Use a single currency changed signal

This commit is contained in:
Michele Rossi
2026-03-14 09:22:52 +01:00
parent 23d1a79a9a
commit 1322903637
4 changed files with 23 additions and 23 deletions

View File

@@ -21,16 +21,17 @@ func set_limits(start: BigNumber, end: BigNumber) -> void:
_progress_bar.max_value = _end.get_ratio(_start)
func _ready() -> void:
GameState.currency_changed.connect(_on_currency_changed)
match currency:
GameState.CurrencyType.gold:
GameState.gold_changed.connect(_on_currency_changed)
_current = GameState.gold
GameState.CurrencyType.gems:
GameState.gems_changed.connect(_on_currency_changed)
_current = GameState.gems
set_limits(_current, _current.add(BigNumber.new(1, 1)))
func _on_currency_changed(currency: BigNumber) -> void:
_current = currency
_progress_bar.value = currency.get_ratio(_end)
func _on_currency_changed(changed_currency: GameState.CurrencyType, amount: BigNumber) -> void:
if changed_currency != currency:
return
_current = amount
_progress_bar.value = amount.get_ratio(_end)