extends Area3D @export var rail_a: Path3D @export var rail_b: Path3D @export var switch_to_rail: Path3D # Il binario verso cui deviare # Cambia direzione dello scambio func toggle_switch() -> void: if switch_to_rail == rail_a: switch_to_rail = rail_b else: switch_to_rail = rail_a func get_state_name() -> String: return "BINARIO 1" if switch_to_rail == rail_b else "BINARIO 2"