Add prestige graph
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@@ -109,7 +109,7 @@ func _refresh_buff_rows(can_interact: bool) -> void:
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var buff_unlocked: bool = _generator.is_buff_unlocked(buff.id)
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if not buff_unlocked:
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var locked_hint: String = "Locked"
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var unlock_goal_currency: Resource = buff.get_unlock_goal_currency()
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var unlock_goal_currency: Currency = buff.get_unlock_goal_currency()
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if buff.has_unlock_goal() and unlock_goal_currency != null and _generator.game_state:
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var goal_currency_id: StringName = _generator.game_state.get_currency_id(unlock_goal_currency)
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var currency_name: String = _generator.game_state.get_currency_name(goal_currency_id)
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