_h3we5"]
[resource]
script = ExtResource("1_r7ak1")
id = &"magic_auto_flux"
text = "Arcane Dynamo"
max_level = 40
effect_increment = 0.15
cost_currency = ExtResource("2_h3we5")
base_cost_mantissa = 25.0
cost_multiplier = 1.7

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@@ -0,0 +1,15 @@
[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://6i3fcygusuqf"]
[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_1wyaq"]
[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_0j56j"]
[resource]
script = ExtResource("1_1wyaq")
id = &"magic_click_focus"
kind = 1
text = "Apprentice Gloves"
max_level = 30
effect_increment = 0.35
cost_currency = ExtResource("2_0j56j")
base_cost_mantissa = 8.0
cost_multiplier = 1.55

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@@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://cluds3cw1d65q"]
[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_fvte4"]
[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_ea8w5"]
[resource]
script = ExtResource("1_fvte4")
id = &"magic_supply_cache"
kind = 2
text = "Mana Cache"
max_level = 25
effect_increment = 0.0
cost_currency = ExtResource("2_ea8w5")
base_cost_mantissa = 12.0
cost_multiplier = 1.6
resource_target_currency = ExtResource("2_ea8w5")
resource_purchase_base_mantissa = 12.0
resource_purchase_increment_multiplier = 1.45

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@@ -13,6 +13,10 @@ signal purchase_completed(amount: int, total_owned: int, total_purchased: int, t
signal purchase_failed(requested_amount: int, required_cost: BigNumber, available_currency: BigNumber)
## Emitted when one or more automatic production cycles complete.
signal production_tick(amount: BigNumber, cycle_count: int, total_owned: int)
## Emitted after a successful buff purchase.
signal buff_purchased(buff_id: StringName, new_level: int, cost: BigNumber, cost_currency_id: StringName)
## Emitted when a buff purchase cannot be paid.
signal buff_purchase_failed(buff_id: StringName, required_cost: BigNumber, cost_currency_id: StringName)
## Sentinel exponent used when cost math overflows float range.
const HUGE_COST_EXPONENT: int = 1000000
@@ -119,7 +123,8 @@ func _grant_cycle_income(cycle_count: int) -> void:
if data == null or cycle_count <= 0:
return
var per_cycle: float = data.production_per_cycle(owned, run_multiplier, purchased_count)
var effective_run_multiplier: float = run_multiplier * get_automatic_production_multiplier()
var per_cycle: float = data.production_per_cycle(owned, effective_run_multiplier, purchased_count)
if per_cycle <= 0.0:
return
@@ -195,6 +200,89 @@ func buy_max() -> int:
return 0
return best if buy(best) else 0
func get_buffs() -> Array[GeneratorBuffData]:
if data == null:
return []
return data.buffs
func get_buff_level(buff_id: StringName) -> int:
_ensure_registered()
return GameState.get_generator_buff_level(_generator_id, buff_id)
func get_buff_cost(buff_id: StringName) -> BigNumber:
var buff: GeneratorBuffData = _find_buff(buff_id)
if buff == null:
return BigNumber.from_float(0.0)
var level: int = get_buff_level(buff.id)
return buff.get_cost_for_level(level)
func get_buff_cost_currency_id(buff_id: StringName) -> StringName:
var buff: GeneratorBuffData = _find_buff(buff_id)
if buff == null:
return &""
return _resolve_buff_cost_currency_id(buff)
func can_buy_buff(buff_id: StringName) -> bool:
if not is_available_to_player():
return false
var buff: GeneratorBuffData = _find_buff(buff_id)
if buff == null:
return false
var current_level: int = get_buff_level(buff.id)
if not buff.can_purchase_next_level(current_level):
return false
var cost_currency_id: StringName = _resolve_buff_cost_currency_id(buff)
if cost_currency_id == &"":
return false
var cost: BigNumber = buff.get_cost_for_level(current_level)
var current_amount: BigNumber = GameState.get_currency_amount_by_id(cost_currency_id)
return current_amount.is_greater_than(cost) or current_amount.is_equal_to(cost)
func buy_buff(buff_id: StringName) -> bool:
if not is_available_to_player():
return false
var buff: GeneratorBuffData = _find_buff(buff_id)
if buff == null:
return false
var current_level: int = get_buff_level(buff.id)
if not buff.can_purchase_next_level(current_level):
return false
var cost: BigNumber = buff.get_cost_for_level(current_level)
var cost_currency_id: StringName = _resolve_buff_cost_currency_id(buff)
if cost_currency_id == &"":
return false
if not _spend_currency_by_id(cost_currency_id, cost):
buff_purchase_failed.emit(buff.id, cost, cost_currency_id)
return false
var next_level: int = current_level + 1
GameState.set_generator_buff_level(_generator_id, buff.id, next_level)
_apply_resource_purchase_buff(buff, next_level)
buff_purchased.emit(buff.id, next_level, cost, cost_currency_id)
return true
func is_buff_maxed(buff_id: StringName) -> bool:
var buff: GeneratorBuffData = _find_buff(buff_id)
if buff == null:
return true
return not buff.can_purchase_next_level(get_buff_level(buff.id))
func get_automatic_production_multiplier() -> float:
return _get_multiplier_for_buff_kind(GeneratorBuffData.BuffKind.AUTO_PRODUCTION_MULTIPLIER)
func get_manual_click_multiplier() -> float:
return _get_multiplier_for_buff_kind(GeneratorBuffData.BuffKind.MANUAL_CLICK_MULTIPLIER)
## Handles external "pressed" interaction: buy if configured, otherwise click-grant.
func _on_pressed() -> void:
if not is_available_to_player():
@@ -235,7 +323,13 @@ func _try_grant_click_currency() -> void:
func _get_click_value() -> BigNumber:
if data == null:
return BigNumber.from_float(0.0)
return BigNumber.new(data.click_mantissa, data.click_exponent)
var click_multiplier: float = get_manual_click_multiplier()
if click_multiplier <= 0.0:
return BigNumber.from_float(0.0)
var base_click: BigNumber = BigNumber.new(data.click_mantissa, data.click_exponent)
return base_click.multiply(BigNumber.from_float(click_multiplier))
## Resolves click cooldown from data.
func _get_click_cooldown_seconds() -> float:
@@ -268,6 +362,12 @@ func _add_currency(amount: BigNumber) -> void:
GameState.add_currency(currency, amount)
func _add_currency_by_id(currency_id: StringName, amount: BigNumber) -> void:
if currency_id == &"":
return
GameState.add_currency_by_id(currency_id, amount)
## Attempts to spend target currency; returns false when insufficient.
func _spend_currency(cost: BigNumber) -> bool:
if currency == null:
@@ -276,6 +376,12 @@ func _spend_currency(cost: BigNumber) -> bool:
return GameState.spend_currency(currency, cost)
func _spend_currency_by_id(currency_id: StringName, cost: BigNumber) -> bool:
if currency_id == &"":
return false
return GameState.spend_currency_by_id(currency_id, cost)
## Returns the current amount for the configured currency type.
func _get_currency_amount() -> BigNumber:
if currency == null:
@@ -300,6 +406,59 @@ func _big_number_to_float(value: BigNumber) -> float:
return 0.0
return value.mantissa * pow(10.0, float(value.exponent))
func _find_buff(buff_id: StringName) -> GeneratorBuffData:
if data == null:
return null
return data.find_buff(buff_id)
func _resolve_buff_cost_currency_id(buff: GeneratorBuffData) -> StringName:
if buff == null:
return &""
var cost_currency: Resource = buff.cost_currency if buff.cost_currency != null else currency
if cost_currency == null:
return &""
return GameState.get_currency_id(cost_currency)
func _resolve_buff_target_currency_id(buff: GeneratorBuffData) -> StringName:
if buff == null:
return &""
var target_currency: Resource = buff.resource_target_currency if buff.resource_target_currency != null else currency
if target_currency == null:
return &""
return GameState.get_currency_id(target_currency)
func _get_multiplier_for_buff_kind(kind: GeneratorBuffData.BuffKind) -> float:
var multiplier: float = 1.0
for buff in get_buffs():
if buff == null:
continue
if buff.kind != kind:
continue
multiplier *= buff.get_effect_multiplier(get_buff_level(buff.id))
return maxf(multiplier, 0.0)
func _apply_resource_purchase_buff(buff: GeneratorBuffData, level: int) -> void:
if buff == null:
return
if buff.kind != GeneratorBuffData.BuffKind.RESOURCE_PURCHASE:
return
var target_currency_id: StringName = _resolve_buff_target_currency_id(buff)
if target_currency_id == &"":
return
var purchased_amount: BigNumber = buff.get_resource_purchase_amount_for_level(level)
if purchased_amount.mantissa <= 0.0:
return
_add_currency_by_id(target_currency_id, purchased_amount)
## Builds a stable state id from data id, node name, or fallback string.
func _resolve_generator_id() -> StringName:
if data != null:
@@ -323,8 +482,20 @@ func _ensure_registered() -> void:
return
GameState.register_generator(_generator_id, _default_unlocked_state(), _default_available_state())
_register_buffs()
_is_registered = true
func _register_buffs() -> void:
for buff in get_buffs():
if buff == null:
continue
var buff_id_text: String = String(buff.id).strip_edges()
if buff_id_text.is_empty():
continue
GameState.register_generator_buff(_generator_id, StringName(buff_id_text), 0)
## Default unlocked state loaded from generator data.
func _default_unlocked_state() -> bool:
if data == null:
@@ -345,9 +516,6 @@ func _on_area_2d_mouse_entered() -> void:
func _on_area_2d_mouse_exited() -> void:
_mouse_entered = false
func _on_generated_state_changed(generator_id: StringName, state: Dictionary) -> void:
func _on_generated_state_changed(generator_id: StringName, _state: Dictionary) -> void:
if generator_id == _generator_id:
print(_generator_id)
print(state)
visible = true

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@@ -28,6 +28,22 @@ extends Resource
@export var click_exponent: int = 0
@export var click_cooldown_seconds: float = 0.2
## Data-driven buffs purchasable for this generator.
@export var buffs: Array[GeneratorBuffData] = []
func find_buff(buff_id: StringName) -> GeneratorBuffData:
var expected_id: String = String(buff_id).strip_edges()
if expected_id.is_empty():
return null
for buff in buffs:
if buff == null:
continue
if String(buff.id) == expected_id:
return buff
return null
## Returns cost of next generator
func cost_next(owned: int) -> float:
return cost_for_amount(owned, 1)

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@@ -0,0 +1,95 @@
class_name GeneratorBuffData
extends Resource
enum BuffKind {
AUTO_PRODUCTION_MULTIPLIER,
MANUAL_CLICK_MULTIPLIER,
RESOURCE_PURCHASE,
}
const HUGE_EXPONENT: int = 1000000
@export var id: StringName = &""
@export var kind: BuffKind = BuffKind.AUTO_PRODUCTION_MULTIPLIER
@export_multiline var text: String = ""
@export var icon: Texture2D
@export var max_level: int = -1
@export_group("Effect")
@export var base_effect: float = 1.0
@export var effect_increment: float = 0.1
@export_group("Cost")
@export var cost_currency: Resource
@export var base_cost_mantissa: float = 10.0
@export var base_cost_exponent: int = 0
@export var cost_multiplier: float = 1.5
@export_group("Resource Purchase")
@export var resource_target_currency: Resource
@export var resource_purchase_base_mantissa: float = 10.0
@export var resource_purchase_base_exponent: int = 0
@export var resource_purchase_increment_multiplier: float = 1.2
func can_purchase_next_level(current_level: int) -> bool:
if max_level < 0:
return true
return maxi(current_level, 0) < max_level
func get_effect_multiplier(level: int) -> float:
var safe_level: int = maxi(level, 0)
return maxf(base_effect + (effect_increment * float(safe_level)), 0.0)
func get_cost_for_level(level: int) -> BigNumber:
var safe_level: int = maxi(level, 0)
var base_cost: BigNumber = BigNumber.new(base_cost_mantissa, base_cost_exponent)
if base_cost.mantissa <= 0.0:
return BigNumber.from_float(0.0)
if cost_multiplier <= 0.0:
return BigNumber.new(1.0, HUGE_EXPONENT)
var growth: float = 1.0
if not is_equal_approx(cost_multiplier, 1.0):
growth = pow(cost_multiplier, float(safe_level))
if not is_finite(growth):
return BigNumber.new(1.0, HUGE_EXPONENT)
return _scale_big_number(base_cost, growth)
func get_resource_purchase_amount_for_level(level: int) -> BigNumber:
var safe_level: int = maxi(level, 0)
var base_amount: BigNumber = BigNumber.new(resource_purchase_base_mantissa, resource_purchase_base_exponent)
if base_amount.mantissa <= 0.0:
return BigNumber.from_float(0.0)
if resource_purchase_increment_multiplier <= 0.0:
return BigNumber.from_float(0.0)
var growth: float = 1.0
if not is_equal_approx(resource_purchase_increment_multiplier, 1.0):
growth = pow(resource_purchase_increment_multiplier, float(safe_level))
if not is_finite(growth):
return BigNumber.new(1.0, HUGE_EXPONENT)
return _scale_big_number(base_amount, growth)
func get_effect_description(level: int) -> String:
var safe_level: int = maxi(level, 0)
match kind:
BuffKind.AUTO_PRODUCTION_MULTIPLIER, BuffKind.MANUAL_CLICK_MULTIPLIER:
return "x%.2f" % get_effect_multiplier(safe_level)
BuffKind.RESOURCE_PURCHASE:
return "+%s" % get_resource_purchase_amount_for_level(safe_level).to_string_suffix(2)
_:
return "-"
func _scale_big_number(base_amount: BigNumber, scale: float) -> BigNumber:
if base_amount.mantissa <= 0.0:
return BigNumber.from_float(0.0)
if scale <= 0.0:
return BigNumber.from_float(0.0)
if not is_finite(scale):
return BigNumber.new(1.0, HUGE_EXPONENT)
return base_amount.multiply(BigNumber.from_float(scale))

View File

@@ -0,0 +1 @@
uid://dnhocfsuvmeyb

View File

@@ -1,6 +1,9 @@
[gd_resource type="Resource" script_class="CurrencyGeneratorData" format=3 uid="uid://co0mcc2kvcpo5"]
[ext_resource type="Script" uid="uid://b00tqsuhxdy0d" path="res://generator/currency_generator_data.gd" id="1_c6y77"]
[ext_resource type="Resource" path="res://generator/buffs/magic_auto_flux.tres" id="2_x505b"]
[ext_resource type="Resource" path="res://generator/buffs/magic_click_focus.tres" id="3_fsxdm"]
[ext_resource type="Resource" path="res://generator/buffs/magic_supply_cache.tres" id="4_x2byu"]
[resource]
script = ExtResource("1_c6y77")
@@ -8,4 +11,5 @@ id = &"Magic"
name = "Magic Orb"
initial_time = 0.6
initial_productivity = 1.67
buffs = [ExtResource("2_x505b"), ExtResource("3_fsxdm"), ExtResource("4_x2byu")]
metadata/_custom_type_script = "uid://b00tqsuhxdy0d"

View File

@@ -1,6 +1,9 @@
[gd_resource type="Resource" script_class="CurrencyGeneratorData" format=3 uid="uid://04pmc034qupd"]
[ext_resource type="Script" uid="uid://b00tqsuhxdy0d" path="res://generator/currency_generator_data.gd" id="1_s3g28"]
[ext_resource type="Resource" path="res://generator/buffs/knowledge_auto_treatise.tres" id="2_kxvfc"]
[ext_resource type="Resource" path="res://generator/buffs/knowledge_click_notes.tres" id="3_q64x8"]
[ext_resource type="Resource" path="res://generator/buffs/knowledge_grant_program.tres" id="4_l77sg"]
[resource]
script = ExtResource("1_s3g28")
@@ -12,4 +15,5 @@ initial_cost = 60.0
initial_time = 3.0
initial_revenue = 60.0
initial_productivity = 20.0
buffs = [ExtResource("2_kxvfc"), ExtResource("3_q64x8"), ExtResource("4_l77sg")]
metadata/_custom_type_script = "uid://b00tqsuhxdy0d"

48
generator_buff_tile.gd Normal file
View File

@@ -0,0 +1,48 @@
class_name GeneratorBuffTile
extends HBoxContainer
signal buy_pressed(buff_id: StringName)
@onready var _icon: TextureRect = $Icon
@onready var _text_label: Label = $TextLabel
@onready var _level_label: Label = $LevelLabel
@onready var _effect_label: Label = $EffectLabel
@onready var _cost_label: Label = $CostLabel
@onready var _buy_button: Button = $BuyButton
var _buff_id: StringName = &""
func set_buff(buff: GeneratorBuffData) -> void:
if buff == null:
_buff_id = &""
_icon.texture = null
_icon.visible = false
_text_label.text = "Unknown Buff"
return
var buff_id_text: String = String(buff.id).strip_edges()
_buff_id = StringName(buff_id_text)
_icon.texture = buff.icon
_icon.visible = buff.icon != null
_text_label.text = buff.text if not buff.text.strip_edges().is_empty() else buff_id_text
func set_runtime(level: int, effect_text: String, cost_text: String, can_buy: bool, is_maxed: bool) -> void:
_level_label.text = "Lv %d" % maxi(level, 0)
_effect_label.text = effect_text
if is_maxed:
_cost_label.text = "Max level"
_buy_button.text = "Max"
_buy_button.disabled = true
return
_cost_label.text = cost_text
_buy_button.text = "Buy"
_buy_button.disabled = not can_buy
func _on_buy_button_pressed() -> void:
if _buff_id == &"":
return
buy_pressed.emit(_buff_id)

View File

@@ -0,0 +1 @@
uid://bsu10r1nhmhw1

41
generator_buff_tile.tscn Normal file
View File

@@ -0,0 +1,41 @@
[gd_scene format=3 uid="uid://g1w168ancuxi"]
[ext_resource type="Script" uid="uid://bsu10r1nhmhw1" path="res://generator_buff_tile.gd" id="1_wdw66"]
[node name="GeneratorBuffTile" type="HBoxContainer" unique_id=50960329]
size_flags_horizontal = 3
theme_override_constants/separation = 8
script = ExtResource("1_wdw66")
[node name="Icon" type="TextureRect" parent="." unique_id=1130513269]
visible = false
custom_minimum_size = Vector2(18, 18)
layout_mode = 2
stretch_mode = 5
[node name="TextLabel" type="Label" parent="." unique_id=2066010368]
custom_minimum_size = Vector2(140, 0)
layout_mode = 2
text = "Buff"
[node name="LevelLabel" type="Label" parent="." unique_id=1101640559]
custom_minimum_size = Vector2(50, 0)
layout_mode = 2
text = "Lv 0"
[node name="EffectLabel" type="Label" parent="." unique_id=976763452]
custom_minimum_size = Vector2(90, 0)
layout_mode = 2
text = "x1.00"
[node name="CostLabel" type="Label" parent="." unique_id=246779202]
layout_mode = 2
size_flags_horizontal = 3
text = "0"
[node name="BuyButton" type="Button" parent="." unique_id=1815270585]
custom_minimum_size = Vector2(68, 0)
layout_mode = 2
text = "Buy"
[connection signal="pressed" from="BuyButton" to="." method="_on_buy_button_pressed"]

View File

@@ -1,5 +1,15 @@
extends VBoxContainer
const GENERATOR_BUFF_TILE_SCENE: PackedScene = preload("res://generator_buff_tile.tscn")
class BuffRow extends RefCounted:
var buff: GeneratorBuffData
var tile: GeneratorBuffTile
func _init(row_buff: GeneratorBuffData, row_tile: GeneratorBuffTile) -> void:
buff = row_buff
tile = row_tile
@export var _generator: CurrencyGenerator
@onready var _buy_button: Button = $HBoxContainerGenerators/BuyOneButton
@@ -8,16 +18,28 @@ extends VBoxContainer
@onready var _owned_value: Label = $GeneratorStatsGrid/OwnedValue
@onready var _next_cost_value: Label = $GeneratorStatsGrid/NextCostValue
@onready var _production_value: Label = $GeneratorStatsGrid/ProductionValue
@onready var _buffs_section: VBoxContainer = $BuffsSection
@onready var _buffs_list: VBoxContainer = $BuffsSection/BuffsList
var _buff_rows: Array[BuffRow] = []
func _ready() -> void:
if _generator == null:
push_warning("GeneratorContainer '%s' has no generator assigned." % String(name))
return
_generator.purchase_completed.connect(_on_generator_updated)
_generator.production_tick.connect(_on_generator_updated)
_generator.purchase_failed.connect(_on_generator_updated)
_generator.buff_purchased.connect(_on_generator_updated)
_generator.buff_purchase_failed.connect(_on_generator_updated)
GameState.currency_changed.connect(_on_currency_changed)
GameState.generator_state_changed.connect(_on_generator_state_changed)
GameState.generator_buff_level_changed.connect(_on_generator_buff_level_changed)
_name_label.text = _generator.data.name if _generator.data != null else "Generator"
_build_buff_rows()
_refresh_generator_ui()
func _on_buy_pressed() -> void:
@@ -32,9 +54,7 @@ func _on_debug_income_pressed() -> void:
_generator.grant_currency(BigNumber.from_float(100.0))
_refresh_generator_ui()
func _on_currency_changed(changed_currency_id: StringName, _new_value: BigNumber) -> void:
if changed_currency_id != _generator.get_currency_id():
return
func _on_currency_changed(_changed_currency_id: StringName, _new_value: BigNumber) -> void:
_refresh_generator_ui()
func _on_generator_updated(_a = null, _b = null, _c = null, _d = null) -> void:
@@ -44,6 +64,63 @@ func _on_generator_state_changed(generator_id: StringName, _state: Dictionary) -
if generator_id == _generator.get_generator_id():
visible = true
_refresh_generator_ui()
func _on_generator_buff_level_changed(generator_id: StringName, _buff_id: StringName, _new_level: int) -> void:
if generator_id != _generator.get_generator_id():
return
_refresh_generator_ui()
func _on_buy_buff_pressed(buff_id: StringName) -> void:
_generator.buy_buff(buff_id)
_refresh_generator_ui()
func _build_buff_rows() -> void:
_buff_rows.clear()
for child in _buffs_list.get_children():
child.queue_free()
for buff in _generator.get_buffs():
if buff == null:
continue
var buff_id_text: String = String(buff.id).strip_edges()
if buff_id_text.is_empty():
continue
var tile: GeneratorBuffTile = GENERATOR_BUFF_TILE_SCENE.instantiate() as GeneratorBuffTile
if tile == null:
push_warning("Failed to instantiate GeneratorBuffTile for buff '%s'." % buff_id_text)
continue
_buffs_list.add_child(tile)
tile.set_buff(buff)
tile.buy_pressed.connect(_on_buy_buff_pressed)
_buff_rows.append(BuffRow.new(buff, tile))
func _refresh_buff_rows(can_interact: bool) -> void:
_buffs_section.visible = not _buff_rows.is_empty()
if _buff_rows.is_empty():
return
for row in _buff_rows:
if row == null or row.buff == null or row.tile == null:
continue
var buff: GeneratorBuffData = row.buff
var level: int = _generator.get_buff_level(buff.id)
var effect_text: String = buff.get_effect_description(level)
if _generator.is_buff_maxed(buff.id):
row.tile.set_runtime(level, effect_text, "", false, true)
continue
var cost: BigNumber = _generator.get_buff_cost(buff.id)
var cost_currency_id: StringName = _generator.get_buff_cost_currency_id(buff.id)
var currency_label: String = GameState.get_currency_name(cost_currency_id)
var cost_text: String = "%s %s" % [cost.to_string_suffix(2), currency_label]
var can_buy: bool = can_interact and _generator.can_buy_buff(buff.id)
row.tile.set_runtime(level, effect_text, cost_text, can_buy, false)
func _refresh_generator_ui() -> void:
var can_interact: bool = _generator.is_available_to_player()
@@ -57,8 +134,9 @@ func _refresh_generator_ui() -> void:
if _generator.data != null and can_interact:
production_per_second = _generator.data.production_per_second(
_generator.owned,
_generator.run_multiplier,
_generator.run_multiplier * _generator.get_automatic_production_multiplier(),
_generator.purchased_count
)
_production_value.text = BigNumber.from_float(production_per_second).to_string_suffix(2)
_refresh_buff_rows(can_interact)

View File

@@ -60,5 +60,16 @@ text = "Production / sec"
layout_mode = 2
text = "0"
[node name="BuffsSection" type="VBoxContainer" parent="."]
layout_mode = 2
[node name="BuffsTitle" type="Label" parent="BuffsSection"]
layout_mode = 2
text = "Buffs"
[node name="BuffsList" type="VBoxContainer" parent="BuffsSection"]
layout_mode = 2
theme_override_constants/separation = 4
[connection signal="pressed" from="HBoxContainerGenerators/BuyOneButton" to="." method="_on_buy_pressed"]
[connection signal="pressed" from="HBoxContainerGenerators/BuyMaxButton" to="." method="_on_buy_max_pressed"]

View File

@@ -41,18 +41,18 @@ currency = ExtResource("6_gemsc")
[node name="MagicGeneratorContainer" parent="UI" unique_id=1129190041 node_paths=PackedStringArray("_generator") instance=ExtResource("3_pw2a0")]
layout_mode = 1
offset_left = -19.0
offset_top = 53.0
offset_right = 245.0
offset_bottom = 218.0
offset_top = 50.5
offset_right = 422.0
offset_bottom = 316.0
_generator = NodePath("../../MagicGenerator")
[node name="KnowledgeGeneratorContainer" parent="UI" unique_id=1999544736 node_paths=PackedStringArray("_generator") instance=ExtResource("3_pw2a0")]
visible = false
layout_mode = 1
offset_left = -17.0
offset_top = 215.0
offset_right = 247.0
offset_bottom = 380.0
offset_left = -16.0
offset_top = 352.0
offset_right = 417.0
offset_bottom = 626.0
_generator = NodePath("../../KnowledgeGenerator")
[node name="GoalsDebugUI" parent="UI" unique_id=4710697 instance=ExtResource("4_63gjq")]