Use a single currency changed signal

This commit is contained in:
Michele Rossi
2026-03-14 09:22:52 +01:00
parent 23d1a79a9a
commit 1322903637
4 changed files with 23 additions and 23 deletions

View File

@@ -13,12 +13,7 @@ func _ready() -> void:
_generator.purchase_completed.connect(_on_generator_updated)
_generator.production_tick.connect(_on_generator_updated)
_generator.purchase_failed.connect(_on_generator_updated)
match _generator.currency:
GameState.CurrencyType.gold:
GameState.gold_changed.connect(_on_currency_changed)
GameState.CurrencyType.gems:
GameState.gems_changed.connect(_on_currency_changed)
GameState.currency_changed.connect(_on_currency_changed)
GameState.generator_state_changed.connect(_on_generator_state_changed)
@@ -37,7 +32,9 @@ func _on_debug_income_pressed() -> void:
_generator.grant_currency(BigNumber.from_float(100.0))
_refresh_generator_ui()
func _on_currency_changed(_new_value: BigNumber) -> void:
func _on_currency_changed(changed_currency: GameState.CurrencyType, _new_value: BigNumber) -> void:
if changed_currency != _generator.currency:
return
_refresh_generator_ui()
func _on_generator_updated(_a = null, _b = null, _c = null, _d = null) -> void: