Add goals

This commit is contained in:
Michele Rossi
2026-03-14 11:12:05 +01:00
parent 1322903637
commit 1041fc917d
13 changed files with 897 additions and 29 deletions

View File

@@ -12,8 +12,33 @@ enum CurrencyType { gold, gems }
# ==========================================
# STATE VARIABLES
# ==========================================
var gold: BigNumber = BigNumber.from_float(0.0)
var gems: BigNumber = BigNumber.from_float(0.0)
var _current_currency: Dictionary = {}
var _total_currency_acquired: Dictionary = {}
var gold: BigNumber:
get:
return _get_current_currency_ref(CurrencyType.gold)
set(value):
_set_current_currency(CurrencyType.gold, value)
var gems: BigNumber:
get:
return _get_current_currency_ref(CurrencyType.gems)
set(value):
_set_current_currency(CurrencyType.gems, value)
var total_gold_acquired: BigNumber:
get:
return _get_total_currency_ref(CurrencyType.gold)
set(value):
_set_total_currency(CurrencyType.gold, value)
var total_gems_acquired: BigNumber:
get:
return _get_total_currency_ref(CurrencyType.gems)
set(value):
_set_total_currency(CurrencyType.gems, value)
var generator_states: Dictionary = {}
var last_save_time: int = 0 # Unix timestamp
@@ -26,35 +51,47 @@ const GENERATOR_UNLOCKED_KEY: String = "unlocked"
const GENERATOR_AVAILABLE_KEY: String = "available"
func _ready() -> void:
_initialize_currency_maps()
load_game()
# ==========================================
# STATE MODIFIERS
# ==========================================
func add_gold(amount: BigNumber) -> void:
gold.add_in_place(amount)
currency_changed.emit(CurrencyType.gold, gold)
add_currency(CurrencyType.gold, amount)
func spend_gold(cost: BigNumber) -> bool:
if gold.is_greater_than(cost) or gold.is_equal_to(cost):
var negative_cost = BigNumber.new(-cost.mantissa, cost.exponent)
gold.add_in_place(negative_cost)
currency_changed.emit(CurrencyType.gold, gold)
return true
return false
return spend_currency(CurrencyType.gold, cost)
func add_gems(amount: BigNumber) -> void:
gems.add_in_place(amount)
currency_changed.emit(CurrencyType.gems, gems)
add_currency(CurrencyType.gems, amount)
func spend_gems(cost: BigNumber) -> bool:
if gems.is_greater_than(cost) or gems.is_equal_to(cost):
var negative_cost = BigNumber.new(-cost.mantissa, cost.exponent)
gems.add_in_place(negative_cost)
currency_changed.emit(CurrencyType.gems, gems)
return spend_currency(CurrencyType.gems, cost)
func add_currency(currency: CurrencyType, amount: BigNumber) -> void:
if amount.mantissa > 0.0:
_get_total_currency_ref(currency).add_in_place(amount)
var current: BigNumber = _get_current_currency_ref(currency)
current.add_in_place(amount)
currency_changed.emit(currency, current)
func spend_currency(currency: CurrencyType, cost: BigNumber) -> bool:
var current: BigNumber = _get_current_currency_ref(currency)
if current.is_greater_than(cost) or current.is_equal_to(cost):
var negative_cost: BigNumber = BigNumber.new(-cost.mantissa, cost.exponent)
current.add_in_place(negative_cost)
currency_changed.emit(currency, current)
return true
return false
func get_currency_amount(currency: CurrencyType) -> BigNumber:
return _get_current_currency_ref(currency)
func get_total_currency_acquired(currency: CurrencyType) -> BigNumber:
return _get_total_currency_ref(currency)
func register_generator(generator_id: StringName, unlocked: bool = false, available: bool = false) -> void:
var key: String = String(generator_id)
if key.is_empty():
@@ -132,6 +169,8 @@ func save_game() -> void:
var save_data = {
"gold": gold.serialize(),
"gems": gems.serialize(),
"total_gold_acquired": total_gold_acquired.serialize(),
"total_gems_acquired": total_gems_acquired.serialize(),
"generator_states": _serialize_generator_states(),
"last_save_time": Time.get_unix_time_from_system()
}
@@ -150,9 +189,59 @@ func load_game() -> void:
if parsed is Dictionary:
gold = BigNumber.deserialize(parsed.get("gold", {}))
gems = BigNumber.deserialize(parsed.get("gems", {}))
total_gold_acquired = _deserialize_total_currency(parsed.get("total_gold_acquired", null), gold)
total_gems_acquired = _deserialize_total_currency(parsed.get("total_gems_acquired", null), gems)
generator_states = _deserialize_generator_states(parsed.get("generator_states", {}))
last_save_time = parsed.get("last_save_time", Time.get_unix_time_from_system())
func _deserialize_total_currency(raw_total: Variant, current_amount: BigNumber) -> BigNumber:
var minimum_total: BigNumber = _copy_big_number(current_amount)
if minimum_total.mantissa < 0.0:
minimum_total = BigNumber.from_float(0.0)
if not (raw_total is Dictionary):
return minimum_total
var parsed_total: BigNumber = BigNumber.deserialize(raw_total)
if parsed_total.mantissa < 0.0:
return minimum_total
if parsed_total.is_less_than(minimum_total):
return minimum_total
return parsed_total
func _copy_big_number(value: BigNumber) -> BigNumber:
return BigNumber.new(value.mantissa, value.exponent)
func _initialize_currency_maps() -> void:
_set_current_currency(CurrencyType.gold, BigNumber.from_float(0.0))
_set_current_currency(CurrencyType.gems, BigNumber.from_float(0.0))
_set_total_currency(CurrencyType.gold, BigNumber.from_float(0.0))
_set_total_currency(CurrencyType.gems, BigNumber.from_float(0.0))
func _get_current_currency_ref(currency: CurrencyType) -> BigNumber:
var value: Variant = _current_currency.get(currency)
if value is BigNumber:
return value
var fallback: BigNumber = BigNumber.from_float(0.0)
_current_currency[currency] = fallback
return fallback
func _get_total_currency_ref(currency: CurrencyType) -> BigNumber:
var value: Variant = _total_currency_acquired.get(currency)
if value is BigNumber:
return value
var fallback: BigNumber = BigNumber.from_float(0.0)
_total_currency_acquired[currency] = fallback
return fallback
func _set_current_currency(currency: CurrencyType, value: BigNumber) -> void:
_current_currency[currency] = _copy_big_number(value)
func _set_total_currency(currency: CurrencyType, value: BigNumber) -> void:
_total_currency_acquired[currency] = _copy_big_number(value)
func _default_generator_state(unlocked: bool, available: bool) -> Dictionary:
return {
GENERATOR_OWNED_KEY: 0,