Add generator buffs (additional test required)
This commit is contained in:
14
generator/buffs/knowledge_auto_treatise.tres
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14
generator/buffs/knowledge_auto_treatise.tres
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@@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://b4ne724qqo4d8"]
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[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_4w6kt"]
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[ext_resource type="Resource" uid="uid://bnhqk8b31mm4e" path="res://currency/knowledge.tres" id="2_hk5d2"]
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[resource]
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script = ExtResource("1_4w6kt")
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id = &"knowledge_auto_treatise"
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text = "Ancient Treatise"
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max_level = 35
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effect_increment = 0.2
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cost_currency = ExtResource("2_hk5d2")
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base_cost_mantissa = 40.0
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cost_multiplier = 1.75
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15
generator/buffs/knowledge_click_notes.tres
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15
generator/buffs/knowledge_click_notes.tres
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@@ -0,0 +1,15 @@
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[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://l5a300wieavc"]
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[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_l4lhm"]
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[ext_resource type="Resource" uid="uid://bnhqk8b31mm4e" path="res://currency/knowledge.tres" id="2_9xja7"]
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[resource]
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script = ExtResource("1_l4lhm")
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id = &"knowledge_click_notes"
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kind = 1
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text = "Quick Notes"
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max_level = 25
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effect_increment = 0.25
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cost_currency = ExtResource("2_9xja7")
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base_cost_mantissa = 15.0
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cost_multiplier = 1.6
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19
generator/buffs/knowledge_grant_program.tres
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19
generator/buffs/knowledge_grant_program.tres
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@@ -0,0 +1,19 @@
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[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://dxljqpqhdfqn6"]
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[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_8ee3d"]
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[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_j7l8a"]
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[ext_resource type="Resource" uid="uid://bnhqk8b31mm4e" path="res://currency/knowledge.tres" id="3_ynr4x"]
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[resource]
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script = ExtResource("1_8ee3d")
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id = &"knowledge_grant_program"
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kind = 2
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text = "Research Grant"
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max_level = 20
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effect_increment = 0.0
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cost_currency = ExtResource("2_j7l8a")
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base_cost_mantissa = 90.0
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cost_multiplier = 1.8
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resource_target_currency = ExtResource("3_ynr4x")
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resource_purchase_base_mantissa = 8.0
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resource_purchase_increment_multiplier = 1.35
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14
generator/buffs/magic_auto_flux.tres
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14
generator/buffs/magic_auto_flux.tres
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@@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://ceugcxmassmpk"]
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[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_r7ak1"]
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[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_h3we5"]
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[resource]
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script = ExtResource("1_r7ak1")
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id = &"magic_auto_flux"
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text = "Arcane Dynamo"
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max_level = 40
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effect_increment = 0.15
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cost_currency = ExtResource("2_h3we5")
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base_cost_mantissa = 25.0
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cost_multiplier = 1.7
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15
generator/buffs/magic_click_focus.tres
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15
generator/buffs/magic_click_focus.tres
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@@ -0,0 +1,15 @@
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[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://6i3fcygusuqf"]
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[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_1wyaq"]
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[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_0j56j"]
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[resource]
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script = ExtResource("1_1wyaq")
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id = &"magic_click_focus"
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kind = 1
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text = "Apprentice Gloves"
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max_level = 30
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effect_increment = 0.35
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cost_currency = ExtResource("2_0j56j")
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base_cost_mantissa = 8.0
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cost_multiplier = 1.55
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18
generator/buffs/magic_supply_cache.tres
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18
generator/buffs/magic_supply_cache.tres
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@@ -0,0 +1,18 @@
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[gd_resource type="Resource" script_class="GeneratorBuffData" format=3 uid="uid://cluds3cw1d65q"]
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[ext_resource type="Script" uid="uid://dnhocfsuvmeyb" path="res://generator/generator_buff_data.gd" id="1_fvte4"]
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[ext_resource type="Resource" uid="uid://brqaojindcxa5" path="res://currency/magic.tres" id="2_ea8w5"]
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[resource]
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script = ExtResource("1_fvte4")
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id = &"magic_supply_cache"
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kind = 2
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text = "Mana Cache"
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max_level = 25
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effect_increment = 0.0
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cost_currency = ExtResource("2_ea8w5")
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base_cost_mantissa = 12.0
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cost_multiplier = 1.6
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resource_target_currency = ExtResource("2_ea8w5")
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resource_purchase_base_mantissa = 12.0
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resource_purchase_increment_multiplier = 1.45
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@@ -13,6 +13,10 @@ signal purchase_completed(amount: int, total_owned: int, total_purchased: int, t
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signal purchase_failed(requested_amount: int, required_cost: BigNumber, available_currency: BigNumber)
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## Emitted when one or more automatic production cycles complete.
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signal production_tick(amount: BigNumber, cycle_count: int, total_owned: int)
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## Emitted after a successful buff purchase.
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signal buff_purchased(buff_id: StringName, new_level: int, cost: BigNumber, cost_currency_id: StringName)
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## Emitted when a buff purchase cannot be paid.
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signal buff_purchase_failed(buff_id: StringName, required_cost: BigNumber, cost_currency_id: StringName)
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## Sentinel exponent used when cost math overflows float range.
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const HUGE_COST_EXPONENT: int = 1000000
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@@ -119,7 +123,8 @@ func _grant_cycle_income(cycle_count: int) -> void:
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if data == null or cycle_count <= 0:
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return
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var per_cycle: float = data.production_per_cycle(owned, run_multiplier, purchased_count)
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var effective_run_multiplier: float = run_multiplier * get_automatic_production_multiplier()
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var per_cycle: float = data.production_per_cycle(owned, effective_run_multiplier, purchased_count)
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if per_cycle <= 0.0:
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return
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@@ -195,6 +200,89 @@ func buy_max() -> int:
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return 0
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return best if buy(best) else 0
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func get_buffs() -> Array[GeneratorBuffData]:
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if data == null:
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return []
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return data.buffs
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func get_buff_level(buff_id: StringName) -> int:
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_ensure_registered()
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return GameState.get_generator_buff_level(_generator_id, buff_id)
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func get_buff_cost(buff_id: StringName) -> BigNumber:
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var buff: GeneratorBuffData = _find_buff(buff_id)
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if buff == null:
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return BigNumber.from_float(0.0)
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var level: int = get_buff_level(buff.id)
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return buff.get_cost_for_level(level)
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func get_buff_cost_currency_id(buff_id: StringName) -> StringName:
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var buff: GeneratorBuffData = _find_buff(buff_id)
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if buff == null:
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return &""
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return _resolve_buff_cost_currency_id(buff)
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func can_buy_buff(buff_id: StringName) -> bool:
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if not is_available_to_player():
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return false
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var buff: GeneratorBuffData = _find_buff(buff_id)
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if buff == null:
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return false
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var current_level: int = get_buff_level(buff.id)
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if not buff.can_purchase_next_level(current_level):
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return false
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var cost_currency_id: StringName = _resolve_buff_cost_currency_id(buff)
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if cost_currency_id == &"":
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return false
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var cost: BigNumber = buff.get_cost_for_level(current_level)
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var current_amount: BigNumber = GameState.get_currency_amount_by_id(cost_currency_id)
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return current_amount.is_greater_than(cost) or current_amount.is_equal_to(cost)
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func buy_buff(buff_id: StringName) -> bool:
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if not is_available_to_player():
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return false
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var buff: GeneratorBuffData = _find_buff(buff_id)
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if buff == null:
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return false
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var current_level: int = get_buff_level(buff.id)
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if not buff.can_purchase_next_level(current_level):
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return false
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var cost: BigNumber = buff.get_cost_for_level(current_level)
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var cost_currency_id: StringName = _resolve_buff_cost_currency_id(buff)
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if cost_currency_id == &"":
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return false
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if not _spend_currency_by_id(cost_currency_id, cost):
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buff_purchase_failed.emit(buff.id, cost, cost_currency_id)
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return false
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var next_level: int = current_level + 1
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GameState.set_generator_buff_level(_generator_id, buff.id, next_level)
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_apply_resource_purchase_buff(buff, next_level)
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buff_purchased.emit(buff.id, next_level, cost, cost_currency_id)
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return true
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func is_buff_maxed(buff_id: StringName) -> bool:
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var buff: GeneratorBuffData = _find_buff(buff_id)
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if buff == null:
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return true
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return not buff.can_purchase_next_level(get_buff_level(buff.id))
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func get_automatic_production_multiplier() -> float:
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return _get_multiplier_for_buff_kind(GeneratorBuffData.BuffKind.AUTO_PRODUCTION_MULTIPLIER)
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func get_manual_click_multiplier() -> float:
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return _get_multiplier_for_buff_kind(GeneratorBuffData.BuffKind.MANUAL_CLICK_MULTIPLIER)
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## Handles external "pressed" interaction: buy if configured, otherwise click-grant.
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func _on_pressed() -> void:
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if not is_available_to_player():
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@@ -235,7 +323,13 @@ func _try_grant_click_currency() -> void:
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func _get_click_value() -> BigNumber:
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if data == null:
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return BigNumber.from_float(0.0)
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return BigNumber.new(data.click_mantissa, data.click_exponent)
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var click_multiplier: float = get_manual_click_multiplier()
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if click_multiplier <= 0.0:
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return BigNumber.from_float(0.0)
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var base_click: BigNumber = BigNumber.new(data.click_mantissa, data.click_exponent)
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return base_click.multiply(BigNumber.from_float(click_multiplier))
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## Resolves click cooldown from data.
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func _get_click_cooldown_seconds() -> float:
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@@ -268,6 +362,12 @@ func _add_currency(amount: BigNumber) -> void:
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GameState.add_currency(currency, amount)
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func _add_currency_by_id(currency_id: StringName, amount: BigNumber) -> void:
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if currency_id == &"":
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return
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GameState.add_currency_by_id(currency_id, amount)
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## Attempts to spend target currency; returns false when insufficient.
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func _spend_currency(cost: BigNumber) -> bool:
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if currency == null:
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@@ -276,6 +376,12 @@ func _spend_currency(cost: BigNumber) -> bool:
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return GameState.spend_currency(currency, cost)
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func _spend_currency_by_id(currency_id: StringName, cost: BigNumber) -> bool:
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if currency_id == &"":
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return false
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return GameState.spend_currency_by_id(currency_id, cost)
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## Returns the current amount for the configured currency type.
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func _get_currency_amount() -> BigNumber:
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if currency == null:
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@@ -300,6 +406,59 @@ func _big_number_to_float(value: BigNumber) -> float:
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return 0.0
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return value.mantissa * pow(10.0, float(value.exponent))
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func _find_buff(buff_id: StringName) -> GeneratorBuffData:
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if data == null:
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return null
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return data.find_buff(buff_id)
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func _resolve_buff_cost_currency_id(buff: GeneratorBuffData) -> StringName:
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if buff == null:
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return &""
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var cost_currency: Resource = buff.cost_currency if buff.cost_currency != null else currency
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if cost_currency == null:
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return &""
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return GameState.get_currency_id(cost_currency)
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func _resolve_buff_target_currency_id(buff: GeneratorBuffData) -> StringName:
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if buff == null:
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return &""
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var target_currency: Resource = buff.resource_target_currency if buff.resource_target_currency != null else currency
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if target_currency == null:
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return &""
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return GameState.get_currency_id(target_currency)
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func _get_multiplier_for_buff_kind(kind: GeneratorBuffData.BuffKind) -> float:
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var multiplier: float = 1.0
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for buff in get_buffs():
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if buff == null:
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continue
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if buff.kind != kind:
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continue
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multiplier *= buff.get_effect_multiplier(get_buff_level(buff.id))
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return maxf(multiplier, 0.0)
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func _apply_resource_purchase_buff(buff: GeneratorBuffData, level: int) -> void:
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if buff == null:
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return
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if buff.kind != GeneratorBuffData.BuffKind.RESOURCE_PURCHASE:
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return
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var target_currency_id: StringName = _resolve_buff_target_currency_id(buff)
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if target_currency_id == &"":
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return
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var purchased_amount: BigNumber = buff.get_resource_purchase_amount_for_level(level)
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if purchased_amount.mantissa <= 0.0:
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return
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_add_currency_by_id(target_currency_id, purchased_amount)
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## Builds a stable state id from data id, node name, or fallback string.
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func _resolve_generator_id() -> StringName:
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if data != null:
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@@ -323,8 +482,20 @@ func _ensure_registered() -> void:
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return
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GameState.register_generator(_generator_id, _default_unlocked_state(), _default_available_state())
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_register_buffs()
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_is_registered = true
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func _register_buffs() -> void:
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for buff in get_buffs():
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if buff == null:
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continue
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var buff_id_text: String = String(buff.id).strip_edges()
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if buff_id_text.is_empty():
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continue
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GameState.register_generator_buff(_generator_id, StringName(buff_id_text), 0)
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## Default unlocked state loaded from generator data.
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func _default_unlocked_state() -> bool:
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if data == null:
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@@ -345,9 +516,6 @@ func _on_area_2d_mouse_entered() -> void:
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func _on_area_2d_mouse_exited() -> void:
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_mouse_entered = false
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func _on_generated_state_changed(generator_id: StringName, state: Dictionary) -> void:
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func _on_generated_state_changed(generator_id: StringName, _state: Dictionary) -> void:
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if generator_id == _generator_id:
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print(_generator_id)
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print(state)
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visible = true
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@@ -28,6 +28,22 @@ extends Resource
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@export var click_exponent: int = 0
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@export var click_cooldown_seconds: float = 0.2
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## Data-driven buffs purchasable for this generator.
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@export var buffs: Array[GeneratorBuffData] = []
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func find_buff(buff_id: StringName) -> GeneratorBuffData:
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var expected_id: String = String(buff_id).strip_edges()
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if expected_id.is_empty():
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return null
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for buff in buffs:
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if buff == null:
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continue
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if String(buff.id) == expected_id:
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return buff
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return null
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## Returns cost of next generator
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func cost_next(owned: int) -> float:
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return cost_for_amount(owned, 1)
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95
generator/generator_buff_data.gd
Normal file
95
generator/generator_buff_data.gd
Normal file
@@ -0,0 +1,95 @@
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class_name GeneratorBuffData
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extends Resource
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enum BuffKind {
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AUTO_PRODUCTION_MULTIPLIER,
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MANUAL_CLICK_MULTIPLIER,
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RESOURCE_PURCHASE,
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}
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const HUGE_EXPONENT: int = 1000000
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@export var id: StringName = &""
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@export var kind: BuffKind = BuffKind.AUTO_PRODUCTION_MULTIPLIER
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@export_multiline var text: String = ""
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@export var icon: Texture2D
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@export var max_level: int = -1
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@export_group("Effect")
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@export var base_effect: float = 1.0
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@export var effect_increment: float = 0.1
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@export_group("Cost")
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@export var cost_currency: Resource
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@export var base_cost_mantissa: float = 10.0
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@export var base_cost_exponent: int = 0
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@export var cost_multiplier: float = 1.5
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@export_group("Resource Purchase")
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@export var resource_target_currency: Resource
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@export var resource_purchase_base_mantissa: float = 10.0
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@export var resource_purchase_base_exponent: int = 0
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@export var resource_purchase_increment_multiplier: float = 1.2
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func can_purchase_next_level(current_level: int) -> bool:
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if max_level < 0:
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return true
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return maxi(current_level, 0) < max_level
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|
||||
func get_effect_multiplier(level: int) -> float:
|
||||
var safe_level: int = maxi(level, 0)
|
||||
return maxf(base_effect + (effect_increment * float(safe_level)), 0.0)
|
||||
|
||||
func get_cost_for_level(level: int) -> BigNumber:
|
||||
var safe_level: int = maxi(level, 0)
|
||||
var base_cost: BigNumber = BigNumber.new(base_cost_mantissa, base_cost_exponent)
|
||||
if base_cost.mantissa <= 0.0:
|
||||
return BigNumber.from_float(0.0)
|
||||
|
||||
if cost_multiplier <= 0.0:
|
||||
return BigNumber.new(1.0, HUGE_EXPONENT)
|
||||
|
||||
var growth: float = 1.0
|
||||
if not is_equal_approx(cost_multiplier, 1.0):
|
||||
growth = pow(cost_multiplier, float(safe_level))
|
||||
if not is_finite(growth):
|
||||
return BigNumber.new(1.0, HUGE_EXPONENT)
|
||||
|
||||
return _scale_big_number(base_cost, growth)
|
||||
|
||||
func get_resource_purchase_amount_for_level(level: int) -> BigNumber:
|
||||
var safe_level: int = maxi(level, 0)
|
||||
var base_amount: BigNumber = BigNumber.new(resource_purchase_base_mantissa, resource_purchase_base_exponent)
|
||||
if base_amount.mantissa <= 0.0:
|
||||
return BigNumber.from_float(0.0)
|
||||
|
||||
if resource_purchase_increment_multiplier <= 0.0:
|
||||
return BigNumber.from_float(0.0)
|
||||
|
||||
var growth: float = 1.0
|
||||
if not is_equal_approx(resource_purchase_increment_multiplier, 1.0):
|
||||
growth = pow(resource_purchase_increment_multiplier, float(safe_level))
|
||||
if not is_finite(growth):
|
||||
return BigNumber.new(1.0, HUGE_EXPONENT)
|
||||
|
||||
return _scale_big_number(base_amount, growth)
|
||||
|
||||
func get_effect_description(level: int) -> String:
|
||||
var safe_level: int = maxi(level, 0)
|
||||
match kind:
|
||||
BuffKind.AUTO_PRODUCTION_MULTIPLIER, BuffKind.MANUAL_CLICK_MULTIPLIER:
|
||||
return "x%.2f" % get_effect_multiplier(safe_level)
|
||||
BuffKind.RESOURCE_PURCHASE:
|
||||
return "+%s" % get_resource_purchase_amount_for_level(safe_level).to_string_suffix(2)
|
||||
_:
|
||||
return "-"
|
||||
|
||||
func _scale_big_number(base_amount: BigNumber, scale: float) -> BigNumber:
|
||||
if base_amount.mantissa <= 0.0:
|
||||
return BigNumber.from_float(0.0)
|
||||
if scale <= 0.0:
|
||||
return BigNumber.from_float(0.0)
|
||||
if not is_finite(scale):
|
||||
return BigNumber.new(1.0, HUGE_EXPONENT)
|
||||
|
||||
return base_amount.multiply(BigNumber.from_float(scale))
|
||||
1
generator/generator_buff_data.gd.uid
Normal file
1
generator/generator_buff_data.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://dnhocfsuvmeyb
|
||||
@@ -1,6 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CurrencyGeneratorData" format=3 uid="uid://co0mcc2kvcpo5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b00tqsuhxdy0d" path="res://generator/currency_generator_data.gd" id="1_c6y77"]
|
||||
[ext_resource type="Resource" path="res://generator/buffs/magic_auto_flux.tres" id="2_x505b"]
|
||||
[ext_resource type="Resource" path="res://generator/buffs/magic_click_focus.tres" id="3_fsxdm"]
|
||||
[ext_resource type="Resource" path="res://generator/buffs/magic_supply_cache.tres" id="4_x2byu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_c6y77")
|
||||
@@ -8,4 +11,5 @@ id = &"Magic"
|
||||
name = "Magic Orb"
|
||||
initial_time = 0.6
|
||||
initial_productivity = 1.67
|
||||
buffs = [ExtResource("2_x505b"), ExtResource("3_fsxdm"), ExtResource("4_x2byu")]
|
||||
metadata/_custom_type_script = "uid://b00tqsuhxdy0d"
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
[gd_resource type="Resource" script_class="CurrencyGeneratorData" format=3 uid="uid://04pmc034qupd"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b00tqsuhxdy0d" path="res://generator/currency_generator_data.gd" id="1_s3g28"]
|
||||
[ext_resource type="Resource" path="res://generator/buffs/knowledge_auto_treatise.tres" id="2_kxvfc"]
|
||||
[ext_resource type="Resource" path="res://generator/buffs/knowledge_click_notes.tres" id="3_q64x8"]
|
||||
[ext_resource type="Resource" path="res://generator/buffs/knowledge_grant_program.tres" id="4_l77sg"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_s3g28")
|
||||
@@ -12,4 +15,5 @@ initial_cost = 60.0
|
||||
initial_time = 3.0
|
||||
initial_revenue = 60.0
|
||||
initial_productivity = 20.0
|
||||
buffs = [ExtResource("2_kxvfc"), ExtResource("3_q64x8"), ExtResource("4_l77sg")]
|
||||
metadata/_custom_type_script = "uid://b00tqsuhxdy0d"
|
||||
|
||||
Reference in New Issue
Block a user