Make some test with terrain generator
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@@ -1,8 +1,8 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://4a05tpi1tu14"]
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[ext_resource type="Shader" uid="uid://d4b4lfd2r51iu" path="res://proc-terrain/triplanar_slope.gdshader" id="1_shader"]
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[ext_resource type="Texture2D" uid="uid://5pfh43bjvef4" path="res://proc-terrain/rock.png" id="2_50hjp"]
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[ext_resource type="Texture2D" uid="uid://rc8iqoij2c5w" path="res://proc-terrain/grass.png" id="3_8s6t3"]
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[ext_resource type="Texture2D" uid="uid://cfffdsmmgils3" path="res://proc-terrain/Dirt_baseColor.tga" id="2_50hjp"]
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[ext_resource type="Texture2D" uid="uid://dq7id4wwphvm6" path="res://proc-terrain/Grass_baseColor.tga" id="3_8s6t3"]
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[resource]
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render_priority = 0
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@@ -12,3 +12,5 @@ shader_parameter/texture_side = ExtResource("2_50hjp")
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shader_parameter/blend_sharpness = 5.0
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shader_parameter/slope_threshold = 0.7
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shader_parameter/uv_scale = Vector3(0.1, 0.1, 0.1)
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shader_parameter/texture_top_tiling = Vector2(2, 2)
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shader_parameter/texture_side_tiling = Vector2(1, 1)
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