Files
Trinittu/scripts/scene_switcher.gd
2026-01-27 19:11:56 +01:00

20 lines
446 B
GDScript

extends Node
var current_scene = null
func _ready() -> void:
var root = get_tree().root
current_scene = root.get_child(root.get_child_count() - 1)
func switch_scene(res_path):
call_deferred("_deferred_switch_scene", res_path)
func _deferred_switch_scene(res_path):
current_scene.free()
var scene = load(res_path)
current_scene = scene.instantiate()
get_tree().root.add_child(current_scene)
get_tree().current_scene = current_scene