Make some test with terrain generator
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16
proc-terrain/terrain_control_layer.tres
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16
proc-terrain/terrain_control_layer.tres
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[gd_resource type="Resource" script_class="TerrainControlLayers" format=3 uid="uid://diftpul4fiqwa"]
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[ext_resource type="Texture2D" uid="uid://cdx6jsbu8586x" path="res://proc-terrain/biomes.png" id="1_1o45a"]
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[ext_resource type="Script" uid="uid://dn0dmf6vj6ybp" path="res://proc-terrain/terrain_control_layers.gd" id="1_2pv2t"]
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[ext_resource type="Texture2D" uid="uid://b8dd3au482ax" path="res://proc-terrain/slop_limit_map.png" id="3_3iw73"]
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[sub_resource type="Curve" id="Curve_2pv2t"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.48395061, 1), 0.0, 0.0, 0, 0, Vector2(0.99814117, 0.004347801), 0.0, 0.0, 0, 0]
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point_count = 3
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[resource]
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script = ExtResource("1_2pv2t")
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resolution = Vector2i(1024, 1024)
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biome_map = ExtResource("1_1o45a")
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height_profile = SubResource("Curve_2pv2t")
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slope_limit_map = ExtResource("3_3iw73")
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