Add goals
This commit is contained in:
121
game_state.gd
121
game_state.gd
@@ -12,8 +12,33 @@ enum CurrencyType { gold, gems }
|
||||
# ==========================================
|
||||
# STATE VARIABLES
|
||||
# ==========================================
|
||||
var gold: BigNumber = BigNumber.from_float(0.0)
|
||||
var gems: BigNumber = BigNumber.from_float(0.0)
|
||||
var _current_currency: Dictionary = {}
|
||||
var _total_currency_acquired: Dictionary = {}
|
||||
|
||||
var gold: BigNumber:
|
||||
get:
|
||||
return _get_current_currency_ref(CurrencyType.gold)
|
||||
set(value):
|
||||
_set_current_currency(CurrencyType.gold, value)
|
||||
|
||||
var gems: BigNumber:
|
||||
get:
|
||||
return _get_current_currency_ref(CurrencyType.gems)
|
||||
set(value):
|
||||
_set_current_currency(CurrencyType.gems, value)
|
||||
|
||||
var total_gold_acquired: BigNumber:
|
||||
get:
|
||||
return _get_total_currency_ref(CurrencyType.gold)
|
||||
set(value):
|
||||
_set_total_currency(CurrencyType.gold, value)
|
||||
|
||||
var total_gems_acquired: BigNumber:
|
||||
get:
|
||||
return _get_total_currency_ref(CurrencyType.gems)
|
||||
set(value):
|
||||
_set_total_currency(CurrencyType.gems, value)
|
||||
|
||||
var generator_states: Dictionary = {}
|
||||
|
||||
var last_save_time: int = 0 # Unix timestamp
|
||||
@@ -26,35 +51,47 @@ const GENERATOR_UNLOCKED_KEY: String = "unlocked"
|
||||
const GENERATOR_AVAILABLE_KEY: String = "available"
|
||||
|
||||
func _ready() -> void:
|
||||
_initialize_currency_maps()
|
||||
load_game()
|
||||
|
||||
# ==========================================
|
||||
# STATE MODIFIERS
|
||||
# ==========================================
|
||||
func add_gold(amount: BigNumber) -> void:
|
||||
gold.add_in_place(amount)
|
||||
currency_changed.emit(CurrencyType.gold, gold)
|
||||
add_currency(CurrencyType.gold, amount)
|
||||
|
||||
func spend_gold(cost: BigNumber) -> bool:
|
||||
if gold.is_greater_than(cost) or gold.is_equal_to(cost):
|
||||
var negative_cost = BigNumber.new(-cost.mantissa, cost.exponent)
|
||||
gold.add_in_place(negative_cost)
|
||||
currency_changed.emit(CurrencyType.gold, gold)
|
||||
return true
|
||||
return false
|
||||
return spend_currency(CurrencyType.gold, cost)
|
||||
|
||||
func add_gems(amount: BigNumber) -> void:
|
||||
gems.add_in_place(amount)
|
||||
currency_changed.emit(CurrencyType.gems, gems)
|
||||
add_currency(CurrencyType.gems, amount)
|
||||
|
||||
func spend_gems(cost: BigNumber) -> bool:
|
||||
if gems.is_greater_than(cost) or gems.is_equal_to(cost):
|
||||
var negative_cost = BigNumber.new(-cost.mantissa, cost.exponent)
|
||||
gems.add_in_place(negative_cost)
|
||||
currency_changed.emit(CurrencyType.gems, gems)
|
||||
return spend_currency(CurrencyType.gems, cost)
|
||||
|
||||
func add_currency(currency: CurrencyType, amount: BigNumber) -> void:
|
||||
if amount.mantissa > 0.0:
|
||||
_get_total_currency_ref(currency).add_in_place(amount)
|
||||
|
||||
var current: BigNumber = _get_current_currency_ref(currency)
|
||||
current.add_in_place(amount)
|
||||
currency_changed.emit(currency, current)
|
||||
|
||||
func spend_currency(currency: CurrencyType, cost: BigNumber) -> bool:
|
||||
var current: BigNumber = _get_current_currency_ref(currency)
|
||||
if current.is_greater_than(cost) or current.is_equal_to(cost):
|
||||
var negative_cost: BigNumber = BigNumber.new(-cost.mantissa, cost.exponent)
|
||||
current.add_in_place(negative_cost)
|
||||
currency_changed.emit(currency, current)
|
||||
return true
|
||||
return false
|
||||
|
||||
func get_currency_amount(currency: CurrencyType) -> BigNumber:
|
||||
return _get_current_currency_ref(currency)
|
||||
|
||||
func get_total_currency_acquired(currency: CurrencyType) -> BigNumber:
|
||||
return _get_total_currency_ref(currency)
|
||||
|
||||
func register_generator(generator_id: StringName, unlocked: bool = false, available: bool = false) -> void:
|
||||
var key: String = String(generator_id)
|
||||
if key.is_empty():
|
||||
@@ -132,6 +169,8 @@ func save_game() -> void:
|
||||
var save_data = {
|
||||
"gold": gold.serialize(),
|
||||
"gems": gems.serialize(),
|
||||
"total_gold_acquired": total_gold_acquired.serialize(),
|
||||
"total_gems_acquired": total_gems_acquired.serialize(),
|
||||
"generator_states": _serialize_generator_states(),
|
||||
"last_save_time": Time.get_unix_time_from_system()
|
||||
}
|
||||
@@ -150,9 +189,59 @@ func load_game() -> void:
|
||||
if parsed is Dictionary:
|
||||
gold = BigNumber.deserialize(parsed.get("gold", {}))
|
||||
gems = BigNumber.deserialize(parsed.get("gems", {}))
|
||||
total_gold_acquired = _deserialize_total_currency(parsed.get("total_gold_acquired", null), gold)
|
||||
total_gems_acquired = _deserialize_total_currency(parsed.get("total_gems_acquired", null), gems)
|
||||
generator_states = _deserialize_generator_states(parsed.get("generator_states", {}))
|
||||
last_save_time = parsed.get("last_save_time", Time.get_unix_time_from_system())
|
||||
|
||||
func _deserialize_total_currency(raw_total: Variant, current_amount: BigNumber) -> BigNumber:
|
||||
var minimum_total: BigNumber = _copy_big_number(current_amount)
|
||||
if minimum_total.mantissa < 0.0:
|
||||
minimum_total = BigNumber.from_float(0.0)
|
||||
|
||||
if not (raw_total is Dictionary):
|
||||
return minimum_total
|
||||
|
||||
var parsed_total: BigNumber = BigNumber.deserialize(raw_total)
|
||||
if parsed_total.mantissa < 0.0:
|
||||
return minimum_total
|
||||
if parsed_total.is_less_than(minimum_total):
|
||||
return minimum_total
|
||||
return parsed_total
|
||||
|
||||
func _copy_big_number(value: BigNumber) -> BigNumber:
|
||||
return BigNumber.new(value.mantissa, value.exponent)
|
||||
|
||||
func _initialize_currency_maps() -> void:
|
||||
_set_current_currency(CurrencyType.gold, BigNumber.from_float(0.0))
|
||||
_set_current_currency(CurrencyType.gems, BigNumber.from_float(0.0))
|
||||
_set_total_currency(CurrencyType.gold, BigNumber.from_float(0.0))
|
||||
_set_total_currency(CurrencyType.gems, BigNumber.from_float(0.0))
|
||||
|
||||
func _get_current_currency_ref(currency: CurrencyType) -> BigNumber:
|
||||
var value: Variant = _current_currency.get(currency)
|
||||
if value is BigNumber:
|
||||
return value
|
||||
|
||||
var fallback: BigNumber = BigNumber.from_float(0.0)
|
||||
_current_currency[currency] = fallback
|
||||
return fallback
|
||||
|
||||
func _get_total_currency_ref(currency: CurrencyType) -> BigNumber:
|
||||
var value: Variant = _total_currency_acquired.get(currency)
|
||||
if value is BigNumber:
|
||||
return value
|
||||
|
||||
var fallback: BigNumber = BigNumber.from_float(0.0)
|
||||
_total_currency_acquired[currency] = fallback
|
||||
return fallback
|
||||
|
||||
func _set_current_currency(currency: CurrencyType, value: BigNumber) -> void:
|
||||
_current_currency[currency] = _copy_big_number(value)
|
||||
|
||||
func _set_total_currency(currency: CurrencyType, value: BigNumber) -> void:
|
||||
_total_currency_acquired[currency] = _copy_big_number(value)
|
||||
|
||||
func _default_generator_state(unlocked: bool, available: bool) -> Dictionary:
|
||||
return {
|
||||
GENERATOR_OWNED_KEY: 0,
|
||||
|
||||
Reference in New Issue
Block a user